OhJohnNo said:
boholikeu said:
OhJohnNo said:
I've never seen anybody provide a proper reason why they like Half-Life 2 that isn't "It's DEEP/it's the THINKING MAN'S FPS/ It's made by VALVE".
Why isn't "it's the THINKING MAN'S FPS" argument a proper reason? It
is a thinking man's FPS:
-The HL series tells much of its story through exploration, implication, and the environment rather than simple cut scenes. That's pretty much the video game equivalent of "show, don't tell".
-The story has ongoing themes and metaphors, most of which are reflected through gameplay/level design.
Thank you, for actually EXPLAINING the viewpoint "it's a thinking man's FPS". You see, the reason that I wasn't satisfied with it was because nobody ever explained what they meant (beyond "yo, thar be physics puzzles", which DID encourage thought but weren't enough on their own to classify it as a thinker's FPS IMO).
You do make good points, as well. I didn't notice the themes and metaphors. I'm going to have to look out for those next time I get the chance to play it.
Throughout the game you can find things like graffiti, newspapers, and other subtle clues that you can piece together to get an idea about the story behind Half-Life. It's a game the doesn't require you to explore to at least enjoy as a decent FPS, but to really get the most out of the experience, you need to explore. Go down deviated paths, you might find a small tidbit of information that adds to the puzzle.
Here's a cool trick.
If you do end up playing it through again, pay close attention to small details. Pieces of paper lying on the ground, try to read the text. Once you do, write it down somewhere, keep note of it. After you've beaten the game, take all those notes and look at them, try to fit them into the story that is presented to you in the game. You may not get the whole puzzle (there's always room for speculation) but you get tantalizing pieces and little tidbits that leave you wanting for more.