Brütal Legend, a critique

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sammyfreak

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Videogames don't do tragedy, this is in itself a sad statement, but a true one. Last year while playing GTA IV I felt horribly disappointed when the final mission was like an inevitable approach to a certain doom. Kate, the woman who Niko (and me through him) had put all his hopes of finding happiness in America was torn away from him with her death occurring like a slow motion train collision without me being able to stop it (at the time I did not know that you could make a choice that would let your annoying cousin die instead). I confided this to my elder brother who's response was along the lines of “yeah, art isn't supposed to make you feel good”. GTA IV did tragedy and I hated it for it (and the awful third act where the writing went downhill), Brütal Legend did something between comedy and tragedy and would have been one of the greatest games of all time if it had chosen one.

For those who have yet to play the game know this: Brütal Legend has created a immensely rich and imaginative game world rivaled only by his earlier games, everything good about Heavy Metal (and all it's many many many sub genres) is found and doted over here. No other game has ever done celebrity voice casting so well (special props to Killmeister and Ozzy for doing nothing but being themselves).
This game lets you summon a flaming Led Zeppelin onto your enemies to wreck fiery destruction.
The soundtrack is amazing and the storytelling is the most ambitious ever attempted in a game with the possible exception of GTA IV. Unless you know you will never play this game, stop reading now.

Now that only those who have played the game from start to finish are left in the room let us start by examining the story and what makes it so special. As is obvious by all of the previews and trailers the first half of the game is very much a revelatory celebration of all things metal with a very lighthearted plot. Eddie goes back in time, meets girl + friends, helps them, Eddie saves girl, Eddie gets girl (in a quite hysterical scene), rebellion goes well. So far we have a standard and utterly functional lightweight fantasy plot. The main emphasis so far has been on the metal indulgence, cars, stars, music and it has been nailed perfectly so far.

But things go wrong, Lars is killed and Eddie confronts Ophelia about what Deviculous implies of treason, she is immensly upset about his lack of trust and is left broken hearted. This is where things get interesting. As a character she strongly reminds me of two characters from ancient litterature, Medea and Dido. Both are strong female characters that are at first utterly heartbroken and then vengeful at their lovers leaving them. While the reasons they are cast aside are diffirent (Dido because of Aeneas duties, he has to go and build Rome because the Gods say so, Ophelia because of Eddies suspicion of treason, Medea because her husband is a selfish asshole) there is a very interesting similarity between Ophelia and Dido. Dido commits suicide and invokes spirits of vengeance that are credited as the reasons of the wars between Rome and Carthage while Ophelia does something similar to suicide and dives into the Sea of Tears turning herself into a kind of spirit of vengeance. But here is where Schafer squanders everything. Ophelia so far is an immensely compelling character, amazingly lovable in the first half and then turned completely around in maddening grief. Without question the most powerful part of the Aenid is when it focuses on Dido's grief, same thing with Medea. But Ophelia is shoved aside, she only gets two proper scenes focused on her, the one at the bridge and the flashback of her jumping into the Sea of Tears, but there is so much more to explore here. In fact, until her “redemption” she is primarily viewed as an antagonist by Ironheade. And the redemption itself is horrible. First of all it is incredibly confusing, why is her normal body lying down there? Didn't the water transform her into “Dark Ophelia” or was that merely an avatar of her vengeance? Here there was potential for an amazing scene of love and reconciliation, to see her and Eddie really wrestle with pain and forgiveness and in the end let love wash it all away. Or even better, have her completely submit to hate and actually kill him, that would be amazing, that's what Shakespeare would do. But no, instead he dives into the water and pulls her up in a horribly choreographed scene and they make out on the beach, no conflict, no talking. It's like the only thing holding them back was that fact that she was in a lake and once she was pulled out everything was left behind effectively ruining one of the most interesting character developments in videogame history. To top it all of, nothing is done after that, they don't at least get a suitably romantic talk after the final show, instead you just get to see her shedding a tar as he drives away into the sunset.

I guess the fundamental flaw here is that the tone shift that is initiated with the dismissal of Ophelia is never fully embraced. The game is after all about Heavy Metal; and to be honest, Heavy Metal is more about roaring out the pain the confronting it in a dramatical sense. The Cradle of Filth/Tim Burton music/visuals do a really good job at visualizing the anguish, but just like in the source material, you never really go deep beyond the imagery. Ultimately, Brütal Legend is to ambitious for it's own good, Schafer wants to spread his writing wings further then the tight confines of metal let him. While many metal bands do actually dive into deep questions Metal culture is immensely shallow (in a good, fun way) and this primarily a celebration of that culture.

I also want to spend some time criticizing the “roadie” themes in the game. First I want to note that this is very much a minor complaint, but anyway. I got really hung up about how the game in it's story emphasized that Eddie was a roadie and hid in the background while in the gameplay he took the role of a rock star. The fact that the other alternative of a leader in the story, Lars, wasn't much of a leader didn't help things much. Beyond holding a speech now and then you get the feeling that Eddie is really in charge of the show. You lead all the troops in battle, you say decide when things start, you do everything. That Lars is killed in such an unspectacular fashion doesn't do much to enhance to making him more heroic. Everybody in the game acts like he is the leader, but the player never gets that feeling. Once again I guess this comes from a fundamental flaw in the game design. It has been made clear that the inspiration of the game comes from a roadie that Schafer had med once and the fact that he does base his games on interesting experiences and ideas he has met in life goes miles and miles to making his games more personal. But here there seems to be such a disconnect between the roadie fantasy and who Eddie really is in the game. Playing the roadie role wouldn't have been fun anyway, you want to be the person who drives the story forward, you want to be the centerpiece of the battles.

But despite all of this, Brütal Legend is the best game of it's scope and if anything really succeeded in being a metal game.
 

Thunderpants

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Jul 19, 2009
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I agree with you on the Ophelia scenes. She is a likable character, with great background, and has fantastic dialogue in my opinion. After Eddie loses trust in her and leaving her behind, it actually effected me. I was sad to see that happen to her. Once the Drowning Doom Ophelia came into play I was just thinking "How did this happen to her?" and "I really, really don't want to have to kill her." which is a sign they did a fantastic job with the character. Though you were right with the redemption. I was expecting her to be a much bigger part for the final battle, instead she is just pulled off to the side while Eddie does everything. Though I cannot lie, I was truly relieved when I saw that she was still alive, despite how poorly it was done.

Now when it comes to the "roadie" I partially disagree. Yes they emphasize on how the roadie isn't the star of the show, but without the roadie, is there a show? The roadies do run the show, make sure everything is working, and fix any problems, and this is what Eddie does. Though they do in fact, make it feel like Eddie is the star, but the story is based around him, so it is almost impossible to make the game feel as if you are an important side character without making it a little to boring.
 

Darkwolf9

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Aug 19, 2008
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I think you misunderstood the roadie aspect. Schafer tries to drive home the fact that the roadie is the most important driving force of a rock band. The roadie is like the game in the package and the band is the slip of cover paper. He is what makes them. The references to the fact that he builds everything and tunes all of the instruments. He essentially fights all of their battles for them and stays pretty much in the shadows. In fact throughout the first half of the game you keep seeing Eddie getting shunted from the spotlight by Lars. Then when he dies he is made into this epic legend and his sister takes over.

You were right about about the Ophelia stuff. It got downplayed in a bad way and the game suffered for it. The part about her being in the water was explained in the game. The dark version of her wasn't actually her. It was a construct of the sea of tears created by Ophelia's grief. There was a bit of underlying emotion there if you were actually paying attention. Eddie almost drown in the sea of tears because he couldn't escape his grief of losing her, but she saved him. She got over her grief when he came to save her and that's why they both got away. The sea of tears was very metaphorical, especially if you watched the scenes about in the unlockable legends.

Good post.
 

ThaBenMan

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Mar 6, 2008
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Darkwolf9 said:
Good post.
Dude, put that stuff in spoiler boxes, ok? like this:

[ spoiler ] spoiler goes here [ /spoiler ]

except no spaces by the brackets
 

Teh_Doomage

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Jan 11, 2009
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I agree with a lot of your points, but I felt the story itself was well constructed and conveyed what it's like to be a roadie.
 

Darkwolf9

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ThaBenMan said:
Darkwolf9 said:
Good post.
Dude, put that stuff in spoiler boxes, ok? like this:

[ spoiler ] spoiler goes here [ /spoiler ]

except no spaces by the brackets
I honestly didn't think about it and thanks for showing me how to do it.
 

ThaBenMan

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Mar 6, 2008
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Darkwolf9 said:
I honestly didn't think about it and thanks for showing me how to do it.
No problem. It's quite a new game, and a lot of people would probably want to read a review of it and might get upset at any spoilage.

... oh shit, I just noticed that the original post has a bunch of spoilers in it as well. Sorry, Darkwolf, my bad. You didn't do anything bad after all.

I guess I should have considered the difference between "review" and "critique"?

And Ima get out of here before I get spoiled any more >_>
 

TsunamiWombat

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sammyfreak said:
I also want to spend some time criticizing the “roadie” themes in the game. First I want to note that this is very much a minor complaint, but anyway. I got really hung up about how the game in it's story emphasized that Eddie was a roadie and hid in the background while in the gameplay he took the role of a rock star. The fact that the other alternative of a leader in the story, Lars, wasn't much of a leader didn't help things much. Beyond holding a speech now and then you get the feeling that Eddie is really in charge of the show. You lead all the troops in battle, you say decide when things start, you do everything.
Uhh, Yeah? Just like an ACTUAL Roadie?

Seriously.

Rockstars don't do shit.
 

Ziren

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Apr 14, 2009
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About the Ophelia part: I belive the game was originaly supposed to be longer (the fact that you only have a single major battle against the Tainted Coil, even though they are the main antagonists also hints towards this). So they most likely didn't have the time to properly embellish the redemption in the game.
 

Powerman88

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Dec 24, 2008
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Really good post to read. Not enough well thought out posts get written in these forums (a BIG refreshing read after the myriads of "whats your favorite weapon?" or "what is your blanky favorite blank").

I fully agree with Ophelia just kinda lying there in the Sea of Black Tears; how did that really happen? Did the Sea of Black Tears project her negative energy? It felt like a tacked on resolution to an AWESOME character development.
Ultimately this game seems like it was originally intended to be 4 hours longer. More battles with the tainted coil and more development with the Sea of Black Tears. As flawed as this game is, still a ton of fun. I enjoyed it immensely and would hail it as one of the most unique experiences in video games today (or ever). Really a truly UNIQUE experience.
 

CD-R

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Mar 1, 2009
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Intersting view I definately aggree with you on a lot of those points.

Powerman88 said:
Really good post to read. Not enough well thought out posts get written in these forums (a BIG refreshing read after the myriads of "whats your favorite weapon?" or "what is your blanky favorite blank").

I fully agree with Ophelia just kinda lying there in the Sea of Black Tears; how did that really happen? Did the Sea of Black Tears project her negative energy? It felt like a tacked on resolution to an AWESOME character development.
Ultimately this game seems like it was originally intended to be 4 hours longer. More battles with the tainted coil and more development with the Sea of Black Tears. As flawed as this game is, still a ton of fun. I enjoyed it immensely and would hail it as one of the most unique experiences in video games today (or ever). Really a truly UNIQUE experience.
Definately wish the game was longer. Although the good part about it being so short is it's easy to replay which is what I'd be doing now if my X-Box hadn't E-74'd on me. :(

It does seem strange that there wasn't more battles with the Tainted Coil. Like taking back Bladehenge as someone else pointed. Only reasons I can see why they didn't do this was either A they ran out of time. Or B it would have baisically required to battle over the same levels twice. If the posts about Devil May Cry 4 on here are any indication, it was heavily criticized for making the player play through the same levels twice. I personally wouldn't have minded doing it. Or C thats just where they decided to end the game. I mean the whole thing is supposed to be like a band tour, and we've already been to every location, so who knows?

All in all it's still the best game I've played all year, and I actually do hope there's some sequels or DLC. If anything just to give a big F.U. to Activision. (One of their reasons for dropping the game was they didn't think it could be exploited for sequels). To think Activision tried to stop this great game from seeing the light of day.
 

Geo Da Sponge

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TsunamiWombat said:
sammyfreak said:
I also want to spend some time criticizing the “roadie” themes in the game. First I want to note that this is very much a minor complaint, but anyway. I got really hung up about how the game in it's story emphasized that Eddie was a roadie and hid in the background while in the gameplay he took the role of a rock star. The fact that the other alternative of a leader in the story, Lars, wasn't much of a leader didn't help things much. Beyond holding a speech now and then you get the feeling that Eddie is really in charge of the show. You lead all the troops in battle, you say decide when things start, you do everything.
Uhh, Yeah? Just like an ACTUAL Roadie?

Seriously.

Rockstars don't do shit.
Yeah, I was about to post the same thing, but I realised could just agree with you instead.


By the way, Schafer said there is some DLC lined up for Brutal Legend, which apparently will be 'something awesome'.
http://www.destructoid.com/schafer-brutal-legend-dlc-will-be-something-awesome--131005.phtml