GiantRaven said:
I think it's dwelling on me because it was right in my first hour of the game. That isn't really the time to be throwing insta-kill baddies around. It should be when you're eased into the mechanics of the game and how everything works.
Funnily enough the game is teaching you the most important mechanic of all. That the game is going to punish you for not planning ahead and saving. What many people love about the Baldurs Gate series and old rpgs in general is that the game is about presenting you with a problem that you need to solve to progress. Think of it like a puzzle game where failure ends in death and complete game over. To break down that first fight for you:
Your meeting an enemy spellcaster for the first time and that means you need to put your learning cap on.
First the mage casts a spell that makes copies of himself (Mirror Image).
The mage then shoots out magic red orbs that hit and do loads of damage (Magic Missile).
You also notice that guards will attack the mage if you get too close.
This is the raw information dump we get. So lets get to puzzle solving now.
So lets take stock. You have two party members:
-Imeon with stealth, short bow skills and a wand of magic missile.
-Your fighter (i think you said): really strong attack, hopefully some armour and a weapon hes proficient in
-The nearby guards.
These are the tools available so lets work out solving the problem.
So you might notice that hitting the mage causes on of his copies to disappear which means that if those copies so that should send off alarm bells indicating that if he gets this spell off killing him becomes far bigger of a problem.
So we need to interrupt his spell before he gets that mirror image off. So lets figure out the best way to do that. Now hitting a mage while casting a spell means it can interrupt and potentially cancel the spell (this is the one aspect of the puzzle you might not know but most rpgs follow a similiar mechanic). So lets look at our tools.
We have 2 characters to attack with and a patrolling set of guards. So if we attack at the same time as the guards are patrolling near us (or we kite back towards them) we can add more attacks to the fight. However that first spell is a quick cast. So what do we have that can instantly cause a hit and damage him.
Aha! Imeons wand of magic missile! The second we see the mage casting. Slam that spacebar and pause the game. Then use the wand of magic missile on him and interrupt the spell. Between you and the guards he should be cut down before he has time to cast another spell! (using another shot from the wand if you need to).
Thats what fights are about in BG, atleast the boss fights. I think that first fight with the few tools you have and the few tools the enemy has is a great way of teaching this method of self evaluation.