Can games...really get any better than they are now?

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SUPA FRANKY

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Aug 18, 2009
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This popped into my mine just recently. Take a look at all your current gen consoles. Wii, 360, and PS3. You can watch movies on them, you can download smaller games and old classics on them, they can play movies, and some of them can even surf the web!

If you look at the 360 and PS3 graphics, there nearly life-like! It just makes me wonder, how can games really get any better to justify a...what like 400 dollar purchase? What is their really to improve on? What is there to add?
 

sms_117b

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Oct 4, 2007
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Virtual Reality and/or holosuits! The thing I want most from Star Trek!
 

Kollega

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Jun 5, 2009
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Yes. Yes they can. But not only via ramping up graphics. We can add motion sensitivity, smell immitators, whatever, untill we have a perfect Holodeck.

And if you ask me, it's not even a main part. We need more experiments, more unorthodox approaches to design.
 

sms_117b

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SUPA FRANKY said:
sms_117b said:
Virtual Reality and/or holosuits! The thing I want most from Star Trek!
Wouldn't that cost a fortune?
Yes it would, but it would be worth every penny in my opinion. Imagine playing Dynasty Warriors or pretty much any FPS in a holosuit....
 

DJude

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Jul 1, 2009
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ive been contemplating this aswell for some time now and i have come to the conlusion that,
im not sure...

first thing to do would probably be to get the worlds most intelligent people and have a massive brainstorming session for how we can incorperate large hadron colliders, blackholes, and modern day technology into one super omega omni console

but then again, we are kinda making some headway, what with the new motion thing for the playstation and project natal and, uhh, whatever it is Nintendos got goin for them right now
[sup]maybe the one millionth mario game or somethin....[/sup]



EDIT:
Kollega said:
And if you ask me, it's not even a main part. We need more experiments, more unorthodox approaches to design.
you mean like something that allows the console and television to displace their own matter to fit wherever you'd like them to?
[sup]my idea! :p[/sup]
 

Pwnt_Toast

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Apr 16, 2009
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This is what people have always said about everything ever. "Can _____ get any better than it is?" Obviously it can, just because you or I cannot think of some new innovation doesn't mean others can't.
 

DeadlyYellow

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Yes. While we evolved graphics, we've lost a lot of polish in the current work. I don't think motion sensing will be the next big thing, so much as a tacked on gimmick.
 

The DSM

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To be honest I think we are at the peak (or where recently) of gaming, the only way is down.
 

Verrenxnon

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Ever see Final Fantasy Advent Children? Graphically speaking for non-prerendered graphics, that a step or two away on the home console. In terms of games alone, God, it'd be nice to see a game without blatant repeating textures, glitches, and recycled elements for the sake of lengthening gameplay. We've got a LONG way to go, and that's not touching on the 'games as art' argument.
 

demoman_chaos

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Graphics, not really. Environmental interaction, yes. When Voliton put RF:G destruction into a Saints Row game, then I will renounce everything else and decalre Voliton the winners. I don't care if the people and cars look like they were taken from a PS1 game, as long as it is still Saints Row mindless fun with RF:G mindless destruction. A few walking mechs would be a nice edition too, but not 100% needed.
 

SUPA FRANKY

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Graphics arent really that much of an innovation. The core mechanic of gaming is and will always be the same. IMO at least, Graphics arent innovation, just an upgrade.
 

NickCaligo42

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There's lots to improve on. To be honest, most games these days are really shallow and there's lots of interactions we just flat-out haven't explored. People talk about whether or not games used to be better or whether they look through nostalgia goggles, but there's a handful of cases where we geniunely did have deeper interaction before the current console generation. To give you an idea...

Mass Effect vs. Baldur's Gate:
Yes, Mass Effect is prettier and has physics and voice acting, but Baldur's Gate has deeper interactions. Just as one example, there's one way to open locks in Mass Effect, and that's hacking them--and occasionally to find a keycard. In Baldur's Gate you can have someone pick the lock, you can try to force it open, you may have a number of spells at your disposal for magically unlocking them, and you can almost always count on a key being hidden somewhere. In Mass Effect you either have enough hackers around to open the door or you don't. Solution: go back to the ship, grab another tecchie, and go back. In Baldur's Gate you have resources at your disposal and must choose how to best employ them. Is it worth using the Knock spell on this lock or that lock? Is it worth taking the time to find that key? This is one example of how Baldur's Gate's really simple user interface was a lot more versatile and bred a lot more creative thinking on the player's part. It seems that since Knights of the Old Republic Bioware's been confining themselves into a smaller and smaller box, depending on a checklist of "standard Bioware features" more than anything else.

Dungeon Keeper:
An innovative and unique game where it was good to be bad. Players took on the role of the eponymous Dungeon Keeper, who, from the Dungeon Heart, commanded imps to dig tunnels and built rooms for storing gold, training demons, feeding them, torturing and imprisoning heroes, and more. Your dungeon served a dual-purpose as you built it to attract more fiends, managed your minions to keep them from fighting or hogging too many resources to themselves, and fortified it against impending invasion by the heroes. In addition to managing the denizens of your dungeon you could put them to work, having imps mine gold and jewels from the rock and soil around your dungeon and putting dark wizards to work researching spells for you to use. It's difficult to describe this game as anything other than "Dungeon Keeper," but if I had to pick some games it plays like I'd say it's like a combination of Viva Pinata and Black and White--and that doesn't really do it justice. Few--possibly even NO games since its time--have even approached its versatility, and you'd be surprised at how many senses of pleasure it speaks to. On one hand, you got to manage evil minions in a game somewhere halfway between an RTS and a demented hotel simulator of some kind, with the demons actually having their own behavior and social infrastructure--certain monsters hate certain other demons and you have to keep them from fighting, and different monsters tend to like doing certain things and fight harder if you can keep them happy. On the other, you got the pleasure of building and even exploring, with hidden passages and forgotten temples lying in unexplored portions of each level. If you can point me at a modern game that can give me the depth of the Dungeon Keeper games, I'll be surprised.

Believe me, games today have LOTS of catching up to do. It says a lot that most gamers could STILL imagine a better Bioshock than what the developers actually came up with...
 

000Ronald

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Normally, I'd ask you to elaborate, but this is an interesting case. Things like video games, music, literature, film, even speaking, have the ability to improve constantly; infinite room for progress, if you will. The graphics can, and will, get better (count the number of games to come out within the last month with "Best Graphics Ever" as a selling point), familiar gameplay will be constantly tweaked and re-tweaked while new innovations are being developed, characters will gain more depth and complexity, and stories will have more meaning.

It isn't as simple as that, though, is it? If it were, games like Super Mario Bros. 3 and Metal Gear Solid wouldn't be in most people's short-list for Greatest Games Ever Made. It's no one thing that makes a game great, just as it's no one thing that makes a film or piece of music or novel great. Could games like Orcana of Time, Prince of Persia, or Final Fantasy X been better? Yes, probably. Would they have been the same if they were better? No, probably not.

Humans are in a constant state of progress; likewise, all human endeavors are in a constant state of progress. I don't think anything will ever be perfect, and hope that never changes; once you've reached the top, things get boring.

Apologies Abound.
 

Teddy Roosevelt

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Nov 11, 2009
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First of all, as far as graphics, we won't really be able to do any better than we can right now, unless game developers decide to make all of their characters look creepy when that isn't the intention, so it's a good time to start improving gameplay again. Games aren't difficult anymore. There needs to be depth and thought to games again, not just running around with a rifle monotonously shooting things.