@Worgen,
@NerfedFalcon,
@ExtraWildGames
I tried the
Rushing Beat X demo for the first time. Despite the game not looking so good with the backgrounds, the character models look good. The controls are actually pretty smooth and you attack on command. You can launch enemies in the by pausing combo and then juggling with either a regular combo or auto combo by holding the B or Y Button. Depending on what last attack button you use or directional inputs, the combo ender will be different. There are grapples moves unique to each character. A super meter that builds up, and automatically activates when full. RT is to activate a character's super ender. You can kick enemies while they are down with Y or B,
Weapons come in two flavors: limited use small weapons you can store, and press X bring out, or large weapons that break eventually, take longer to break, but you can's store them. You only get one life, but the game allows you to store food items for later use. You can also make food combinations, if you have the money and proper ingredients.
My only main problems with the game is dashing sometimes doesn't activeate, and characters move too slow. I started with the fastest character, Kaluha, and she still had trouble catching up to a zombie or one specific mini boss. Even when running/dashing properly. There was some minor slowdown too in the middle of one the fights. The enemy AI seems improved for the cannon fodder, but they're still pretty easy. The bosses and mini bosses provide a much better challenge. You can't change the control lay outs at all in the demo. Hopefully, the game allows control customization, because I like having my light attack button be on X/[SQR] and heavy attack be on Y/TRI.
There is a ranking system that's pretty easy to follow. This game is clearly more casual friendly, and that's fine. I do hope they add multiple difficulty modes when released. I do say give the demo a shot.