So.
I picked up Enslaved in the PSN store sale because I had wanted to try it and it was cheaper than a renta. Or what a rental would be if the remaining rental place in town had it. I don't get too far into it before it starts pulling off screens where you can't really change the camera angle or anything. It reminds me of a throwback to 90s games before dual analogue sticks were all the rage, and let me tell you, I did not miss it.
I mean,. not every genre needs it or should necessarily have it. 2D platformers don't inherently benefit, but 3D platformers, especially when the angles are pretty horrible (another throwback to the 90s) seem thoroughly unforgivable in a modern game. I haven't seen a camera angle as bad as the ones from the 90s where you can literally accidentally run back and forth between two rooms by pressing one direction, but they're pretty bad.
So seriously, did anyone else NOT miss this? I don't see the point in doing it. I especially don't see the point because those fixed platforming scenes so far have been completely pointless, but maybe that changes. When I see one, my reaction is usually to try and change the camera, only to be jarred by the camera rubber banding back into place after some trivial movement.
Aggh. I just....It's not a dealbreaker for a game in itself, but it strikes me as the exact sort of thing we should have tried to breed out of gaming.
I picked up Enslaved in the PSN store sale because I had wanted to try it and it was cheaper than a renta. Or what a rental would be if the remaining rental place in town had it. I don't get too far into it before it starts pulling off screens where you can't really change the camera angle or anything. It reminds me of a throwback to 90s games before dual analogue sticks were all the rage, and let me tell you, I did not miss it.
I mean,. not every genre needs it or should necessarily have it. 2D platformers don't inherently benefit, but 3D platformers, especially when the angles are pretty horrible (another throwback to the 90s) seem thoroughly unforgivable in a modern game. I haven't seen a camera angle as bad as the ones from the 90s where you can literally accidentally run back and forth between two rooms by pressing one direction, but they're pretty bad.
So seriously, did anyone else NOT miss this? I don't see the point in doing it. I especially don't see the point because those fixed platforming scenes so far have been completely pointless, but maybe that changes. When I see one, my reaction is usually to try and change the camera, only to be jarred by the camera rubber banding back into place after some trivial movement.
Aggh. I just....It's not a dealbreaker for a game in itself, but it strikes me as the exact sort of thing we should have tried to breed out of gaming.