Okay, this is going to be long but I would like a proper response from OP and if anyone else has any points to make please do! However I hold no responsibility for the time lost reading it!
xvbones said:
I watched my first (and last) Jimquisition the other day, it was the one where he makes the argument for the existence of the preowned games market and consisted entirely of Jim stating, repeatedly, that since we are poor and since used games are cheaper, therefore it is a practice that must continue.
Your first mistake is not watching his other videos on pre-owned games. In his last one he revealed that all the money that these game developers are crying about is close to a million dollars. That's like $1 off every employee's pay cheque, more off the executives who can spare the full million (but won't want to).
So, I'd just like to toss this out here, to those of you who find nothing wrong with buying preowned;
If you only purchase used games, you have no right to complain about those games.
None. Not even a little.
I'm afraid you're confusing "They don't have a right to complain" with "The developers don't have an obligation to listen". If you buy a game used, you don't pay the developers for it. This means they don't "need" to listen to you because you aren't their direct market. However, it would be extremely bad business practice because these people are the developers'
indirect market. If the developers
don't listen to them, they can never make them their direct market and never see a penny from them. But by listening to these people's arguments, their games are better the next time around, the second-hand buyers who complained will buy these new games (likely still second hand) and find that the developers have made the improvements they wanted. This creates a bond with the customer that will likely push them into the first-hand sales market, or even if not, will encourage them to purchase DLC.
So although the developers lost money from two second hand sales, by listening to the second hand market, they would make tons of money from those people in future, rather than blowing them off in the first place and never seeing any money from them ever.
In the eyes of the game industry, buying used is one step removed from outright theft because it involves the distribution of their hard work and does not involve getting paid for it.
(Moreover, the practices of stores like Gamestop are getting closer and closer to outright theft as it is.)
I actually kind of agree with this, simply by definitions, however by definition you could argue what joe-h2o said: used cars, used books and used houses. The reason used cars aren't seen as theft is because used cars require servicing more than new cars and so people who buy used cars will soon have to buy new parts from the manufacturer. You blew off used housing because it's probably the best argument: someone employs builders to build a house, electricians to wire it and so forth. They then sell it, hopefully for a profit. If the person who buys it then sells it to someone else later, even for a better price than they bought it for (which is possible thanks to the hoousing market), the person who originally commissioned it don't see any more money, whether they originally got a major profit or went bankrupt from it. So how is this legal by your definition?
Used books are a bit different, when someone buys a used book, it's true the writer gets nothing from it (nor do the publisher), however if the book is good, it generates interest in that writer's work. If the book is bad, the person who bought it used has spent less on a bad product and the writer is not encouraged to continue bad writing, in fact if their sales are bad, they will have to improve their writing or stop, but not because they went bankrupt from second-hand sales, because they were genuinely crap at their job. With the internet and everything now, people can even argue the bad points of a book in a way that the writer can see, and improve on.
The reason I left the book analogy till last is because it's the closest representation to the games industry. In actual fact, the games industry is so much bigger than books, including second-hand sales, and developers don't just put out one game a year, they release multiple games a year of different kinds, so they have multiple chances in a smaller time frame to make good impressions on used-game buyers. This year's second-hand buyer could be next year's first-hand supporter.
Hate the games you've bought used?
Take it up with Gamestop.
This is just silly, what would Gamestop do? They can't change the quality of games. You know what they would do? Change the products they sell for the sake of their customers. You know what that means? They stop buying the few first-hand copies the developers sell thanks to Gamestop. Then not only do the developers lose more money, but they can't even generate interest the way second-hand sales do.
I know the world isn't as black and white as this, people who like second hand games won't automatically generate first-hand sales, but then they also don't just take money away from developers, and what ever amount the developers' revenue is reduced is minimal compared to their sales. Furthermore, if they refuse to listen to second-hand gamers, they shoot themselves in the foot by passing up an opportunity to make a good impression and convert some second-hand buyers. I personally like second hand sales because it means I can try a game I'm not sure will be very good at a fraction of the cost. However, there are a number of game series and game developers I always buy first hand which I usually have to wait for in order to afford when I could've bought it second hand a week ago. This is because I know it'll be a good game and well worth my time and money. My house might as well be a fence because I think the second-hand market is fantastic AND I will always fight for developers but until the money lost reaches something significant and the lousy executives start firing the developers instead of reducing their salary from $2 million to $1.5 million, then I will truly stand up and fight. However I won't just yell at people for buying used games, I'll be fighting the executives and finding ways to decrease losses from second-hand games in a practical way.
In closing I'd like to simultaneously apologise if I've made any points you've heard previously and berate you for shooting down Jim Sterling for having but one argument when you haven't watched any more of his work and then opposing it with but one argument of your own, and a poor one at that. However I do have one final question: if I buy a game used and then buy all the DLC, do I have a right to complain about the game at all (because ALL I spend on DLC is going to the developers) or just the DLC (because it's what I'm paying for)?
Waiting your response!
