omg thank you for helping me with my tital, lol i have a much better understanding of that aspect now. what i was refering to was all art not just modern art. every form of art for exampule if you look at demon's souls you will see alot of simbolic art work in the aetbook you get with the black phantom edition, this loos alot like somthink Brian c Baker would creat, the image im refering to is tower of latria on page 32.Volkov said:There is no such thing as "art industry", so the question is completely meaningless. Can modern artistic styles influence video games? No, I don't believe so, I have seen absolutely no evidence of this happening. Largely this has to do with the fact that modern art is, to a large degree, somewhat abstract, versus video game artistic styles really cannot be.
omg you are so frging awsom, i love every thing you just said right here,dathwampeer said:The art. Is an industry don't you know.
Pedantry aside. I think what you're saying is can games as a medium, be influenced by modern artistic movements.
I have a more poignant question.
Why would you want it to be?
Art, in general, these days has hit a brick wall. Practically everything you can think of in a traditional sense has been done so many times by such fantastic talents. That the whole culture built around modern art is little more than bloated pretentia. People without a cause or a raison d'etrea. Trying to justify what is essentially pointless musings in a vein attempt to re-tap into the halcyon days. When art really mattered. When cultural revolutions were fixed on the apex of what artists chose to express.
Now, in general. It's little more than abstraction for the sake of abstraction.
It's kind of lost all meaning and I'd argue it's certainly lost it's power.
That is, if we're talking about art from a purely traditional sense. Galleries ect.
Music and film is stronger than ever.
Gaming itself is an artform. Just not the type people generally associate with when someone says art.
you are so legendary in my eye's, i really like your opinions and it has helped me out alot more then you would thinkdathwampeer said:I'm gonna go ahead and call bullshit on that right there.Digi7 said:I God damn hope it can.
The amount (or lack thereof) of aesthetic taste and artistic talent in the games industry is woeful...
What you dislike is the general style that is the flavor of the month currently.
That isn't decided by the artists who work on the products. It's dictated by people in board rooms with flow-charts, showing what's working and what isn't.
There are some fantastic talents working in the industry. The only inhibitor is that the artistically vibrant and individual games that the developers let the artists run rampant on tend to flop quite dramatically.
The lack of stylistic taste in the industry is the consumers fault. Not the artists.
While I tend to agree with this, there is also a lack of originality in the concept art industry. I spend a lot of time on ConceptArt.org and I see the kind of talents working in the industry every day. Some of them create rich, vibrant and truly original works. Others are given the world over in terms of what they can do and come up with the dullest, least original shit you can think of. Fantastically rendered, but still dull and unoriginal. Unfortunately rendering is what it's about for many concept artists, and the cliches are all they think to do, since it helps their portfolio most.dathwampeer said:That isn't decided by the artists who work on the products. It's dictated by people in board rooms with flow-charts, showing what's working and what isn't.
There are some fantastic talents working in the industry. The only inhibitor is that the artistically vibrant and individual games that the developers let the artists run rampant on tend to flop quite dramatically.
The lack of stylistic taste in the industry is the consumers fault. Not the artists.
i can agree with you on what you say with regards to art and games but what if some one was to get inspierd by a piece of art, like my self i have been inspierd by a perticuler painting called (The Great Day of His Wrath) when looking at this painting i myself could see this turning in to a game what with the other paintings John Martin has createdFightgarr said:Despite the fact that I am myself an artist, I'd rather they not affect each other all that much. As much as "games are art" games are art in the same sense that music is art. They are a separate industry from "art" or "visual art". The art world needs to get its head out of its ass a little. Now I'm someone who can truly appreciate a lot of the stuff people consider rubbish in the art world. I think that the resurgence of painting is fantastic, but it should remain a separate entity. Games should certainly embrace political messages beyond what that have been doing thus far, and I do think they need to take on larger issues, but do I think the two industries really need to directly affect one another? Not at all.
While I tend to agree with this, there is also a lack of originality in the concept art industry. I spend a lot of time on ConceptArt.org and I see the kind of talents working in the industry every day. Some of them create rich, vibrant and truly original works. Others are given the world over in terms of what they can do and come up with the dullest, least original shit you can think of. Fantastically rendered, but still dull and unoriginal. Unfortunately rendering is what it's about for many concept artists, and the cliches are all they think to do, since it helps their portfolio most.dathwampeer said:That isn't decided by the artists who work on the products. It's dictated by people in board rooms with flow-charts, showing what's working and what isn't.
There are some fantastic talents working in the industry. The only inhibitor is that the artistically vibrant and individual games that the developers let the artists run rampant on tend to flop quite dramatically.
The lack of stylistic taste in the industry is the consumers fault. Not the artists.
Well of course, inspiration is a given in any art form, but that is more of an indirect effect. I'm not saying inspiration shouldn't occur, but actually translating those artworks directly into games doesn't exactly work so well. I mean, it certainly didn't work with, say, Dante's Inferno by my account.Tribuner said:i can agree with you on what you say with regards to art and games but what if some one was to get inspierd by a piece of art, like my self i have been inspierd by a perticuler painting called (The Great Day of His Wrath) when looking at this painting i myself could see this turning in to a game what with the other paintings John Martin has created