http://frogboy.impulsedriven.net/article/352561/Demigod_So_what_the_hell_happened
Yet another entry in the game developer lecture series that constitutes Brad Wardell's blog.
This time he talks about just what went wrong during the launch of Demigod, with lots of juicy techie tidbits regarding multiplayer networking architecture and design.
But the more interesting points to me, as a gamer, are these:
Yet another entry in the game developer lecture series that constitutes Brad Wardell's blog.
This time he talks about just what went wrong during the launch of Demigod, with lots of juicy techie tidbits regarding multiplayer networking architecture and design.
But the more interesting points to me, as a gamer, are these:
andQ: How are Demigod?s sales?
A: They?re considerably better than Galactic Civilizations II?s but slightly less than Sins of a Solar Empire at the same time. However, there are a lot of variables.
That last item is similar to what I've long thought publishers and developers should reward launch day purchasers with, especially with multiplayer games.Q: What is publisher Stardock planning to do for Demigod players?
A: The plan is to send out an email this week to users who purchased Demigod prior to today with a coupon for 50% off of Demigod that they can give to their friends.