Zachary Amaranth said:
You mean those temporary price reductions which usually aren't significantly better than Amazon's sales but get people to become first time users, the hardest thing for an online service?
How's that altruistic?
its kind of hard to argue they are temporary when theres one sale at every second on steam
im not saying its all altruistic (altough to a certain extent they seem to be sometimes), Valve is a business, im not saying they arent, but its a business that still cares for their customers, because making money and customer satisfaction are not mutually exclusive
they could always go origin style and barely have any sales
oh, and i believe it was valve the first one to start the trend of having deep discounts for digital games, so your point of amazing is kind of moot since they opened the gates
Zachary Amaranth said:
more like a bit true
steam has big picture mode, trading, community hubs, workshop, community market, in-home streaming and family sharing
and these are features i personally saw being implemented in my 3 years with the service, thats more than 2 new features per year, and they are game changing stuff, trading and market alone for instance, have allowd me to get a metric ton of games
Zachary Amaranth said:
And any of this makes up for lack of quality control...How?
and whos talking about quality control? so just because steam is lacking in quality control (after for the longest time being accused of making it hard for indies to get into the store) does that mean valve cant have a good relationship with its fanbase?
is like you literally found absolutely nothing bad to talk about Valve relationship with its fanbase and just changed the topic
Zachary Amaranth said:
You personally liking them and them having a monopoly doesn't mean they care about their users. That's absurd.
heres the funny thing, if Valve has a monopoly, it was founded almost exclusively on a quality service
valve doesnt force any developer to use steamworks, in fact many games on steam are DRM-free
valve has gone on record saying they encourage developers to reléase their games on as many platforms as possible
many, many games that are avaliable on steam are also avaliable in other digital distribution platforms, such as uPlay, Origin and GoG
customers have options, developers have options, but they keep going back to steam because they like it
Zachary Amaranth said:
Oddly enough, people did jump into origin and uPlay. You can't complain about exclusive games, either, since that was a "note" they took from Valve.
and yet none of those services have as many players as steam
valve has said before that they arent completely sure it was the best move to forcé people to use steam to play HL2, to keep arguing over that 10 years later is ridiculous, whats true is that nowadays Valve games use steam because they need it, valve games now use stuff like VAC, workshop, trading, etc, those features need steam to work
Zachary Amaranth said:
If so, you'd think you'd be able to provide a solid case for it, bro. But you didn't. Your argument comes down to "I like it/it's popular" and....Not much else.
Sorry, bro.
ok bro ill make it easy for ya
if people dont like steam, if steam offers a subpar service to its customers, why games that are released on both gog and steam, always sell more on steam?
i mean they have the chance to play the game completely free of DRM, instead of using the Evil? DRM platform Steam
could it be? do these people enjoy steam features like archivements, trading cards, workshop and more? who knows
now let me make myself perfectly clear, i dont think our lord and saviour Gaben is a saint (unless the vatican finally responds to all my e-mails) or that steam is perfect, there are problems, like you said, no reliable refunds and steam is starting to need some serious curation
but to imply they are anti-customer? thats ridiculous have you looked around at the rest of the industry?