You've missed my point here. I wasn't saying that it was bad that people abused the mechanic, I was saying it was the mechanic itself which was the problem. One of the compelling things about good role-driven games is how the way your character is built guides (or at least informs) your gaming choices. With this system however it just encourages your character to turn into a do-everything super hero (whether it does it by abusing the mechanic as I described, or just turning into it through playing the game). While I suppose the idea is appealing at a personal level, I don't feel it contributes to engaging gaming.BallPtPenTheif said:Kind of like straightening out a slinky don't you think? i mean all games are games when it comes down to it. but you're getting upset at the game because you chose to unravel the mechanics and reveal the game underneath it all?
Sammyfreak - I have a blank piece of paper here which I think you'll be very interested in
[Edit: slight fixuppage for gooder english!]