Can Graphics get much better?

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janjotat

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Jan 22, 2012
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Anthraxus said:
janjotat said:
Anthraxus said:
janjotat said:
I would rather they spend more time making a game more fun rather than looking pretty.
This. How about improving and expanding on gameplay, complexity/depth, more content ?

Better graphics are cool, but def not at the cost of hampering more important things.
It takes a lot of time and a lot of money to create good graphics. That is why indie studios generialy don't have very good graphics. You need to be AAA and have lots of money to do so. The better the graphics the more money unnecessary. I was saying devs should focus their attention more upon game play, complexity/depth, more content i.e. making it more fun.
I know, and I agreed with you. That's why I started with ...This.

The..How about part... wasn't directed at you.
And for that I am truly sorry.
 

XMark

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Jan 25, 2010
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One thing I've found is that the pre-rendered CGI cutscenes of one generation look about the same as the real-time graphics of the next generation. So I'm looking forward to games looking like the Diablo 3 intro sequence :)
 

Rad Party God

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Feb 23, 2010
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They definitely can get better (see current PC gaming), but I wheep at the thought of how much does a machine capable of such visuals is going to cost, without mentioning the cost of the games themselves.
 

Luca72

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A recent return to Morrowind reminded me that graphical fidelity ain't got shit on a creative level designer. At the moment, graphics in AAA titles aren't that far off from photorealism when still, but as soon as things are moving they look like video game graphics again. That Halo 4 video has really shocking detail, but it doesn't draw me in any more than anything from Halo 1 because as soon as that woman starts talking she looks like an emotionless action figure. A highly detailed one, but still not a real person.



ScrabbitRabbit said:
We might not necessarily see a huge spike in budget sizes. Think about it; extra processing power means that certain work arounds no longer need to be implemented. For example, rather than having baked-in shadows that take a long time to create, just have them rendered dynamically in the game world. Unreal Engine 4 is explicitly being designed to make it quicker and easier to build complex and great looking games.
This is what I'm hoping for. Rather than having to devote fifty artists to tasks that don't make the game any more enjoyable, it would be great if a lot of that can be handled by the engine alone. Physics simulations are much simpler to implement (and more resource friendly) than they were just a few years ago, and a big draw of the Unreal Engine 4 is it's real-time lighting and particle effects.

I'm personally holding out for realistic liquid physics, like in those Nvidia demos a few years back. Indie devs should have a field day with that.
 

thesilentman

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Jun 14, 2012
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Yes, the technology will, but no as most game designers these days can be replaced with chimps nowadays that will go a better job than them at game design.

Luca72 said:
A recent return to Morrowind reminded me that graphical fidelity ain't got shit on a creative level designer. At the moment, graphics in AAA titles aren't that far off from photorealism when still, but as soon as things are moving they look like video game graphics again. That Halo 4 video has really shocking detail, but it doesn't draw me in any more than anything from Halo 1 because as soon as that woman starts talking she looks like an emotionless action figure. A highly detailed one, but still not a real person.

ScrabbitRabbit said:
We might not necessarily see a huge spike in budget sizes. Think about it; extra processing power means that certain work arounds no longer need to be implemented. For example, rather than having baked-in shadows that take a long time to create, just have them rendered dynamically in the game world. Unreal Engine 4 is explicitly being designed to make it quicker and easier to build complex and great looking games.
This is what I'm hoping for. Rather than having to devote fifty artists to tasks that don't make the game any more enjoyable, it would be great if a lot of that can be handled by the engine alone. Physics simulations are much simpler to implement (and more resource friendly) than they were just a few years ago, and a big draw of the Unreal Engine 4 is it's real-time lighting and particle effects.

I'm personally holding out for realistic liquid physics, like in those Nvidia demos a few years back. Indie devs should have a field day with that.
Listen to this guy. He has the vision of progress needed for the video games industry at this time.
 

Nomanslander

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ResonanceSD said:
introducing the Unity 4 Engine.


Implementation of this will cut down on game budgets whilst ensuring a better visual experience.

Silver Bullet? Maybe.
Even though Unity is an up-and-coming good engine, I wouldn't say it's still lagging behind Unreal or Frostbite.

But then again, at least scripting is easy in Java, Unreal scripting sucks. :p
 

Ed130 The Vanguard

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Sep 10, 2008
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Considering the way Crytek is complaining that 'Consoles are a "Massive Barrier" for Crysis 3 Development' I'm guess there is still a way to go before we hit the graphic ceiling.
 

Eddie the head

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MeChaNiZ3D said:
Are they as good as real life?

No?

Still room for improvement then.
Is that am Improvement though? Watching this video.



The guy makes some good points that photorealism is at best a pipe dream and at worse hampering artistic expression.
 

MeChaNiZ3D

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Eddie the head said:
MeChaNiZ3D said:
Are they as good as real life?

No?

Still room for improvement then.
Is that am Improvement though? Watching this video.



The guy makes some good points that photorealism is at best a pipe dream and at worse hampering artistic expression.
Oh I agree. I wasn't commenting on the merits of photorealism, just saying that if we really had a lot of time and money to waste, which it seems some people do, graphics can get better. But then again, I wonder if maybe 50 years in the future, current-gen graphics will look like Deus Ex looks to us. I don't think so, but seeing as that's all some game series have going for them, they'll try to get there anyway.

What would be better would be acheiving current-gen grpahics faster and cheaper.
 

Electrogecko

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How about we take all the money that would be used for improving graphics (as well as some of the current expense) and move it to something that actually matters? How about instead of making people and things look real, we make them try to sound and act real?

All these games that are supposed to be the ones doing it the best (Skyrim, Mass Effect) still have completely binary (as in simple, don't get technical on me) conversations and robotic movement. Why not make characters use pronouns and adjectives like a normal person when asked a simple question?

How about we make the world more dynamic? How about we make those trees sway with the wind and lose leaves to the earth? How about we litter the world with the proper amount of rocks and pebbles and make it so we don't need to press the jump button to get over a tree stump?

I'm so sick of hearing about graphics. It makes me sick to me stomach. Halo 4 has some of the best graphics I've ever seen on my shitty standard definition TV, but the reason I think it looks good is because it has more color than all the mainstream FPS' of the last 2 years combined.
 

EvilMaggot

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maconlon439 said:
I've read a lot of discussions of what the next-generation of gaming will be like, and I wonder if we really can improve on gamings graphical capabilities. I've seen "what the current consoles" have to offer, and I don't know how much graphics can get much better from here.
have you seen what PC's can deliver ? Seen the UT4 tech video? the old UT3 tech video?(we still havent gotten to THAT yet because of limitations of consoles and hardware..)

Unreal Engine 3 Tech Demo.. what can be achieved on the CURRENT unreal 3 engine.. used in Batman Arkham Asylum and many other games... but there's limit on hardware(specially consoles how it looks atm)

Unreal Engine 4 Tech demo.. The scale and how many things at once this shows off.. the tiny little details.. again.. limits on hardware..on the current consoles and most likely the next ones aswell

and yes.. im a PC lover.. im not here to start a flamewar.. but any reasonable person knows for a FACT that the best graphic's is delivered on a PC..

OT:
Hell yeah they can! though before we improve any further on graphic's.. i want games with better gameplay, story, sounds, acting and so on.. i think Dishonored is one of the best games to come out this year and its not stunning at all visually, but the gameplay is just spot on (atleast for me it is ^^) and cant wait to get my hands on Far Cry 3, the gameplay looks AMAZING and fun! also.. not visually stunning :p (got a friend at gamestop.. playing through it as we speak.. so far 25+ hours on the first playthough.. not achieved 100% yet.. not even close..)
 

bemusement

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Sleeping Dogs with HD textures is pretty much the only game at the moment (imo) that has some next gen detail on display (The characters more than the environment).
 

Eclectic Dreck

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Technologically, certainly and people who wonder if it is necessary miss an ultimate point. Having a game and hardware that can render several orders of magnitude more polygons for example doesn't just let us get away from having objects with obvious straight edges that we know are not actually straight edges. Additional detail provides improvements to a whole host of modern maladies such as animation irregularities (not bad animations but rather inherent problems of linear geometric transformation - the smaller the composite polygons the less any particular polygon needs to skew to complete a given transformation) to using precious memory space to store various texture maps designed to simulate surface texture.

Beyond the obvious stuff like that, it also allows games to be placed in more complex settings. Half-Life wouldn't have been half-life were it hamstrung by the spartan brush limit of predecessors as it simply wouldn't have been possible to construct a world that resembled a place people might work when the game starts to unravel after a few thousand brushes (A brush was Quake's word for an individual polygon of world geometry. For example, a simple doorway required three brushes and all that gets you is a hole in a wall).

What improvements in graphical technology offer is more options to developers and designers allowing for the possibility to more completely express a particular creative vision. As always, the mileage of any particular vision will vary.
 

Fishyash

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Dec 27, 2010
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It will never end until we achieve lifelike graphics.

Will we ever reach it? Maybe, likely not. But it shouldn't stop us from trying.
 

Zack Alklazaris

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Oct 6, 2011
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Here is a completely rendered photo realistic version of a Korean actress by the name of Song Hye Kyo.


It is not a picture it is computer generated. When computers can render this in an animated form in real time, with a world in equal quality I will say computer have pushed graphics as far as they can go. till then no.


Heres another one.