Thespian said:
Yes, for Team Fortress 2 INVENTED THE VERY CONCEPT OF AUTOMATED TURRETS, MINI GUNS AND BLACK PEOPLE! Also, what black man with a grenade launcher? You can be any skin colour with any weapon. Having some similar weapons to anothergame is not indicative of the entire gameplay.
All caps don't make your points more valid, sorry to say. =p
And the GDC 2010 Brink trailer featured a grenade launcher wielding guy who could very well have been the Demoman's rastafarian cousin. Do pardon me for thinking that was a definite design.
As far as I know, the original Team Fortress was the first FPS to feature automated deployable turrets, of which TF2 is, of course, the successor. And all I said was that the minigun in Brink looks an ~awful lot~ like that of the Heavy. If either of those were the sole similarity to TF2 I wouldn't have said a thing, but that's three and counting and that's just in one ~trailer~ that was used to pitch the idea to people.
From what I've seen and read about the game, it's basically Enemy Territory meets TF2, both games that do better what Brink tries to do, in my humble opinion. And sorry, parcours mechanics don't cut it for me, that's basically a path that takes more button to press than another one. Back in my day we called that bunny hopping, trick jumping or rocket jumping.
Don't get me wrong, I'm pretty sure that Brink is a decent game at the end of the day, the Metacritic average attests that at this point in time (69/100 average score), but I don't see why I should stop playing TF2, or stop myself from dusting off either the Quake Wars or Wolfenstein Enemy Territories and instead go and get Brink.
(And the fact that Splash Damage also made the two Enemy Territory games kind of disappoints me, I quite enjoyed them so I was expecting a bit more from Brink)