[HEADING=1]caffeine|[small]domble[/small][/HEADING]![]()
[HEADING=1]FINAL FANTASY VIII|[small]retrospective[/small][/HEADING]
[HEADING=3]Watch as I make my credibility disappear![/HEADING]
It's amazing how much of a society the gaming community really is.
We have the FPS fans, who for the purposes of this analogy are the blue collar working class, the aristocratic RTS enthusiasts who busily click their enemies into submission, and the guys who sit in every night, chugging energy drinks and grinding their way to ecstasy in the RPG corner.
This tells us that not only are gamers a segregated bunch, but also huge fans of their TWA's[footnote]Three Word Acronyms.[/footnote]
But like in any society there are the outcasts, the social pariahs that nobody understands. These malformed, lumbering troglodytes do nothing but pollute the gaming waters with their inferior genetic waste.
A shame, then, that I'm one of them.
You see I have this thing where I can't tell the difference between real hair and toupees. Whenever I mention this fact, even in passing, I get the exact same look as when I tell people that I love Final Fantasy VIII: like I'm proffering a dead cat in their general direction, my eyebrows bobbing up and down suggestively.
Now my love for the series has been Well [http://www.escapistmagazine.com/forums/read/326.158465-Caffeine-of-Final-Fantasy-VII-of-Advent-Children-of-Tupperware] Documented [http://www.escapistmagazine.com/forums/read/326.144913-A-Caffeine-Fuelled-Final-Fantasy-Fanboygasm#3266704], in a "I wish he'd shut up now" kind of way, but my affections were rekindled yet again by the PSP[footnote]See?[/footnote] - a console that serves as a testament to my impulsive buying, since I don't actually like any of the games it has. Also, I throw up when I play whilst travelling, a fact that the Arriva bus company will be more than happy to confirm.
But the thing is that when it comes to justifying my love for the game, I curiously draw a blank. Usually my verbal diarrhoea can drown even the politest Jehovah's Witness as they reap the consequences of asking "Hello sir, how are you on this glorious day?" - but here I am stunned silent.
So, gentle reader, prepare for some nostalgia-fuelled babble as I attempt to quantify my simple love for the game most people simply love to hate.
[img width]http://i58.photobucket.com/albums/g247/Angel_Wings549/RinoaHeartilly.jpg[/img][HEADING=1]"Oh! I still have your ring..."[/HEADING][HEADING=3]-snicker-[/HEADING]
One of the most important parts of the Final Fantasy series are the characters because, let's face it, you'll be spending a lot of time with them.
Let's see what we have to work with:
The bad guys in VIII, it has to be said, aren't up to much.
Selphie - Spunkier than a bucket of ejaculate. Thankfully because this was in the era of speech bubbles, they didn't hire the shrill, upbeat harpie that they would have done otherwise. This makes the character remotely bearable.
Zell - More annoying than being hit with a bag of Mike Myers. Of all the character archetypes in the world, they just had to go with "raving douchebag."
Irvine - A consummate ladies' man, cursed by being in a PG-rated game. Poor Fellow. Looks like a cowboy and loves big, hard rifles, so we know he's overcompensating for something.
Rinoa - Not quite Aeris, but not bad. In a world of stunningly handsome, chiselled girly men she opts for the one who has all the emotional stability of a see-saw made of angst and sexual repression. Chicks, huh?
Quistis - A tough, bossy teacher with a whip and a miniskirt. Appeals to a very niche fanbase.
Laguna, Kiros and Ward - Those guys from the past who always seem to pop up whenever a cliffhanger presents itself.
Seifer - Aryan nutjob. Has a gunblade that isn't quite as cool as Squall's. If the mountain of Yaoi I had to wade through to find pictures for this review are any indication, it's not the size of his gun that makes him angry.
The Other Bad Guys - Well...
Most of them just appear, and with no explanation as to who they are or even what they want. You won't find a bad guy as iconic or memorable as Sephiroth here. Edea was pretty cool I guess, but it'd be a stretch to call her the bad guy in the game. There are quite a few faults within the piece, and this is one of the most prominent.
Speaking of faults and their prominence, the keen eyed reader may have noticed that I haven't mentioned our weather-themed protagonist Squall Lionheart.
Now a lot of people dislike the game, and a lot of those people will tell you it's because they hate this aloof, arrogant tool.
The fact is that I find Squall to be a truly fascinating character. His deep-seeded abandonment issues, combined with the fact that they've been erased from his memory making them a core part of him, absolutely explain why he can't physically stand people getting close to him. I found his complete inability to open up out of downright fear to be nothing short of heartbreaking, and it made for a truly tragic character. Should that kind of character be the hero and focus of a 200+ hour game? Well, probably not.
But they could have done worse. Hell, look at Tidus.
[img width]http://tops.gamerlimit.com/files/2009/09/Selphie_Tilmitt_Cosplay_by_ExileFayt.png.jpg[/img][HEADING=1]"The boy inside you is telling you to come."[/HEADING][HEADING=3]Sorry, I've resigned myself to finding as many sexual innuendos as I can. And that is one understanding girlfriend.[/HEADING]
Let's start with the obvious first: The Junction system is absolute bobbins.
I dread to think what was going through the smacked-up, Freudian nightmare of the lead designer's head when they thought that making the use of magic detrimental to the characters was actually a good plan.
What were their other ideas? Maybe with every copy of the game Square Enix sent out a few guys to break your legs, or kill a family pet? The sheer insanity of it, frankly, boggles me.
As a result you can either have a group of people so physically strong that they need a chainsaw to cut their nails, but have all the magical competence of a nest of tables, or you can have people charged to the hilt with apocalypse magic but die whenever a monster sneezes whilst on the same continent as your polystyrene-boned wizards.
Not to mention the fact that all of the spells you can use are so over-animated and time consuming that you can easily stuff a power nap in between turns. Oh, and that's not even considering the missions that have time limits, whereupon the fifteen minutes you wait for Quezacotl to rise from his bed of lightening becomes a rake being dragged upon your very soul.
In fact, the only saving grace of the entire combat system is the fact that you can pull R1 when Squall swings his gunblade. It sounds simple, but in truth it's a spark of genius, of excellence in it's purest form. It just has that little something, like the bendy bit in straws, or the way someone had the idea of putting bubbles in cola.
... Well, I like it.
Anyway, so the combat, as in 80% of the actual fucking game, is a failure. What else is there?
Well I've heard people say that too much is left unexplained, like the motivation of the bad guys, why is the nation of Galbaldia so intent on blowing everything up and what, oh what, are GF's?
Well, it's true, none of these things are explained.
But can I just take a minute to remind everyone that this is a JRP-fucking-G - even if they did explain it, it wouldn't make sense anyway.
I still have no idea what happened in Final Fantasy VII, the plot of Ghost in the Shell is a complete blank to me and there are entire websites dedicated to deciphering whatever the hell Akira was about.
Not explaining anything actually makes the game easier to understand.
The truth is, the game doesn't get much right. But when it does, it really does.
Personally, I love the design work. It's glorious, bright, colourful and believable. Every locale has it's own identity, and every one feels like a lived-in place. The side missions were always fun to play, and the epic nature of some of the missions was perfect. The train mission from the first disc was nothing short of nail-biting, watching as Balamb and Galbaldia Gardens clashed and did battle in the sky was Tolkien in it's scale, and if you weren't on the edge of your seat as Rinoa was drifting through space, slowly suffocating, then you actually have no soul. And say what you will about the title as a whole, it would be hard to find anyone who can name a more satisfying and diverse minigame than the Card Quest you can play with almost any NPC[footnote]TWA FTW![/footnote] in any region - each with it's own rules and quirks. Hell, I'd buy that by itself, given the option.
But the greatest joy for me during the game was watching how all of the cast of characters came together throughout. Every one of the cast had their roles to play, and the way they interacted was some of the finest writing ever committed to game.
The main problem with the Final Fantasy series is that the bigger the game gets, the more it progresses and the more it opens up, the more focus it loses. But VIII did what none of the others have really managed to; firmly anchor the experience to the characters.
The game made a point of outlining why they were choosing to carry on fighting, rather than what events were making the choice for them.
[HEADING=2]"You can take anything...[/HEADING]![]()
[HEADING=1]... You feel less pain."[/HEADING][HEADING=3]You really don't want to know what site this image came from.[/HEADING]
The Verdict? A game like a flawed diamond; Beautiful, precious, rare, but still flawed.
Even with the broken combat system, and the fact that it doesn't make much in the way of sense, it's still a title that has a lot to love about it.
The whole point of writing this was for me to try and come to terms with a game that I know has a lot of faults, but I love anyway. During the four hour caffeine frenzy it took to write, I think I've put my finger on what it was: It was the first game in the series I played, and as a child it showed me that not every piece of digital entertainment had to be a violent, shooty, zombie-infested panic attack. It showed me that sometimes it was good to focus on something different.
In short, when it comes to being an outcast in any kind of society?
Well, it's not all that bad.
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Can't sleep? Me either.
Film: Kick-Ass [http://www.escapistmagazine.com/forums/read/326.185181-Caffeine-Kick-Ass#5608635] / The Hurt Locker [http://www.escapistmagazine.com/forums/read/326.183962-Caffeine-The-Hurt-Locker#5524103] / Pretty Woman [http://www.escapistmagazine.com/forums/read/326.183238-Caffeine-Pretty-Woman] / The Haunting in Connecticut [http://www.escapistmagazine.com/forums/read/326.181389-Caffeine-The-Haunting-in-Connecticut] / The Watchmen [http://www.escapistmagazine.com/forums/read/326.180241-Caffeine-The-Watchmen-and-a-few-words-on-the-art-of-Adaptation] / The Men Who Stare at Goats [http://www.escapistmagazine.com/forums/read/326.170886-Caffeine-The-Men-Who-Stare-at-Goats-25th-Review] / In the Loop [http://www.escapistmagazine.com/forums/read/326.165442] / Moon [http://www.escapistmagazine.com/forums/read/326.162973] / Pulp Fiction [http://www.escapistmagazine.com/forums/read/326.156647] / Night Watch [http://www.escapistmagazine.com/forums/read/326.154980] / X-Men Origins: Wolverine [http://www.escapistmagazine.com/forums/read/326.153507] / The Departed [http://www.escapistmagazine.com/forums/read/326.149527] / Star Trek 2009 [http://www.escapistmagazine.com/forums/read/326.149058#3470961] / A review of Love Happens (Without seeing it first) [http://www.escapistmagazine.com/forums/read/326.148846#3460365] / Inglourious Basterds [http://www.escapistmagazine.com/forums/read/326.147977#3420043] / Fight Club Essay [http://www.escapistmagazine.com/forums/read/326.147655#3403751] / District 9 [http://www.escapistmagazine.com/forums/read/326.147097#3373011] / The Crow 4: Wicked Prayer [http://www.escapistmagazine.com/forums/read/326.137348#3089948]
Game: Final Fantasy VIII retrospective [http://www.escapistmagazine.com/forums/read/326.185358-Caffeine-Final-Fantasy-VIII] / Modern Warfare II, and the making of Caffeine [http://www.escapistmagazine.com/forums/read/326.161600] / Final Fantasy Double Feature [http://www.escapistmagazine.com/forums/read/326.158465] / Resident Evil 4 Retrospective [http://www.escapistmagazine.com/forums/read/326.148447#3440710] / Mass Effect [http://www.escapistmagazine.com/forums/read/326.145571#3296970] / Final Fantasy: Dissidea [http://www.escapistmagazine.com/forums/read/326.144913#3266704] / Metal Gear Solid Twin Snakes [http://www.escapistmagazine.com/forums/read/326.140353#3149506] / Far Cry 2 [http://www.escapistmagazine.com/forums/read/326.139317#3129015] / Street Fighter IV [http://www.escapistmagazine.com/forums/read/326.136868#3079685]
Other: The Zombie Survival Guide and World War Z double feature [http://www.escapistmagazine.com/forums/read/326.169416] / A Review of Society, via Call of Duty 4 [http://www.escapistmagazine.com/forums/read/326.151891] / A review of My Cat [http://www.escapistmagazine.com/forums/read/326.146281#3332788]
The Knuckleduster: Mass Effect 2 [http://www.escapistmagazine.com/forums/read/326.182033-Pimppeter2-and-Domble-present-The-Knuckleduster-Mass-Effect-2]