Everything I play lately even non mmo's have design borrowed from World of Warcraft! The color coded loot and the little exclamation point above quest givers is making me ill.
How many years will it take to get past the outdated design of WOW?
1. Let's drop lame quests that ask me to kill 20 boars. Fun quest lines can be done without having to grind every area. How about dropping quests for some other goals? Need gear go find it.
2. with RPGS we have levels that show how long we've been playing in comparison to new players, way bored with levels. How do I compare myself to other gamers? how about by skill instead, choices of gear and how well you can play mean more to me than a level number of how many hours you spent in game. Tired of out leveling the area? How about the gear you have determines where you can go.
3. Static instances that never change. Wouldn't it be fun to have the difficulty of instances change so sometimes it is really tough? The loot could scale to the difficulty and sometimes you would have to make a tough decision and decide you just don't have the right gear or the right skills to make it. This should always give a reason to go in and test your mettle. Random mobs and random pathing would be fantastic as well.
4. Server wide goals and events. Let's say after 2 weeks of play some huge mob tries to destroy a town that everybody is familiar with. PC's can repel the attack if they can get organized enough fast enough. Make the community of the server actually feel like they change the outcome of the game rather than get to endgame and get bored.
Does anybody else think the MMO genre is stale and it's true potential is not realized?
How many years will it take to get past the outdated design of WOW?
1. Let's drop lame quests that ask me to kill 20 boars. Fun quest lines can be done without having to grind every area. How about dropping quests for some other goals? Need gear go find it.
2. with RPGS we have levels that show how long we've been playing in comparison to new players, way bored with levels. How do I compare myself to other gamers? how about by skill instead, choices of gear and how well you can play mean more to me than a level number of how many hours you spent in game. Tired of out leveling the area? How about the gear you have determines where you can go.
3. Static instances that never change. Wouldn't it be fun to have the difficulty of instances change so sometimes it is really tough? The loot could scale to the difficulty and sometimes you would have to make a tough decision and decide you just don't have the right gear or the right skills to make it. This should always give a reason to go in and test your mettle. Random mobs and random pathing would be fantastic as well.
4. Server wide goals and events. Let's say after 2 weeks of play some huge mob tries to destroy a town that everybody is familiar with. PC's can repel the attack if they can get organized enough fast enough. Make the community of the server actually feel like they change the outcome of the game rather than get to endgame and get bored.
Does anybody else think the MMO genre is stale and it's true potential is not realized?