Braking Elder Scrolls.

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Imperioratorex Caprae

Henchgoat Emperor
May 15, 2010
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Easiest way to break Skyrim or Oblivion is to add as many crazy ass mods as you can and then watch hilarity ensue. Like the mods that actually allow the civil war to take place in random battles around Skyrim proper, mixed with multiple dragon spawn-ins and maybe some giants here and there... add to the mix a Macho Man Randy-Dragon and you might die laughing before your PC seizes up from either becoming sentient and discovering humor at the same time or just can't handle the load...

I'm sure that wasn't really the point of the post, but I find adding too many mods together much more fun than glitch-playing. If I wanna be godmode, I'll just use console commands. If I want fun and interesting, ADD ALL MODS!
 

Bara_no_Hime

New member
Sep 15, 2010
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blackrave said:
That seems like some clearly obvious glitch
On the other hand, I'm not sure how it can be fixed if it is part of basic mechanics
Anyway, thanks, good to know.
No problem!

Although, FYI, it apparently wasn't a glitch. I remember being told (when I had a similar assumption) that item Enchanting has always fallen under Restoration in previous games, and that the potions work just like the creators intended.

Now, they might not have anticipated someone standing there and taking the potions super fast to make stronger and stronger potions, but that's an exploit rather than a glitch.

And if I sound like I'm splitting hairs, you should know that I am only repeating what I was told on the matter. I haven't played enough other Elder Scrolls games to know.
 

Sansha

There's a principle in business
Nov 16, 2008
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Caiphus said:
FabTails said:
No loss. The civil war line was just tacked on to the game. 90% of it is generic "go here and kill them" quests that were deliberately coded to play out almost exactly the same regardless of what side you are on.

The reason they made it so shallow is because they didn't want to make it lore. Because the civil war depends on player choice - Bethesda wouldn't really want to canonise one specific outcome. I guarantee in future TES games we will hear next to nothing about it and the pieces of information we do hear will be vague.
Sure. It's not like quests were ever Bethesda's strong point. Nor was giving the player the chance to mould the story. It's just frustrating that after a year and a half of official and unofficial patches arguably the second most important questline is still so very broken.

D'oh well. I completed it in another playthrough and I agree, unfortunately. It's a bit of a letdown.
I don't even play the Dragonborn or Civil War quest chains. I've done them both before on a throwaway character. They're both shallow as a puddle and boring as tar.

Skyrim's only real winning points were its amazing graphics, game engine and weapons/magic system - nothing to do with the game itself, just what it was built on.
 

EightGaugeHippo

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Apr 6, 2010
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The glitch in Morrowind where if you enchant an item just right you can have an infinite army of summoned creatures.

All you had to do is put the following enchantments on any item:
-summon "x" creature for 1 second
-soul trap for 1 second on target
Then, point your cursor at the ground and cast.

Boom, one summoned creature that for some awesome reason will not disappear until it dies.

I always loved having an army of Dremora.

Note: this glitch can be done with spell making, but since enchatments are cast instantly, its easier to spam summons this way.
 

Poppy JR.

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Jun 25, 2013
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Sometimes, when killing time, console codes are your best friends. Oblivion was THE sandbox for my young, twisted imagination.