Story can help turn a bad game into a mediocre game, but it cannot turn a bad game into a good game.
*puts on helmut and joins you behind your shield* You are not alone.Dango said:*puts up flame shield* No. That's why I hate Mass Effect...
I don't know about your first two games you mentioned, but, TF2 has a characterization/"story," there are those videos of "Meet the insert name here," they have emotes, they have customizable options, they have voices, and so on, TF2 doesn't have a story (story: you are Red/Blue, you must kill Blue/Red) as much as it has a sense of humor, and that is why people enjoy the game.Chal said:I have no experience with the Halo franchise so I don't known how to respond to your last statement, but what I can tell you is that story can be a non-element and you can still have perfectly playable, and even beyond that, amazing titles. Look at Mount & Blade, Dwarf Fortress, or TF2. I hold that the inverse scenario doesn't really work. A "game" with gameplay as a non-element isn't going to be much fun =PTsaba said:I disagree, a poor story can most certainly be a down ward slope for games, people will care less about it, a good story helps, good game play helps, but, caring about the character is essential for everyone continuing to play the game. Case and point: Halo 2 (runs away!)Chal said:I think we have a winner. A good story certainly doesn't hurt, but I'm not going to slog my way through a crappy experience to get at it when there is already plenty of amazing literature out there. The books are even polite enough to let me progress as I please.Pirate Kitty said:Nope.
If I just wanted a good story, I'd read a book.
Frankly, I don't understand anyone who would rank story above gameplay concerns.
Therefore, characterization/story is not essential for continued enjoyment of games, but good gameplay is.
BLASPHEMY! ^^Dango said:*puts up flame shield* No. That's why I hate Mass Effect...