calling bull in gaming

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Kelethor

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Jun 24, 2008
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I picked up a copy of Morrowind: GOTY Edition for like, 5 bucks because my friend recommended it to me. now having never played Morrowind, I was in for the hardest most excruciating experience in my life. combat is literally nothing more than who can mash X the fastest, and since your attacks only hit say...50 percent of the time anyway, thats when shit gets really weird. not to mention at level 1 you can wander into tombs filled with ghosts and Hardy Nord barbarians with steel warhammers that can turn your level 1 face into a fine paste splattered all over the wall.

Still, Morrowind is a hell of a lot better than Cyrodill. much better fantasy realm.
 

Sebenko

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Dec 23, 2008
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Unia said:
In Longest Journey there was a puzzle that, while I did solve it pretty fast, made no sense. I had to get to some restricted area that had a retinal scanner at the door. Sounds like this would get tricky, no?

The solution is to steal some guy's glass eye and use it at the door. Yes, apparently he had a very intricate, unique pattern laserburned on the surface of a frickin' cosmetic implant. Or something.

A lot of adventure games operate on their own brand of dream logic but c'mon! This was in the supposedly realistic no-nonsense part of the game.
That game was annoying. What was with that puzzle about getting the key from the train tracks? I mean, why do that? The main character has no reason to do anything but her normal routine at that point, so why build some insane contraption to get a key for no reason?
 

Vilcus

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Theo Rob said:
that reminds me of halo 3 and the plasma combo (full charged shot plus melee) is yoused everywere
That combo only really works if you're brain dead and stand totally still while they charge up and shoot. Or they were probably already behind you, so you deserve to die. It's impossible to get close enough to do a one-two combo on someone who is already emptying a clip into you. To be honest I have never been kill by that combo, I've only had my shields taken down. I've been sniped by someone else after my shields were taken down by the plasma pistol, but I've never been killed by a melee attack after being hit in a normal game (notice I said normal, in games like punch out it's kind of unavoidable).
 

WolfThomas

Man must have a code.
Dec 21, 2007
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ethaninja said:
The ending to Kayne and Lynch: Dead Man.

Didn't even leave you with a cliffhanger. Just, oh.. cool, he's in a chopper with his daughter...
Ummm...there's actually two endings to that game, thats the shorter ending. Play that level again the other ending is okay.
 

teqrevisited

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Mar 17, 2010
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Almost every bullet in CS:S.

An example: Bullet fired from an AK/M4 hits Counter-terrorist in the head. Does 98 damage.
Now I know of the effects of adrenaline, and that some people have indeed survived being shot in the head with live firearms, but honestly how many of those people were still running around?

This gripe is even more obvious when shooting Terrorists. Are they wearing bullet-proof balaclavas? Or did I miss the part where they switched all of the human playermodels for cleverly disguised terminators.
 

Theo Rob

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Jun 30, 2010
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Vilcus said:
Theo Rob said:
that reminds me of halo 3 and the plasma combo (full charged shot plus melee) is yoused everywere
That combo only really works if you're brain dead and stand totally still while they charge up and shoot. Or they were probably already behind you, so you deserve to die. It's impossible to get close enough to do a one-two combo on someone who is already emptying a clip into you. To be honest I have never been kill by that combo, I've only had my shields taken down. I've been sniped by someone else after my shields were taken down by the plasma pistol, but I've never been killed by a melee attack after being hit in a normal game (notice I said normal, in games like punch out it's kind of unavoidable).
i forgot to menction that this is also called the *noob combo* for the reasons above
kids say that it works but you and i know is fails
 

XSA37

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Aug 5, 2009
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teqrevisited said:
Almost every bullet in CS:S.

An example: Bullet fired from an AK/M4 hits Counter-terrorist in the head. Does 98 damage.
Now I know of the effects of adrenaline, and that some people have indeed survived being shot in the head with live firearms, but honestly how many of those people were still running around?

This gripe is even more obvious when shooting Terrorists. Are they wearing bullet-proof balaclavas? Or did I miss the part where they switched all of the human playermodels for cleverly disguised terminators.
I think that bullet damage just needs to be reworked in shooters. It has become commonplace to assume that an individual can survive a lot more than humanly possible, even in "Hardcore" gametypes in games like MW2 where bullets are more powerful. Developers need to scale the guns appropriately.
 

MrHero17

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Jul 11, 2008
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teqrevisited said:
Almost every bullet in CS:S.

An example: Bullet fired from an AK/M4 hits Counter-terrorist in the head. Does 98 damage.
Now I know of the effects of adrenaline, and that some people have indeed survived being shot in the head with live firearms, but honestly how many of those people were still running around?

This gripe is even more obvious when shooting Terrorists. Are they wearing bullet-proof balaclavas? Or did I miss the part where they switched all of the human playermodels for cleverly disguised terminators.
Is that with or without armor? The game models don't show it but when you buy armor in the shop there's an option to get just a vest or a vest and helmet.
 

Shycte

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Mar 10, 2009
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Red Dead Redemtions cover system, the fact that you stand up for a half second before you go down.
 

kidwithxboxlive

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Aug 24, 2010
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i call BS on multiplayer...somehow, on RDR i empty 8 rounds of a springfield rifle into someone IN THE HEAD, they take no damage and they 1 shot WITH A FUCKING REVOLVER
 

gl1koz3

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L4D1/2... Realism mode seriously lacks realism. It's really challenging, but frustrates you with zombie-teleports-in-your-face and generally lacking variety in zombie actions. Them climbing at few predefined locations and somehow holding posture with guts ripped... the fuck?

Not to mention the sound is just horrible. You can't tell if a 5 meter concrete wall is separating you.

And where the fuck are footsteps? Things like Jockey with his flat feet should make a lot of noise... and I'm just getting started.

Not to mention such frustrating apparent things that should not be happening enrage me more often than I'd like. Great challenge, but less magic, please.
 

Callate

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Dec 5, 2008
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Shin Megami Tensei: Strange Journey. If the player's character, the protaganist, falls, it's immediate game over even if the rest of the party is dandy. Annnnnnnd... some of the opposition has "random chance of one-hit-kill" powers, which can be used against the player's character.

Did I mention that save-game points are sometimes five or more random battles apart?

It's a neat game otherwise, but by all that's holy, didn't we leave that kind of ridiculously and unnecessarily harsh RPG mechanic behind in the 90s?
 

manythings

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Nov 7, 2009
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Malyc said:
manythings said:
Frostbite3789 said:
Malyc said:
The sniper rifles in MW2, especially the barret and intervention, should automatically be a 1 hit kill, because even if you get shot in the arm with one, you are not going to be in fighting shape anytime soon.
Trade-off: All snipers must have a spotter with them at all times to ID targets first, and bullet drop as well as recoil means something. Also you have to calculate wind speed and direction before your shots.
Barrets are for killing the guy driving a tank while he is still in the tank, wind-speed nothing.
Correction: Killing the guy driving the tank while the tank is still a mile and a half away, and any shot over 800 yds will have trajectory affected by windspeed.
With the kind of motive force created by a weapon like that windspeed will affect it after long after it has punched through it's target and everything else for about a kilometre behind it.
 

manythings

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Frostbite3789 said:
manythings said:
Frostbite3789 said:
Malyc said:
The sniper rifles in MW2, especially the barret and intervention, should automatically be a 1 hit kill, because even if you get shot in the arm with one, you are not going to be in fighting shape anytime soon.
Trade-off: All snipers must have a spotter with them at all times to ID targets first, and bullet drop as well as recoil means something. Also you have to calculate wind speed and direction before your shots.
Barrets are for killing the guy driving a tank while he is still in the tank, wind-speed nothing.
My point being that you have to balance things in a game, you can't have a gun just be stupid powerful even if it is like that in real life, people would just run everywhere with the .50 call all the time. I mean, MW2 is more an arcadey shooter than anything, battles are just like arenas.
Then why use the barret? It would a stupid and impractical field weapon anyway, the damn thing weighes something like 20 kilos.
 

Blitzkreg

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MasterV said:
I'm sure I'll see a couple hundred responses here about the Blue Shell.

Mine's whenever my PC acts up and a game freezes and I haven't saved for an hour or so.
HAHA right you are my friend... Online match with my friends, championship in mariocart (ds)... 10 feet from the finish line in first place...
aaaand here comes the blue shell, I finish last...

I was so fucking pissed off I broke my DS and never played again haha.
 

JonnyDucker

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Jul 9, 2008
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To everyone discussing how surviving a shot to the chest with a Barret is unrealistic: I totally agree with you.

However, while realism is cool, I'm happy with it being compromised in the name of fun and game balance. What if everything in the game was 100% accurate to reality? Don't most bullets kill or at least seriously incapacitate in 1 shot? How you you like getting outgunned by sub-machine guns because at the range you're fighting, they could be just as accurate as a sniper, put out many times more bullets, each one of which could kills you? What if getting shot in the foot meant that you couldn't walk for the rest of the match, or getting shot in the arm meant that you couldn't shoot back anymore? If you want to be really silly, how about if the first time you got killed meant that it was game over, and you could never play the game again?

OK, so that last one is ridiculous, but the point is that its more important that games are fun that 100% accurate. Some people love realism, and games like Operation: Flashpoint or the SWAT games are good at providing that, some players love arcade shooters like Unreal Tournament, most games fall somewhere inbetween, like MW2 does.

Final thought: remember the pre-patched akimbo shotguns that could one hit kill you at long range? Well that was a bug, but that's actually a lot closer to the real world effectiveness of shotguns. Realistic, but it really sucked. Oh, and noob-tubes make even bigger explosions than they do in game.
 

Lionsfan

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Jan 29, 2010
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Probably just about every online multiplayer game. It always happens at least once, in MW2 someone won't die when you unload a full clip into them, or something else equally weird
 

ethaninja

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WolfThomas said:
ethaninja said:
The ending to Kayne and Lynch: Dead Man.

Didn't even leave you with a cliffhanger. Just, oh.. cool, he's in a chopper with his daughter...
Ummm...there's actually two endings to that game, thats the shorter ending. Play that level again the other ending is okay.
Oh really? Hehe I didn't know that. Guess that's how fast I wanted to get out of the game =D
 

SantoUno

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Aug 13, 2009
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When Fallout 3 freezes on me for the most insignificant action or movement that can't possibly fuck up the processor.