Johnny Novgorod said:
I might be wrong but Dead Space drowns out the soundtrack (minus heavy breathing) when you're in spaaaaace.
It dulls the sounds, but they're still there.
My point wasn't that there have never been any games that haven't muted all sounds in space, it was that criticizing IW for not doing the same, as if it were some anomaly within the norm, was silly.
Hawki said:
Despite my above comments, I will side with Zhukov on the jingoism angle.
Infinite Warfare's backstory is very offputting for me. We have a scenario where Earth is depleted of resources, and is relying on outlying planets/moons to provide it with the resources it needs. That's a scenario that could easily lead to resentment on said planets/moons, and it's one that's been explored in sci-fi before (goes at least as far back as The Moon is a Harsh Mistress). Now, that would make for an interesting story with moral ambiguity, and it's arguably even been done in FPS sci-fi (e.g. Killzone) and done not so well (e.g. Section 8). But to quote the developers:
"The story we're trying to tell is that there are sides that need to be drawn, and there are some fights that must be fought," Horton says. In Infinite Warfare's case, that fight is against the Settlement Defense Front, a group of unequivocally evil colonists that attack Earth early on in the story. "They are ultimately human but they are not a sympathetic villain," Horton explains. "They have no qualms taking out innocent civilians and basically betraying any kind of laws of war you'd expect."
So, yeah. "Unequivocally evil." Go figure.
There's still room for a compelling story within that context. The narrative could explore the circumstances that might push a group of people to that extreme.
I doubt they'll actually do that, but the possibility is still there. Having an 'unequivocally evil' antagonist doesn't preclude compelling story telling.
I'm not looking to
Call of Duty for a deep, contemplative narrative. I get that from other series or forms of media. I'm not beyond thinking they
could have such stories within the series, but I'm not demanding it. What I
am looking for is s decent (enough) story that gives structure to and helps string together fun gameplay moments. Preferably, gameplay with a nice variety of mechanics and moments of catharsis. IW is the first COD game in a long time to look like it may just offer that.
Will it? Like I've been saying, I don't know. Hell, it could wind up being one of the most dull entries in the series to date. I won't know until November. But, as I've also been saying, I'm not going to preclude the possibility that it may, just because it bares a certain brand title.
Zhukov said:
True enough, but RE4 is well known for being a game that broke from its predecessors. An exception that demonstrates the rule.
We're up to what, CoD game number 13 now? 9 if you discount the WWII ones.
They seem pretty firmly entrenched in their formula. Which is fine. That's their choice and plenty of people clearly enjoy that. However I don't have the time or inclination to bet $60 that this one will be the RE4 equivalent that shakes everything up.
I'm not saying we must buy the game to find out. I even said I almost assuredly won't be buying it at launch. I'm rarely interested in the PvP modes (beyond LAN/split-screen play), so I'm not interested in paying full price. All I was saying was that I can't bring myself to just assume the game
will be just more of the same, not after seeing what may be in the final game.
It's the same as assuming the game
will be good. There's no meaningful evidence to indicate either. And, as we both agree, there are exceptions to the rule of adhering to a formula. Sometimes series undergo drastic switch-ups. Sometimes it works. Sometimes it doesn't.
Maybe IW will be that entry in the COD series. Maybe it won't. What they've shown so far at least suggests it offers something new. How much of that is indicative of the game as a whole, and whether those changes are even any good, remains to be seen. Could be a singular moment. Could be the core mechanic for the game.
Which will pan out? We won't know until November. Until then, I remain curious, in the very least.
Either way, this year has given me plenty of options to sate my sci-fi gaming thirst.
DOOM already satisfied. Hoping
No Man's Sky does the same.
Rain World looks quite promising. And
Titanfall 2 is just around the corner. If COD:IW turns out to be complete garbage, I'll have plenty of other options.