Dr Jones said:
Heart of Darkness said:
Dr Jones said:
Now please, tell me, what exactly defines the rules for the technicalities? In a movie for instance, is a 5 min. scene technically better with 4 cuts showing more of the enviroment, or 1 long scene where the actors all have to remember their dialogue?
The style that something is made under defines the technicalities. A cubist piece has a different set of rules than an abstract expressionist piece, for instance.
And my artistic training isn't in film. Go ask someone else.
Oh, ok
Okay, fine, I'll bite, despite this being out of my comfort zone. It'd also help if you had examples, but whatever.
Technically, it really depends how both are used. One long scene where the actors need to know all of their dialogue (in what I presume is a single take) sounds like bad film technique to me, since it sounds more like theater than film. Before people got the idea to edit films, this is essentially what most early films were like: one long scene where the actors had to remember all of their lines, or essentially a recorded stage production. Doing that now sounds like bad technique to me.
As far as the cut scene goes, I have no idea. The purpose of showing off the environment is to establish the area in which the scene is supposed to take place. Barring a title sequence, taking five minutes to look at the landscape seems like it'd kill the pacing of the film, which I would chalk up to bad technique. The cuts would also need to be relevant not only to each other, but to the action surrounding the sequence (either before or after, but I'm going to assume the intended purpose of this sequence is to be used to set up the location of the next scene). If this cut sequence shows five clips of a city and then suddenly jumps to a jungle, then yeah, I'd call it bad technique.
I also feel like I have to mention that the two scenes you selected aren't exactly comparable, as they both need different techniques to actually work.