Dirty Hipsters said:
If golf and hell, even chess, are sports, then I don't see why videogames can't be.
There are similarities, certainly, but as one moves more into the realm of sport as an athletic endeavor we quickly find games are
quite different from "sports".
Video games, by and large, trade on two
distinct skill sets. The first is a purely "technical" skill: command input. As players learn to play games, the act of making one's avatar in the game (whatever it might be) do some desired action becomes easier until, in the best cases, the action of input is
purely autonomous. I might think "I need to jump while coming around this corner" in Halo Reach and, after enough play, I can execute that action without any thought as to how I'm going to accomplish it. The second common skill is that of game knowledge. While this varies largely from game to game, this is the skill that lets me know that, at a particular moment in a game of Modern Warfare, that I ought to point my weapon in a particular direction in order to minimize the amount of input I need to achieve to engage a probable target. Other examples are knowing that, at a particular point in Dawn of War, that I'll start facing Assault Space Marines and will need to adjust my own strategy accordingly to ensure my ranged troops are able to participate in the battle at maximum efficiency.
These two skills have analogies in sports. While I have certainly played many sports (Soccer, football, baseball, etc), the one I have spent the most time with is fencing. Fencing too trades in similar skills. From the technical front, we have footwork and bladework (literally how to perform any of a variety of fencing actions) and on the knowledge front we have distance and timing (i.e. knowing when it is appropriate to execute any particular action). But it would be a lie to say that the outcome of any fencing match is determined by these skills alone. By the time a fencer is ready to compete in any serious setting (i.e., a competition outside of their own club), they will have mastered enough of these skills to ensure that they can execute the necessary (if not entirely optimal) maneuver at the right time. In a fencing match, the outcome is largely determined instead by the dialogue between the two fencers. Put another way, the winner of the fencing match is the fencer who most frequently forced their opponent into a position of weakness.
Very few
genres of games even offer this opportunity in the most basic way. Fighting games, especially those of the highest quality, certainly operate in this way. When two sufficiently skilled players participate, the winner is not determined by who has better technical mastery but rather by who is best able to force a mistake on the part of an opponent. Strategy games too operate on this premise. I might, for example, build Assault Space Marines in Dawn of War because I
expect the enemy to field troops vulnerable to such a troop choice. If my enemy chooses to field a unit like Banshees in large number, I am suddenly in a position of disadvantage as my Assault Marines, generally at least, cannot best a single banshee squad, much less
several of them.
But even when we find these similarities, the differences still exist. Practicing for a sport of the athletic sort involves a great deal of suffering and discomfort. Simply put, there isn't anything terribly
fun about a fencing practice where one performs a particular action to the point of perfection where, by the end of the night one's legs are barely capable of holding one upright. For the
vast majority of video games, the wage required to do well is paid in an activity that is
largely enjoyable. This is the fundamental
difference between the
athletic sports and everything else that qualifies under the loose interpretation of the word. Pushing your limits in sports like Basketball or Soccer or Fencing or Football has a toll paid in sweat and misery. Doing the same in a video game, even in the most extreme examples, never asks as much.
At the end of it all, the difference between a sport and a game is that to excel at a sport means to invite
endless suffering while in a game it simply means dedication to a
leisure activity that extends well beyond what an amateur could manage.