Ambient_Malice said:
Laggyteabag said:
I suppose it is more from a customer standpoint, than a development standpoint. I'm not going to deny that EA and Activision throw a whole lot of money and talent at these campaigns, but in reality, the these games aren't really known for their campaign.
That would really depend. There is a vast gulf between the internet and the real world. You must remember a key fact here: most people have never played a Battlefield game before Battlefield 3. There is a huge sales gulf between "pre-campaign" Battlefield and "post-campaign" Battlefield with a factor of 2-3x the sales.
The "legacy" of the series doesn't mean ANYTHING in the real world. It's like claiming that Resident Evil is known as a survival horror series, when it is actually known as a third person shooter franchise attached to a successful film series. That's just how the numbers stack up.
Im not really talking about the legacy of the franchise, here; even the new Battlefield games are known for the multiplayer, pretty much exclusively. I haven't seen or heard anyone even mention the campaign for any Battlefield game, other than Bad Company, for a very long time, at least unless they were being critical about it, or talking about how BF4's campaign tied into the multiplayer.
That being said, I couldn't really see how the inclusion of the campaign in the Battlefield franchise increased sales numbers, honestly. You cite the sales numbers for Battlefield 3 as being much higher than, I presume, Bad Company 2, by about 2x-3x, but I feel that this cannot be attributed to the inclusion of a campaign mode, as Bad Company 2 did also have a campaign. If we were to look at the sales of Bad Company vs Battlefield 2, it would show that Bad Company actually did only slightly better than Battlefield 2 on PC alone, or 1.4 million sales less than BF2 on all platforms.
Ambient_Malice said:
Laggyteabag said:
Just look at Call of Duty Advanced Warfare: that game came out over a year ago now, and the only real lasting impression that the campaign made was "it was about private military companies", and "it had Kevin Spacey in it".
What more does it need? All people remember about Transformers 4 is the robots beat each other up and they went to China and there was My Little Pony. It still made a billion dollars at the box office. It's very, very common for people to not remember the details of the stories of the games they played. Most people who finished Half Life 2 couldn't explain the plot to you.
This is fair enough. All you really need to do is slap a famous face on it, or show something exploding in a pretty way, and it will pique interests. That being said, I am unsure as to why Transformers is so successful, but I am sure that there are many things that attribute to its success. However, I am unsure if the success of a movie franchise is really all that applicable. As for Half-Life 2, honestly, I cannot really comment, as it is a game that I never finished.
Ambient_Malice said:
Laggyteabag said:
Imagine if the game hadn't had a campaign, and all that time, money, and effort went into making a more varied and interesting multiplayer sandbox.
You would kiss a huge chunk of the fanbase that have either no interest in MP or only a passing interest in MP goodbye. And Activision's pen pushers would be very nervous. The games are marketed almost entirely based on their campaigns.
This is also fair enough. Some people do only enjoy Call of Duty for their campaigns, and yeah, there are quite a lot of them.
Ambient_Malice said:
A WHOLE
BUNCH
OF TRAILERS
The Black Ops II MP trailer has 1/3 of the views of the story-driven Reveal trailer. Nothing pulls in viewers and creates hype among the general game buying public who will buy 15-30 million copies like a well cut reveal/story trailer, no matter how much people whine and complain in the comments.
I notice that these are a lot of Reveal trailers. The issue with this is that, if you look over YouTube, pretty much every reveal trailer has a higher view count that literally any other video for that game (only exception I found was Star Wars Battlefront). This shows that, for many people, they watch the reveal trailer, see the general theme for the game, and then switch off afterwards, and don't watch any other content; as a result, I feel that this may just be a case of correlation=causation, "the campaign is in the reveal trailer, so the campaign must be selling the game", when in fact, that may not be true. However, if you did a little deeper, in the case of Black Ops 3, their actual campaign trailer actually has 1/2 the views of their multiplayer reveal trailer.
Ambient_Malice said:
Laggyteabag said:
It just seems that these developers are just spending so much money on these campaigns, and they aren't really getting much out of them. Honestly, I'd just rather have a bigger and better online experience, rather than a tacked on, expensive, 5 hour campaign that I will only play once, and wont remember in about a day or two.
That's the game they want to make, though. The MP is usually handled by another, smaller, subteam. These people who makes these campaigns live and breathe storydriven FPS experiences. That's their passion. A Treyarch member once said that "The death of campaigns is the death of society."
Is it, though? Like you said before, if Call of Duty didn't have a campaign, then the pencil pushers and the execs would get a little bit nervous, so it always felt to me that these campaigns were always a little bit "tick the box" campaigns, just so that they could sell it to people who always felt "no singleplayer, no sale".
Its a weird one, because I have actually really enjoyed CoD campaigns in the past. MW and MW2 had some great missions, with a great story, but recently, they haven't really been able to recapture that. Its not to say that they aren't really trying, though, because you don't just whack Kevin Spacey into a rush job, but there has just been such a recent crash in quality for the campaigns of the two biggest AAA FPS shooter franchises, that it makes me wonder if it is even worth the effort anymore. I wish these stories and campaigns were great, because I am certainly not anti-singleplayer, but it is just a viscous cycle of "should we try and make a potential stunner, or should we just reallocate our resources", and it has gotten to the point where I really wish it was the latter, to be honest with you.