Longshot said:
J-Man said:
I'm sorry, but who's going to win; The unskilled guy with martyrdom, a flamethrower, a magnum, and the PTRS.
or...
The semi-skilled guy with a thompson and the basic starting perks?
The semi-skilled guy. Really.
Yeah. At close range, yeah. I mean if guy A is sniping, guy B will have a problem in that he's using a SMG.
I would like to see more perks to be counters to the kill streak reward. I always thought that COD4 should have had a stinger missile launcher that would lock onto the helicopter, and wouldn't be usable against players, or perk that would make the helicopter ignore you. Or for the dogs, you could get special grenades that would be big meaty steaks. You could throw at the dogs and they'd ignore you, or you could throw them on players, and they'd get attacked by the dogs.
EDIT:
Enigmers said:
As for what I want in MW2, I'd like Martyrdom to be nerfed or removed, and I'd like the R700 to be less pussified. It's got terrible sway and takes a really long time to steady compared to the other sniper rifles, and, above all that, has very little ammo.
In Team Deathmatch, make the spawn points actually work better than "okay here's a free one go get yourself killed." Make one team always spawn on one half of the map, and the other team on the other half of the map. This should stop a whole bunch of ten-year-olds bitching about "WAHH I CAN'T SPAWN THE BIG SCARY MAN ALWAYS KILLS ME."
I don't really get the hate for marytrdom. Somebody drops a nade, you run away or throw it away. It's not hard. I would like it made so that outside of hardcore, martyrdom only effects who kills you. It is irritating to run around a corner and get hit by a random martyrdom nade.
They need to add spawn shield, because your idea leads to spawn camping. Spawn shield is the easiest way to fix it. When you spawn, you have thirty seconds of invulnerability. As you move and shoot, that time drops extraordinarily quickly. If you take damage, it goes up. It worked in Rainbow Six: Vegas, and it will work in COD.
They need to fix being able to break a reload animation and have a loaded gun glitch. It's reasonable on some guns, where the time it takes to break the animation is about the same as much time there is in it, but the G3 could be reloaded almost immediately.