Call of Duty: Infinite Warfare gameplay

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soren7550

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As a Call of Duty game, I'm not excited. Hell, I only figured out it was Call of Duty because the guy that played RoboCop had his picture pop up briefly, and I was "Oh yeah, RoboCop is the villain in CoD.".

*WAY* more excited for the CoD4 remaster.
 

Ambient_Malice

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soren7550 said:
Hell, I only figured out it was Call of Duty because the guy that played RoboCop had his picture pop up briefly, and I was "Oh yeah, RoboCop is the villain in CoD.".
I'd argue that was the whole intent of the trailer. It's basically proof of the "You'd be fawning over this if it wasn't called Call of Duty" theory, since the Call of Duty logo doesn't appear until the end. The audience loved the trailer at E3. It was basically placed directly after a bunch of VR projects, so people assumed that it was a new VR title, despite the obvious hints and elements from the reveal trailer. If the trailer had introduced itself as a "Call of Duty" trailer, people would be prejudging the game before logo had faded.
 

BrawlMan

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I knew it was COD once they got right in the space fighters. At very beginning I thought it was another trailer for Titanfall 2, but when I saw the interface and cover the screen with blood spots health-regen, it was so easy to spot. I haven't played a COD game since MW2 and I'm still not that interested. Though my prediction came true back in 2009, when I said "5-6 years from now, the COD games will take place in space". Hard to believe I was accurate.
 

CaitSeith

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I could be wrong, but I don't think the gameplay will change much from what it was in the last game.
 

Solkard

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Were this another franchise, I might think it could be a cool combined arms game with ship to ship and zero-g combat. But knowing that it's COD, I know to expect a cinematic driven, on-rails shooter, with some interesting gimmicks that will be contextually used to drive the plot, and then never seen in the actual multiplayer.
 

wings012

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I like the things they showed - 0G battles and grappling wire. Shield to toss things up. Cool space dogfighting.

You could take each mechanic and build a whole game around them. And that'd be amazing. I would totally play space Ace Combat or 0G spiderman.

But it is Call of Duty and I haven't forgotten how Black Ops 2 gave us a stealth camo suit that did nothing, gave us nano climbing gloves for a PUSH THESE BUTTONS sequence and a ROCKET JETPACK for a on rails cinematic sequence. Or how Ghosts waved the fucking dog at us and it didn't even make it halfway through the game. And the remote controlled sniper rifle that we only got to use when the game made us use it and was present for a grand total of one level.

I would totally play a full shooter based around wire grappling 0G combat amidst space junk. But I know not to expect this.
 

Hawki

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Ambient_Malice said:

Looks pretty interesting. Defintely feels like a spiritual successor to Ghosts, IMO.
I quite like the trailer myself, both for gameplay and setting. But how is this the successor to Ghosts?
 

Ambient_Malice

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Hawki said:
Ambient_Malice said:

Looks pretty interesting. Defintely feels like a spiritual successor to Ghosts, IMO.
I quite like the trailer myself, both for gameplay and setting. But how is this the successor to Ghosts?
Zero-G space combat. The surprise attack from space that nobody saw coming. The enemies are basically the Federation from Ghosts but they live on another planet instead.
 

nomotog_v1legacy

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Wings012 said:
I like the things they showed - 0G battles and grappling wire. Shield to toss things up. Cool space dogfighting.

You could take each mechanic and build a whole game around them. And that'd be amazing. I would totally play space Ace Combat or 0G spiderman.

But it is Call of Duty and I haven't forgotten how Black Ops 2 gave us a stealth camo suit that did nothing, gave us nano climbing gloves for a PUSH THESE BUTTONS sequence and a ROCKET JETPACK for a on rails cinematic sequence. Or how Ghosts waved the fucking dog at us and it didn't even make it halfway through the game. And the remote controlled sniper rifle that we only got to use when the game made us use it and was present for a grand total of one level.

I would totally play a full shooter based around wire grappling 0G combat amidst space junk. But I know not to expect this.
Oh you totally killed my excitement. Well I mean I suspected it wouldn't be that different. They cut out the majority of the level that was just standard CoD shooting. At the start it did look like mission selection want open, but that could have simply been a trick. Also what was up with that space gun looking nothing like a space gun. Where is the imagination guys.
 

Bob_McMillan

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It actually looks like what I think CoD to be more than the last 4 or 5 CoDs, but the gameplay looks painfully shallow to me. Choosing your own missions? Going to be pointless. Didn't BLOPS 3 do that already? Breaching from space? Either never gonna happen again or will happen in every mission. Grappling hook? Fun for the first three minutes, boring the next three hours, and not going to be in multiplayer. The space combat could be fun, but I really can't see them doing anything special with it.
 

Vigormortis

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Ambient_Malice said:
Looks pretty interesting.
Hawki said:
I quite like the trailer myself, both for gameplay and setting.
Agreed. I'm actually excited to see how the final game turns out. Certainly more so than I am for Battlefield 1. (the gameplay shown at E3 for BF1 looked...bland)

Ambient_Malice said:
It's basically proof of the "You'd be fawning over this if it wasn't called Call of Duty" theory, since the Call of Duty logo doesn't appear until the end.
Oh, it's no 'theory'. I've seen it in action the moment I saw others reactions to the new game-play trailer. Hell, you can even see it in this thread.

I showed the trailer, context free, to some friends and colleagues, each of whom thought Infinite Warfare was going to be "trash". Each were blown away by the trailer, some even asking if it were for Star Citizen or some such game. All were completely shocked to learn it was for COD:IW. Some admitted they felt a little silly for jumping on the COD hate bandwagon when the first trailer hit. Others backpedaled on their positive comments of the trailer and tried looking for faults, ANY faults, they could use to hold to their notion of, "Yeah, but it's COD, so it's trash." I've even seen some say, "This just looks like more of the same. It's all the same shit that they've been doing for years now."

It's a truly fascinating phenomenon. By name alone, people come to whatever preconceived conclusion they have on the series. Regardless of whatever they might be seeing, they adhere to, "Yeah, but it's still COD."

Even more fascinating are the other reactions. When the series does the same thing, all you hear is, "COD never changes. It's always the same thing every year." When the series tries something different and new, all you hear is, "This new game isn't COD. It's nothing like the COD I know!"

The whole thing just baffles me. But, in the end, it doesn't matter. The game looks quite promising. It's the first COD game that actually has me excited.[footnote]Full disclosure: I did like Advanced Warfare, but I wasn't 'blown away' by it.[/footnote] I can't say if I'll buy it at launch (I'm rarely interested in the multiplayer of COD games, outside of PvE stuff), but it's definitely on my radar.
 

StormShaun

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I was surprised, to be honest.
I thought it was Star Citizen or something else at the start.
Then I heard it was Call of Duty.

Can't lie, I became slightly disappointed, BUT THEN I MENTALLY SLAPPED MYSELF.
I shouldn't be disappointed because it's CoD.

Sure, I still don't feel like being dragged back in the twitch shooter genre, but hey, I hope this is actually a new direction for the series. Then again, I doubt they'll change much of the multiplayer formula.
 

Vigormortis

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chrissx2 said:
mmmmm soo much fire and sound in space ... i'm fully immersed!
It's hard to catch, but if you look at the top of the HUD after the player character puts on his flight helmet, you'll see it listing systems it's booting. One of those systems was some sort of Audio Simulator designed to take whatever visual input the pilot and craft are seeing and attempt to 'best guess' what sort of sound it would make.

An absurd idea, to be sure, but it shows they at least acknowledge that there shouldn't be sound out there.

Besides, let's be fair here. How many games actually cut all audio out for their space scenes?
 

Zhukov

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Vigormortis said:
It's a truly fascinating phenomenon. By name alone, people come to whatever preconceived conclusion they have on the series. Regardless of whatever they might be seeing, they adhere to, "Yeah, but it's still COD."
Well, yeah. People see the name and realise that it will contain the same elements as all the other games with that name and judge it accordingly.

I mean, I'd love the idea of a sci-fi action game with fleet battles where you dogfight your way through space, then board enemy flagships and sabotage key systems. That sounds like a blast.

But this isn't that game. This is Call of Duty which means the dogfights will be scripted, if not on rails and probably only happen once, maybe twice, the boarding operations will also be totally scripted with linear level layouts. The story will be rubbish, will probably have borderline fascist overtones and will definitely be dripping with military fetishism. Oh, and the campaign will be very short, six hours or so, maybe ten if we're lucky.

If that's your cup of tea then go nuts, but I remain stubbornly unimpressed.
 

Vigormortis

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Zhukov said:
Well, yeah. People see the name and realise that it will contain the same elements as all the other games with that name and judge it accordingly.

I mean, I'd love the idea of a sci-fi action game with fleet battles where you dogfight your way through space, then board enemy flagships and sabotage key systems. That sounds like a blast.

But this isn't that game. This is Call of Duty which means the dogfights will be scripted, if not on rails and probably only happen once, maybe twice, the boarding operations will also be totally scripted with linear level layouts. The story will be rubbish, will probably have borderline fascist overtones and will definitely be dripping with military fetishism. Oh, and the campaign will be very short, six hours or so, maybe ten if we're lucky.

If that's your cup of tea then go nuts, but I remain stubbornly unimpressed.
But you are still making an assumption about this game based solely on the name.

It's like seeing the title Resident Evil 4 and assuming, based entirely on that name, that it will be the same exact game as Resident Evil 1.

At face value, that's not an unreasonable assumption. But continuing to make that assumption when faced with video of the game-play from 4 showing the dramatic differences would be absurd. It'd be like saying, "Yeah, well, I know what the past Resident Evil games were like, and I don't care how different this new one looks in the trailers, it'll still be the same, because it's still Resident Evil."

I'm not ready to just make that assumption. What they've shown, and what they've discussed, sound like a fairly big departure from the CODs of old.

Will that actually be the case? Hell if I know. I'll find out in November. Until then, though, I'm not gonna just blithely jump aboard the hate train just because "it's just COD".

If you want to do that, more power to you. I'm not that jaded. (yet)
 

Hawki

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Vigormortis said:
Zhukov said:
Well, yeah. People see the name and realise that it will contain the same elements as all the other games with that name and judge it accordingly.

I mean, I'd love the idea of a sci-fi action game with fleet battles where you dogfight your way through space, then board enemy flagships and sabotage key systems. That sounds like a blast.

But this isn't that game. This is Call of Duty which means the dogfights will be scripted, if not on rails and probably only happen once, maybe twice, the boarding operations will also be totally scripted with linear level layouts. The story will be rubbish, will probably have borderline fascist overtones and will definitely be dripping with military fetishism. Oh, and the campaign will be very short, six hours or so, maybe ten if we're lucky.

If that's your cup of tea then go nuts, but I remain stubbornly unimpressed.
But you are still making an assumption about this game based solely on the name.

It's like seeing the title Resident Evil 4 and assuming, based entirely on that name, that it will be the same exact game as Resident Evil 1.

At face value, that's not an unreasonable assumption. But continuing to make that assumption when faced with video of the game-play from 4 showing the dramatic differences would be absurd. It'd be like saying, "Yeah, well, I know what the past Resident Evil games were like, and I don't care how different this new one looks in the trailers, it'll still be the same, because it's still Resident Evil."

I'm not ready to just make that assumption. What they've shown, and what they've discussed, sound like a fairly big departure from the CODs of old.

Will that actually be the case? Hell if I know. I'll find out in November. Until then, though, I'm not gonna just blithely jump aboard the hate train just because "it's just COD".

If you want to do that, more power to you. I'm not that jaded. (yet)
Despite my above comments, I will side with Zhukov on the jingoism angle.

Infinite Warfare's backstory is very offputting for me. We have a scenario where Earth is depleted of resources, and is relying on outlying planets/moons to provide it with the resources it needs. That's a scenario that could easily lead to resentment on said planets/moons, and it's one that's been explored in sci-fi before (goes at least as far back as The Moon is a Harsh Mistress). Now, that would make for an interesting story with moral ambiguity, and it's arguably even been done in FPS sci-fi (e.g. Killzone) and done not so well (e.g. Section 8). But to quote the developers:

"The story we're trying to tell is that there are sides that need to be drawn, and there are some fights that must be fought," Horton says. In Infinite Warfare's case, that fight is against the Settlement Defense Front, a group of unequivocally evil colonists that attack Earth early on in the story. "They are ultimately human but they are not a sympathetic villain," Horton explains. "They have no qualms taking out innocent civilians and basically betraying any kind of laws of war you'd expect."

So, yeah. "Unequivocally evil." Go figure. :(