A- This. Even as a Guy, this.imnotparanoid said:OT: *Fangirl squee*
B- Dark Brotherhood Door? What is the Color of Night?

A- This. Even as a Guy, this.imnotparanoid said:OT: *Fangirl squee*
That's odd, I never had those issues with either Morrowind or Oblivion and I've never used a mod in my life. Same with Fallout 3/NV actually. Oh and by the looks of it, I love the way menus are done so far - at least the looks, we'll see about the functionality. The perks UI may be annoying when you wanna compare perks from different trees, but then again, we had this same shit in Dragon Age 2 and Witcher 2; everything else looks fine.Irridium said:Bethesda stated in an interview a while back that the new engine was developed for consoles in mind, and that Skyrim was developed for consoles first then ported to the PC.sephthewind said:I'm glad the 'realistic water' they talked about isn't just for show."The player threw a Wolf he killed into a river and it went with the tide."
Now if I could just get some information on whether or not PC Skyrim will be a console port with performance issues like Oblivion and Fallout 3. New engine gives me hopes though.
So yeah, expect crappy menu's, poor optimization, and instability up the ass that mods will have to fix. Again.
I never had a problem with the UI on PC, liked it better than when I played Oblivion on PS3. I did however have a problem with performance issues despite my rig blowing past the recommended requirements. Particularly the micro-stuttering that occurred if I dropped even one FPS, it'd freak out for a moment like I was running at only 5fps. (ex. going 60fps, drops to 57fps, game has a seizure) it was pretty gamebreaking for me to play without the stutter remover mod installed.ChupathingyX said:I don't get it:
Oblivion featured a crappy UI and menu system, it was a horror to use on consoles because it had so much damn scrolling. However, on PC these problems were semi-fixed by the fact that the mouse could scroll much faster, and eliminating same of the problem.
If Skyrim is being developed on consoles first, then that means, I assume, that Bethesda intend to make the UI more console friendly, which means in turn it would be even better on PC...I think.
I don't understand why Bethesda just make a menu/UI altering option, if you've used the "DARNified UI" mod you'll know what I'm talking about.
Bethesda's games are finicky. For some they work flawlessly, for others there's a few small issues, and for a small chunk the game makes it its life mission to fuck 'em over every chance it can get.Vrach said:That's odd, I never had those issues with either Morrowind or Oblivion and I've never used a mod in my life. Same with Fallout 3/NV actually. Oh and by the looks of it, I love the way menus are done so far - at least the looks, we'll see about the functionality. The perks UI may be annoying when you wanna compare perks from different trees, but then again, we had this same shit in Dragon Age 2 and Witcher 2; everything else looks fine.Irridium said:Bethesda stated in an interview a while back that the new engine was developed for consoles in mind, and that Skyrim was developed for consoles first then ported to the PC.sephthewind said:I'm glad the 'realistic water' they talked about isn't just for show."The player threw a Wolf he killed into a river and it went with the tide."
Now if I could just get some information on whether or not PC Skyrim will be a console port with performance issues like Oblivion and Fallout 3. New engine gives me hopes though.
So yeah, expect crappy menu's, poor optimization, and instability up the ass that mods will have to fix. Again.