I agree with you i really like the game's combat, so many ways to kill people. And God Hand's combat is one of the best i played.Blueruler182 said:I spent hours in Prototype, so I'm inclined to say yes.
I'd argue that that's less a case of how well the game holds up, and more which audience it's aimed at. For example, I'm not a fan of RTS games because I think the real time element detracts from the strategy, but I recognize that they can stand on the real time mode alone, and don't need to shoehorn in a turn based option just to please me. I'll go play a game that was meant to be turn based from the start instead.trooper6 said:There is no universal answer. It depends on the player.
If you are a player that values combat highly, then yes.
If you are a player that values something different more highly, then no.
I'm the sort of player where, for me, games can't stand on combat alone. I don't like fighting games. The lake of story or puzzles bores me. But I recognize that for other people it is great. I can deal with RTS--even the sort of Dynasty Warrior thing that is mostly combat, because there are tactical question involving squad choice and management. But I'm not the sort of player who values combat system or graphics above all else.
But I'm also glad that fighting games exist. I think there should be games for all sorts of players.
Axl loves Fighters? Awesome.
Basil loves RPGs? Bravo!
Clara loves Shooters? Chill!
Donald loves Barbie Horse Adventures? Dayum!
It is all good!
Pokemon?Mittens The Kitten said:Can a game with poor dialogue, atmosphere, charactarization, graphics, UI and plot still be a great game?
I argue yes, a well-made combat system can carry the almost any flaw.
I dispute that. Gameplay in a fighter has a threshold with skill.NightHawk21 said:What about any fighting game that exists. Core of those games has to be the combat, not much else really matters.
If you want an answer to that, just look at any Call of Duty game. It fits all of those criteria's and yet, people still buy the same game over and over again. Not a single gameplay mechanic has been introduced or taken since Modern Warfare.Mittens The Kitten said:Can a game with poor dialogue, atmosphere, charactarization, graphics, UI and plot still be a great game?
I argue yes, a well-made combat system can carry the almost any flaw.
Fighting game and any other game that relies on combat alone.NightHawk21 said:What about any fighting game that exists. Core of those games has to be the combat, not much else really matters.
Gameplay mechanics are the defining aspect of video games, and I believe that a masterpiece work of gaming can be made by that aspect alone.zehydra said:you should rephrase "combat" into "gameplay", since what you said is a truth about gameplay in general, whether it be combat-based or not.
However, when you use the term "great" game, do you really mean a masterpiece, or something that's really enjoyable? For instance, a person might argue that Shakespeare created masterpieces, but they aren't necessarily enjoyable. On the contrary, some people really enjoy silly tv shows which are enjoyable (Wipeout), but are not artistic masterpieces.
Can a game with fantastic gameplay with only 2-bit graphics be a masterpiece?Mittens The Kitten said:Gameplay mechanics are the defining aspect of video games, and I believe that a masterpiece work of gaming can be made by that aspect alone.zehydra said:you should rephrase "combat" into "gameplay", since what you said is a truth about gameplay in general, whether it be combat-based or not.
However, when you use the term "great" game, do you really mean a masterpiece, or something that's really enjoyable? For instance, a person might argue that Shakespeare created masterpieces, but they aren't necessarily enjoyable. On the contrary, some people really enjoy silly tv shows which are enjoyable (Wipeout), but are not artistic masterpieces.