The Metacritic scores are off the charts, with many reviews going 80 and above. I have sunk 21 hours into this game, and I thought it was great at first. But, as time went on, and reaching generic dungeon # 7 (Re-skin #5 as well of one certain type of dungeon layout, music and all) my enjoyment swiftly fell.
I started to realize the story was engaging, but nothing truly ground breaking (Obviously, being a re-creation of the classic crystal awakening save the world idea), the characters were all rather generic and boring (Save for Ringabel, being the only character I liked) and overall bland dungeon design. Like I said above, I have gone through several main story dungeons and side dungeons.
Many of them are the same as others, just re-skinned, with the same music accompanying them. I can't ask for every single place to be totally exciting and different, but after being through the 5th or so re-skin of the first dungeon, with none of them having any worth while mechanics or puzzle solving, they all ended up feeling really boring. I just got to a re-skin of a single dungeon type I never saw for awhile, and I closed the game and am debating giving up.
I will say for sure that combat is the best part. I adore the Brave and Default mechanics, and Square Enix managed to make blocking not feel absolutely useless, and that deserves points in any RPG or JRPG. It all adds a lot of lovely strategy, and said strategy helped me clear a really tough boss about an hour ago. Sadly, that's all I can say that's truly noteworthy, save for how gorgeous the music and environments are.
At most, I'd give it a 6/10 or a 7/10 (Still a good game, don't get me wrong!), losing points for bland characters, repetitive dungeons, and things feeling a bit like a drag. Maybe I'm wrong. If you think I am, let's hear your opinions as to why you feel this game deserves much more!
I started to realize the story was engaging, but nothing truly ground breaking (Obviously, being a re-creation of the classic crystal awakening save the world idea), the characters were all rather generic and boring (Save for Ringabel, being the only character I liked) and overall bland dungeon design. Like I said above, I have gone through several main story dungeons and side dungeons.
Many of them are the same as others, just re-skinned, with the same music accompanying them. I can't ask for every single place to be totally exciting and different, but after being through the 5th or so re-skin of the first dungeon, with none of them having any worth while mechanics or puzzle solving, they all ended up feeling really boring. I just got to a re-skin of a single dungeon type I never saw for awhile, and I closed the game and am debating giving up.
I will say for sure that combat is the best part. I adore the Brave and Default mechanics, and Square Enix managed to make blocking not feel absolutely useless, and that deserves points in any RPG or JRPG. It all adds a lot of lovely strategy, and said strategy helped me clear a really tough boss about an hour ago. Sadly, that's all I can say that's truly noteworthy, save for how gorgeous the music and environments are.
At most, I'd give it a 6/10 or a 7/10 (Still a good game, don't get me wrong!), losing points for bland characters, repetitive dungeons, and things feeling a bit like a drag. Maybe I'm wrong. If you think I am, let's hear your opinions as to why you feel this game deserves much more!