The fourth wall is a term describing the invisible wall at the front of a stage through which the audience sees the action in the world of the play. An audience will suspend their disbelief so that they can separate the fiction they are watching from reality so that they can enjoy it better.
What is interesting is when this wall is broken and a character shows awareness of the crowd. This happens a lot in TV, film and theatre (simple examples include Malcolm In The Middle, Blazing Saddles, British pantos, etc.)
In games this happens a lot. When any character says 'press B' there is obviously no B button in the game universe, but this communication with the gamer is vital. It happens most commonly with tutorials. Also when you leave a character dormant they will often try to get your attention.
What I like is when games go that extra mile to be creative with the breaking of this wall. In Super Paper Mario, when the character is instructed on basic actions such as jumping, he asks what the "A Button" is, and the instructor replies, "The beings controlling us will know what that means." Metal Gear Solid has great examples. I remember being thrilled to discover the way to progress was lying on the back of my game cover all along.
Obviously Metal Gear Solid is king for this kind of thing, but can you think of any other instances where the fourth wall is broken? Include Metal Gear ones if you like but try to think outside the box!
What is interesting is when this wall is broken and a character shows awareness of the crowd. This happens a lot in TV, film and theatre (simple examples include Malcolm In The Middle, Blazing Saddles, British pantos, etc.)
In games this happens a lot. When any character says 'press B' there is obviously no B button in the game universe, but this communication with the gamer is vital. It happens most commonly with tutorials. Also when you leave a character dormant they will often try to get your attention.
What I like is when games go that extra mile to be creative with the breaking of this wall. In Super Paper Mario, when the character is instructed on basic actions such as jumping, he asks what the "A Button" is, and the instructor replies, "The beings controlling us will know what that means." Metal Gear Solid has great examples. I remember being thrilled to discover the way to progress was lying on the back of my game cover all along.
Obviously Metal Gear Solid is king for this kind of thing, but can you think of any other instances where the fourth wall is broken? Include Metal Gear ones if you like but try to think outside the box!