Don't get me wrong I don't mean to rant against it any way, in fact I'm rather disappointed that the developers aren't able to get a pre-order set up on Steam so that I could throw my money at them.
But, the developers themselves tell you to 'forget the normal rules of play' effectively acknowledging that Dear Esther is not a game but rather an interactive story. I suppose the correct question to ask here would be 'Does a game need gameplay to be considered a game?'
I ask this because I've had an idea for a 'game' for a while now which has grown bigger and bigger since I had first thought of it. Right now I'm split between the game being more of a action-puzzler (In a very basic sense) or rather for it to be a game of exploration based on contextual story telling with no actual gameplay (Puzzles, Combat, Leveling Up. None of it.)
I believe the game could actually work either way, but again, if there is no actual gameplay involved, will it be a game?
But, the developers themselves tell you to 'forget the normal rules of play' effectively acknowledging that Dear Esther is not a game but rather an interactive story. I suppose the correct question to ask here would be 'Does a game need gameplay to be considered a game?'
I ask this because I've had an idea for a 'game' for a while now which has grown bigger and bigger since I had first thought of it. Right now I'm split between the game being more of a action-puzzler (In a very basic sense) or rather for it to be a game of exploration based on contextual story telling with no actual gameplay (Puzzles, Combat, Leveling Up. None of it.)
I believe the game could actually work either way, but again, if there is no actual gameplay involved, will it be a game?