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Gorilla Gunk

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May 21, 2011
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I'm still kind of annoyed there's no Morag Tong (or whatever they were called). I really hate the Dark Brotherhood.

I want to be a cool, morally-ambiguous assassin, not some cartoonishly evil mass murderer.
 

E-Penguin

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Jun 7, 2010
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About the last picture:


THEY KNOW THEY KNOW KNOW THEY KNOW THEY KNOW KNOW THEY KNOW KNOW THEY KNOW KNOW THEY KNOW
 

Vrach

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Jun 17, 2010
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Irridium said:
sephthewind said:
"The player threw a Wolf he killed into a river and it went with the tide."
I'm glad the 'realistic water' they talked about isn't just for show.

Now if I could just get some information on whether or not PC Skyrim will be a console port with performance issues like Oblivion and Fallout 3. New engine gives me hopes though.
Bethesda stated in an interview a while back that the new engine was developed for consoles in mind, and that Skyrim was developed for consoles first then ported to the PC.

So yeah, expect crappy menu's, poor optimization, and instability up the ass that mods will have to fix. Again.
That's odd, I never had those issues with either Morrowind or Oblivion and I've never used a mod in my life. Same with Fallout 3/NV actually. Oh and by the looks of it, I love the way menus are done so far - at least the looks, we'll see about the functionality. The perks UI may be annoying when you wanna compare perks from different trees, but then again, we had this same shit in Dragon Age 2 and Witcher 2; everything else looks fine.

OT: Gimme gimme gimme :)
Love the looks of just about everything, think my favourite would be the first one with the mage casting a fire spell.
 

sephthewind

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Mar 30, 2011
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ChupathingyX said:
I don't get it:

Oblivion featured a crappy UI and menu system, it was a horror to use on consoles because it had so much damn scrolling. However, on PC these problems were semi-fixed by the fact that the mouse could scroll much faster, and eliminating same of the problem.

If Skyrim is being developed on consoles first, then that means, I assume, that Bethesda intend to make the UI more console friendly, which means in turn it would be even better on PC...I think.

I don't understand why Bethesda just make a menu/UI altering option, if you've used the "DARNified UI" mod you'll know what I'm talking about.
I never had a problem with the UI on PC, liked it better than when I played Oblivion on PS3. I did however have a problem with performance issues despite my rig blowing past the recommended requirements. Particularly the micro-stuttering that occurred if I dropped even one FPS, it'd freak out for a moment like I was running at only 5fps. (ex. going 60fps, drops to 57fps, game has a seizure) it was pretty gamebreaking for me to play without the stutter remover mod installed.

I had that same issue with Fallout 3 and New Vegas as well.
 
Apr 28, 2008
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Vrach said:
Irridium said:
sephthewind said:
"The player threw a Wolf he killed into a river and it went with the tide."
I'm glad the 'realistic water' they talked about isn't just for show.

Now if I could just get some information on whether or not PC Skyrim will be a console port with performance issues like Oblivion and Fallout 3. New engine gives me hopes though.
Bethesda stated in an interview a while back that the new engine was developed for consoles in mind, and that Skyrim was developed for consoles first then ported to the PC.

So yeah, expect crappy menu's, poor optimization, and instability up the ass that mods will have to fix. Again.
That's odd, I never had those issues with either Morrowind or Oblivion and I've never used a mod in my life. Same with Fallout 3/NV actually. Oh and by the looks of it, I love the way menus are done so far - at least the looks, we'll see about the functionality. The perks UI may be annoying when you wanna compare perks from different trees, but then again, we had this same shit in Dragon Age 2 and Witcher 2; everything else looks fine.
Bethesda's games are finicky. For some they work flawlessly, for others there's a few small issues, and for a small chunk the game makes it its life mission to fuck 'em over every chance it can get.

Oblivion for me was prone to crashing every 30 minutes, horrid frames per second on any graphical setting even though my PC passed the recommended specs, poor memory usage, and just a smattering of small issues that all adds up for some, or doesn't for others.

Not to mention the lighting system was fundamentally broken. Turn down the settings enough, and the lighting stops working. Which is just so god damn ridiculous words fail me. Especially when a group of modders can fix it [http://www.oldblivion.com/].



But I'm ranting. I've had such horrible experiences with the Gamebryo engine and Bethesda games... because of Oblivion I no longer buy Bethesda games at launch, but wait a few months for fixes to come out. Glad you had a flawless experience. I wish I was as lucky as you.