In case you haven't noticed, TF2 and COD are in the same genre. They are both class-based, competitive, team-orientated (sometimes for COD) first-person shooters. In my opinion, TF2 is the much better designed game, but Activision has billions of dollars in revenue that say some people say otherwise.Sgt. Dante said:Ah, but that's kinda my point, WHy did you suggest CoD as your example of FPS?frederichvon said:Thats ever so slighty dismissive, just because BRINK is class based does not make it similar to TF2. Thats like saying STALKER is a cod clone just because its first person and has guns. I have played both of them and they play completley differently.Sgt. Dante said:But TF2 is F2P forever... WHy would you want a cheap imitation?
Because it's pretty much accepted as the best in it's genre.
The same as TF2, it's prettymuch the best class based shooter out there. Every genre has it's "goto" example of how things "should" be done, and any game of that type will and perhaps should inevitably be comapred to that gold-standard title.
The same way all sandbox games are compared to GTA and all MMORPG's are comapred to WoW.
Yes, but that's liek saying Gran Turismo and Mario Kart are both racing games. They are but the way they approach the genre is completely different... Anyway customising your loadout =/= class based. Medic heals, heavy does/takes damage, scout gets on your tits = class based.drizztmainsword said:In case you haven't noticed, TF2 and COD are in the same genre. They are both class-based, competitive, team-orientated (sometimes for COD) first-person shooters. In my opinion, TF2 is the much better designed game, but Activision has billions of dollars in revenue that say some people say otherwise.
That almost exactly describes 2Fort, as opposed to COD where it's 1HK from the snipers, 1HK from the knife, 1HK from the shotgun, 1HK from the grenades etc, not to mention comparitively little in the way of holding an area or strategic use of class.but killing people takes longer [...] so you have more time to react to getting shot, and choke points can be maintained for a good long while before people break out.
That's fair. That's why I said the game is most similar to Bad Company 2. It has classes that perform roles, but they aren't as highly structured as the classes in TF2, and there's a lot of leeway in how you play them. I can grab a machine gun as an operative in Brink and stand on the front lines doing exactly what all of the soldiers are doing. That doesn't happen in TF2, as every class has a VERY distinct play style.Sgt. Dante said:Yes, but that's liek saying Gran Turismo and Mario Kart are both racing games. They are but the way they approach the genre is completely different... Anyway customising your loadout =/= class based. Medic heals, heavy does/takes damage, scout gets on your tits = class based.drizztmainsword said:In case you haven't noticed, TF2 and COD are in the same genre. They are both class-based, competitive, team-orientated (sometimes for COD) first-person shooters. In my opinion, TF2 is the much better designed game, but Activision has billions of dollars in revenue that say some people say otherwise.
Also i'm sorry but,
That almost exactly describes 2Fort, as opposed to COD where it's 1HK from the snipers, 1HK from the knife, 1HK from the shotgun, 1HK from the grenades etc, not to mention comparitively little in the way of holding an area or strategic use of class.but killing people takes longer [...] so you have more time to react to getting shot, and choke points can be maintained for a good long while before people break out.
I will agree to an extent. Whilst the customisation basically decides how you want to play, it's no indicator of how you have to play. Each Character in Tf2 has very specific bonuses and detriments, whereas in CoD every player may as well be the same guy, but with differnt weapons.drizztmainsword said:That's fair. That's why I said the game is most similar to Bad Company 2. It has classes that perform roles, but they aren't as highly structured as the classes in TF2, and there's a lot of leeway in how you play them. I can grab a machine gun as an operative in Brink and stand on the front lines doing exactly what all of the soldiers are doing. That doesn't happen in TF2, as every class has a VERY distinct play style.
I would also argue that the customization of the loadouts in COD does create a class system. Players are effectively choosing what they're going to be good at, whether that is sprinting forever with increased knifing range, wielding shotguns and being a short-range specialist, playing as a sniper, etc. It's not a deep or hard-coded class system, but it exists nonetheless.
Absolutely correct. I think we're in agreement here.Sgt. Dante said:I will agree to an extent. Whilst the customisation basically decides how you want to play, it's no indicator of how you have to play. Each Character in Tf2 has very specific bonuses and detriments, whereas in CoD every player may as well be the same guy, but with differnt weapons.
TF2 is also considerably more balanced in this regard and a team in CoD won't suffer {much} if everyone goes a "soldier", whereas in TF2 your success basically depends on the team taking a nice spread of characters, and using their unique skills appropriately. And while you can fairly accuratly re-create many of the roles in TF2 I don't think that there any real support roles you can take. CoD seems much more about the individual where as the point of Team Fortress 2 is in the title.
Huh, I wonder how often that happens in online debates... Certainly the exception anyway. xDdrizztmainsword said:Absolutely correct. I think we're in agreement here.Sgt. Dante said:I will agree to an extent. Whilst the customisation basically decides how you want to play, it's no indicator of how you have to play. Each Character in Tf2 has very specific bonuses and detriments, whereas in CoD every player may as well be the same guy, but with differnt weapons.
TF2 is also considerably more balanced in this regard and a team in CoD won't suffer {much} if everyone goes a "soldier", whereas in TF2 your success basically depends on the team taking a nice spread of characters, and using their unique skills appropriately. And while you can fairly accuratly re-create many of the roles in TF2 I don't think that there any real support roles you can take. CoD seems much more about the individual where as the point of Team Fortress 2 is in the title.
You do realize that by internet law, I have to do this, right?tombman888 said:Alot
Sgt. Dante said:In work so only hot chocolate or water atm, will save it for later.therandombear said:Take a drink :3Sgt. Dante said:But TF2 is F2P forever... WHy would you want a cheap imitation?
I wouldn't call it just a cheap imitation of TF2, it has it's "differences" if you may, but ya. Might aswell play TF2 since it's F2P now...and it has lower requirements of your PC then Brink.
But yeah, Tf2 is a simpler to run, more classes, better (imo) art style (disregarding hats etc) and is free forever. I don't see that there's a comaprison. It's like comaring a perfectly cooked steak to beef flavoured crisps.
I'm all for different gaming experiences, but Surely people would want to spend their time playing the best examples of a genre? Rather than anything that uses similar mechanics.
It was decent, not as bad as people said it was. It's just that price of 60$ was an absolute joke for the amount of content they had in the game.Stall said:Brink isn't even three months old, is it? It must be pretty bad to have flopped this hard.
Yeah, didn't RPS give the game a relatively positive review?GrandmaFunk said:it's really funny to compare the reaction this got on here with the one it got on RPS:
escapist: "who gives a fuck", "it sucks anyway", "it's just another TF2 clone".
RPS: "free trial, that's awesome! we don't get enough of these anymore", "well the reviews were lukewarm but I'll give it a try","RPS admins: we'll set-up a server for you guys."
I like the Escapist articles and features...but it's ridiculous how much the community is a cesspool of negativity and empty posturing![]()