Can someone explain something to me about Ass Creed Unity

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Erttheking

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Oct 5, 2011
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Why the fuck is the cover of the game Arno and his three clones? Is the game saying that there are, for a fact, three different Arnos? Is Arno a quadruplet? And are all the other quadruplet's named Arno because after the fourth one came out his mom stopped giving a shit about being creative with names? I mean, isn't the point of showing characters on the cover to show off who they are a bit? So why show four of them? In my experience co-op modes where you just get another of the main character is a pretty low effort co-op mode, usually all the co-op characters disappear when story happens because they're not important and usually NPCs regard them as not being there, so I guess they all think guards are just miraculously sprouting stab wounds, but why the bleeding hell would you design a co-op mode that's low effort and then decide to make it the main selling point? Plenty of other games have co-op mode and don't duplicate their main character to clog up the cover of their games. There weren't two Master Chiefs on the cover of Halo Combat Evolved, and neither did any of the other Halo games, in fact just about all games that I can think of that have co-op for a focus either had the focus be on a large group of people (The Snow Pirates from Lost Planet 2) be actual vat grown clones (Crackdown 2) or had more than one playable character (F3AR, Dead Space 3).

It just makes no sense.

(Thought I'd rant about something that wouldn't spark off too many flame wars for a change)
 

Aerosteam

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Sep 22, 2011
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Marketing. The masses will look at the cover and go "There's co-op now?!" and buy it because of that.
 

Bob_McMillan

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Oh, I thought they were different people.

Meh, AC Unity was supposed to be top on my list last year, thank God I waited to see how it turned out.
 

L. Declis

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I thought the Co-Op Arnos were meant to effectively just be other Assassin's that Arno took with him; it did never make sense that every single mission had to go it alone, other than the occasional Deep Strike Assassin kill from nowhere.
 

Gethsemani_v1legacy

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I kind of like it, the Co-Op feature was the most inspired addition to Unity (and it was rather amusing most of the time, even when it descended into crazy random chaos with everyone just running off and doing their own thing) and probably the most heavily marketed, right after the improved game engine. Putting a group of assassins on the cover of a game called Unity makes perfect sense, as it supposedly symbolizes both the idea of the Assassins working together in unity (PUN!) and as a shout out to the Co-Op mode.

I've seen way worse covers than Unity anyway.
 

Neurotic Void Melody

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Are they all Arno? Hmm, Never looked long enough at the cover for identification. I think, as mentioned above, it is to show multiple variations of Arno in co-op. I dress mine in flamboyant green with a shiny staff and pretend he's a aged, jaded Robin Hood who just loses his morals and lives out the rest of his life killing for cash and manipulating the tides of politics. It isn't impossible to throw in a multiple personality disorder to the mix, if that helps?
 

Callate

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...Because achieving "unity" with one person doesn't seem terribly significant?

More seriously, though I haven't played AC:U, nothing I read from the various articles about it suggested the co-op was "low-effort"; what I heard was that a lot of work went into making the cooperative missions, and their seamless integration into the main game, a major feature. It may be that it was an ill-considered feature (I've heard plenty of people comment along the lines that trying to play a stealth game with random idiots from the Internet tagging along is about as useful as trying to wash skyscraper windows with a mill stone tied around your neck), but it was intended to be both important and selling.
 

MirenBainesUSMC

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The Co-Op mission idea is cool...when you actually have people whom want to cooperate in a team effort besides going off and being useless.

I find all of this Co-op mission attempts to be for the most part, attempts at fusing the game community into working with each other even though, unless you are able to play with friends or acquaintances that want to, is just a huge mess up. Especially when you have some guy or gal that basically topped his or her stats and now their just f--'n around, being a troll for the rest of the players.
 

ThePurpleStuff

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It's Ubisoft being lazy douches, same with Fable 2 and 3, their co-op felt shoe horned in just to have it, the 2nd player never acknowledged, just total half assed. The whole 'same model of the main character' thing, in this day and age is also lazy, I agree, it could have been four totally different characters and their stories and pasts linked together in an interesting and intriguing way. But no, that takes effort and thinking. Sure it may make co-op essential to play, but if its your main selling point is that too hard to do?

Least in four swords adventures, yeah it was 4 links but co-op was a complete option, an expensive option yet fun.
 

DementedSheep

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Presumably to show off the Co-op which was the new feature they were pushing. It's not the main selling point but everyone is already familiar with main selling point from previous games in the series.
I haven't played Unity but you do have story segments in the co-op, don't you? So to you the other players aren't Arno, they are other (sorta similar looking) assassins helping you out. To the other players the same is true of you. It means they don't have to make the plot work for multiple characters...so yeah it's a bit lazy.