Hamish Durie said:
Ok Ok please put down your pitchforks and torches.
So i just got the orange box of steam and then after it downloaded I finish portal and go to play some half life.....and Im not that impressed, ok ok it has a decent story but it was just really really dull for me and I'm trying to understand why Half-life was/is such a great game.
my main idea as to why I didn'y like it is because it was a *you had to be there* thing
I love Valve's single-player games because they tell a story in a way that only a video game can, rather than aping another storytelling medium. So many video games rely on cut-scenes or text to deliver their stories. Some video game stories are so dependent on non-interactive cut-scenes or text that they could be movies or books instead and the story could be just as good, maybe even better. To me, the best video game storytelling is done in a way that only video games can do.
Valve leaves the story out in the open via things like the Dr. Breen speeches on the big screens of Half-Life 2's City 17, or the Rat Dens of Portal where the infamous "the cake is a lie" is discovered. Then, the receiving of that story is on the player. Through interactive observation and participation, the player discovers the story on his own, rather than having it spoon-fed to him all the time. If you blaze through the gameplay, there's a lot of interesting story-related things you'll miss, like the newspaper clippings in the first resistance hideout that talk about the fall of Earth to the Combine.
Also, creating blank characters like Gordan Freeman and Chell allows for a greater sense of immersion into the game. As I was playing Half-Life, I felt that I WAS Gordan Freeman, that this was my story and I was the one driving it. Compare that to say, Red Dead Redemption. That was John Marston's story. Yes, I was controlling him and I was definitely empathizing with his plight, but it was his story, not mine.
I know that I sound like a Valve fanboy, but really, I just love games that tell a story in that interactive way that is exclusive to video games, rather than the usual method (gameplay, gameplay, pause-for-a-non-interactive-mini-movie, then back to gameplay) to get the story across. I also love games that immerse me into the playable character, where I feel like the character is me, rather than someone separate from me. The Half-Life and Portal games just happen to be two examples of games that have these qualities. Other examples: Bioshock, Metroid Prime, Call of Duty 4: Modern Warfare, and Shadow of the Colossus.
Don't get me wrong, I can enjoy a game that has a distinct character and uses the gameplay-movie-gameplay way of storytelling. Red Dead Redemption and the Assassin's Creed games are some of my all-time favorites. However, games like Half-Life that focus on storytelling based on the interactivity/observation/participation/immersion model, are, in my opinion, the best that the genre has to offer.