I've seen the full quote, in complaint threads and blogs, actually.Pluvia said:When talking about this chart [http://img203.imageshack.us/img203/3025/suisidemissionfinal8.jpg]
The reason why you never see the full quote, especially the second paragraph, is because entitled fans deliberately excluded it because they wanted anger to be fueled by misquotes.Q: With the ending in Mass Effect 2, there were so many different variables and possibilities for the outcome and what could happen. As players reached the end, they started comparing notes and trying to figure out how it worked. A few months after it came out, we ran a chart in the magazine that showed the layout of how to get the different endings and how things happened. Is that same type of complexity built into the ending of Mass Effect 3?
A: Yeah, and I?d say much more so, because we have the ability to build the endings out in a way that we don?t have to worry about eventually tying them back together somewhere. This story arc is coming to an end with this game. That means the endings can be a lot more different. At this point we?re taking into account so many decisions that you?ve made as a player and reflecting a lot of that stuff. It?s not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C.
It?s more like there are some really obvious things that are different and then lots and lots of smaller things, lots of things about who lives and who dies, civilizations that rose and fell, all the way down to individual characters. That becomes the state of where you left your galaxy. The endings have a lot more sophistication and variety in them. It would be interesting to see if somebody could put together a chart for that. Even with Mass Effect 2?s...
And how did your "choices not matter"? Because it was a game or because..?
I'm not sure why it is you think said quote in its entirety, in any way, refutes the points made by the people dissatisfied with Casey's attempts at PR. If anything, the full quote makes it worse. The original endings, pre-dlc, were quite literally A (Control), B (Synthesis), and C (Destroy). Each was differentiated by a color along with incredibly slight differences and did not take into account anything about the character's world-state, aside from cameos of characters (in some cases this didn't seem to matter either) and their "score."
One could make the argument that the "ending" to the series is the ENTIRE game, but this was a terrible way of phrasing it, especially when comparing it to typical "a, b, or c" endings, which refers to, you know, the actual ending, not the third/final act.
Captcha: idk my bff jill ...wasn't that commercial actually airing about the time ME3 was relevant?
Also: derailderailderailderail.