For me, it's really simple. Balance.
I played the demo for one of the Battlestations Pacific and I noticed a really bad contradiction. I was flying a dive bomber and, unlike a lot of games, you had to actually "dive" to use the bomb properly. "OK" I thought, "this will take some getting used to but I can dig it." On the next part of the mission I had to use some missiles to blow up a little wooden shack. And guess what, it took 6 fucking rockets to blow up one dinky wooden shack. It made no sense. One minute I'm realistically dive bombing an island, the next minute I'm trying to blow up a structure made of magical, indestructible wood.
I don't mind realism as long as it's consistent and makes sense, and the same goes for a lack of realism.
I played the demo for one of the Battlestations Pacific and I noticed a really bad contradiction. I was flying a dive bomber and, unlike a lot of games, you had to actually "dive" to use the bomb properly. "OK" I thought, "this will take some getting used to but I can dig it." On the next part of the mission I had to use some missiles to blow up a little wooden shack. And guess what, it took 6 fucking rockets to blow up one dinky wooden shack. It made no sense. One minute I'm realistically dive bombing an island, the next minute I'm trying to blow up a structure made of magical, indestructible wood.
I don't mind realism as long as it's consistent and makes sense, and the same goes for a lack of realism.