3 days for Jonathan Blow, cause he sucks at programming, it would take me about 2 hours to implement this. His system also doesnt provide for the fact that some save files are more complex and entrenched and related with game data, not to mention file size. what he is saying would avoid man hours and avoid that pesky auto save warning, but it would load your computer with twice the work. granted its not much, but go to a game like witcher 2 where each save file is 10x bigger than minecraft and the system starts to see its optimization issues.WhiteTigerShiro said:Alright, I guess if you wanna play that game, I'll requote your post with replies purely taken from the article:Suki_ said:Speaking of reading why dont you try actually reading my Post before commenting. If you had bothered you would see that all of my fucking points are directed at his comments IN THE ARTICLE.WhiteTigerShiro said:You should probably read the actual article instead of just the headline. It explains why most of what you just said is wrong.
Normally I would make some snarky comments here insulting you and your reading comprehension but I think you already did that yourself.
"which costs significant time and money".Suki_ said:Man this guy has got some really petty for reasons to hate on console development.
The solution, he says, is to use a save system that won't corrupt files if the console is switched off.The warnings are there for a reason and are rather useful.
which costs significant time and moneyIt also seems like it would be a hell of a lot easier and cheaper to implement then his suggestion.
The solution, he says, is to use a save system that won't corrupt files if the console is switched off.It lets me know as soon as I start up a game wether or not I need to worry about saving it.
It helps prevent people from turning off their system mid save and loosing a lot of their progress.
It informs people what the symbol that appears in the corner of their screen is.
Wow, and I only had to use two actual quotes. So who's supposed to be making fun of who's reading comprehension? Because it seems pretty apparent to me why I would assume you hadn't actually read the article. Though there is one tidbit of your reply that can't really be answered with quotes from the article:
Odds are he's referring to man-hours, so in this case it takes 72 hours worth of developer time (be it a single person taking a literal 3 days, or a team with that time divvied-up among them) to implement this feature. This is also how he would come the conclusion that the other certification hoops a developer has to jump through can cost up to decades worth of time, because when you have a development team the size that they are today working over the course of a couple years on a game, you easily get probably over a hundred years worth of man-hours that needs to be accounted for.What the hell is three days supposed to mean. Thats a rather useless term when you are talking about a development team.
bottom line is, there is no definitive answer to this issue, there is no absolute way of saving data regarding games. his method works sometimes, the auto saving warning works other times.