No matter what, pirates will always find a way to crack anyone's "uncrackable" DRM.
When they built the PSP 1000, they didn't expect people to reverse-engineer it to play emulators and roms. Those who discovered it enjoyed the irony of playing Nintendo/Sega/etc titles on a Sony handheld. Sony, however, did not find this amusing, and released a patch that removed the ability to use homebrew programs on it. That's right, instead of a patch adding features, they created a patch that took a feature away. Now there were only two options for you if you wanted to continue enjoying your homebrew games: 1) Refuse to upgrade your system past patch 1.5 or 2) Find yourself a system on eBay or whatever that isn't patched past 1.5.
Right around this time, they released the PSP 2000 (preinstalled with 1.5) and Sony thought the problem was gone forever. The pirate community, not being ones to give up, discovered a way to downgrade the PSP firmware back to 1.5, thus re enabling the ability to play homebrew games. This was roughly within a month or two of the release of the PSP 2000. Not only that, but they also found a way around the DRM used on games downloaded from PlayStation Store. Oh, and let's not forget about custom firmware...
Remember all the things that Sony boasted about it's shiny new PSP 3000? In case anyone forgot, they advertised it having a brighter screen with more colors, low battery consumption, blah blah blah. Those weren't the only hardware changes that were made to it. They also redid the hardware to make it "pirate proof". Now what are our villians to do? Don't worry kids, the pirate community got past that too.
A week after launch.
Skipping ahead to the PSP Go, a completely redesigned system. This time Sony took all the necessary steps to make this one pirate proof as well. The pirate community had a hard time trying to break this one, but they finally did it...
Within 24 hours of the North American launch date.
Right around this time, they released the PSP 2000 (preinstalled with 1.5) and Sony thought the problem was gone forever. The pirate community, not being ones to give up, discovered a way to downgrade the PSP firmware back to 1.5, thus re enabling the ability to play homebrew games. This was roughly within a month or two of the release of the PSP 2000. Not only that, but they also found a way around the DRM used on games downloaded from PlayStation Store. Oh, and let's not forget about custom firmware...
Remember all the things that Sony boasted about it's shiny new PSP 3000? In case anyone forgot, they advertised it having a brighter screen with more colors, low battery consumption, blah blah blah. Those weren't the only hardware changes that were made to it. They also redid the hardware to make it "pirate proof". Now what are our villians to do? Don't worry kids, the pirate community got past that too.
A week after launch.
Skipping ahead to the PSP Go, a completely redesigned system. This time Sony took all the necessary steps to make this one pirate proof as well. The pirate community had a hard time trying to break this one, but they finally did it...
Within 24 hours of the North American launch date.