Breath of the Wild: Your First Impressions

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Rangaman

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Feb 28, 2016
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CritialGaming said:
3. Combat is clunky. With no lock on function and a rather slow rotating camera, I count tell you how many times I've died because I lost track of an enemy speeding past me on a horse or picking me off from a tower while I beat his friends into dust.
There is a lock-on mechanic. Press and hold ZL when a white arrow appears above an enemy's head.
 

SmallHatLogan

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Jan 23, 2014
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Guffe said:
Cowabungaa said:
Guffe said:
I am going to have to disagree with you on the weaponbreaking thing. I actually like it, things break, pick up a new one!
Unless that 'new one' is the gazillionth Boko Shield. Kind of takes the new-ness out of it. Especially when you finally have some decent equipment, it suddenly breaks and you have to resort to trash again. Looks like a hassle, and going by my experiences with Far Cry 2 that'd get me annoyed real fast. There should be some kind of repair possibility in hubs or something, so you can at least salvage your good shit after a long romp in the wilderness.
I just think it brings another tactical aspect to the whole thing.
Like I have been able to get 2 more weapon slots, so I usually try to carry 2 soldiers broadswrords which are fairly strong but not too rare. Then 1 spearlike weapon and 1 twohandedthing, I have 1 torch and 1 woodaxe, and then 2 rare wands which I have found but neer used... I should try at least one of them out (fire and lightning elemental). Then i also have the 20attack power sword form the first shrine where I had to fight a miniboss, so I am saving that one.
But yeah, I can see this feature getting on peoples nerves, I like it so far.
Protip: woodcutter's axe is pretty much pointless because you can use bombs to knock trees down (unless the axe has another function I'm not aware of).
 

Casual Shinji

Should've gone before we left.
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SmallHatLogan said:
Protip: woodcutter's axe is pretty much pointless because you can use bombs to knock trees down (unless the axe has another function I'm not aware of).
I'd go as far as to say that the bomb power almost breaks this game. Not only can you use them to bust open any crate or mineral vein, you can chuck 'm toward enemy camps while staying out of view. And a lot of those camps happen to be at the bottom of a hill, so you can just roll them down.

Whenever I'm confronted with any obstacle my brain automatically starts working on how a bomb could solve it.
 

Guffe

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Casual Shinji said:
SmallHatLogan said:
Protip: woodcutter's axe is pretty much pointless because you can use bombs to knock trees down (unless the axe has another function I'm not aware of).
I'd go as far as to say that the bomb power almost breaks this game.

Whenever I'm confronted with any obstacle my brain automatically starts working on how a bomb could solve it.
As long as you don't do that in real life all is good xD
 

CaitSeith

Formely Gone Gonzo
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I'm playing it with expert UI, so there is no minimap onscreen. I find fun to explore like that, hitting the next main waypoint by coincidence was gratifying. I heard the combat was harder than other Zelda's. It is, but you have checkpoints right before entering the danger zone, so there is little penalty for dying. I'm enjoying it so far.
 

CritialGaming

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Rangaman said:
CritialGaming said:
3. Combat is clunky. With no lock on function and a rather slow rotating camera, I count tell you how many times I've died because I lost track of an enemy speeding past me on a horse or picking me off from a tower while I beat his friends into dust.
There is a lock-on mechanic. Press and hold ZL when a white arrow appears above an enemy's head.
There is not a lock on. That is a targeting button, which must be held in order to focus on an enemy. Additionally there are combat maneuvers that will break that "target" causing the mob to be lost at a critical moment in time. I want a togglable lock on system where I can lock onto a target and freely do whatever else I have to do to bring the creature down. This game does not have that.