Can the games industry be influenced by the art industry?

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xHipaboo420x

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Consider at least three can of worms opened by your choice of wording.

The shortest answer is the old reliable "hurr art=subjectivity" but goddamn it sums up EVERYTHING anyone will say ITT.

Plus everyone who knows anything about what art genuinely is and isn't will know that art is not what anyone else says it is or isn't. Or perhaps they won't. That's the fun! Have a nice thread.
 

Defense

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I hope modern art doesn't influence video games. You wanna know why?

This shit sold for $140 million.

I don't mind abstract art normally , but this painting is just random fucking scribbles. I could adopt an Indonesian child and he could draw better than that.
 

Tribuner

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Fightgarr said:
Tribuner said:
i can agree with you on what you say with regards to art and games but what if some one was to get inspierd by a piece of art, like my self i have been inspierd by a perticuler painting called (The Great Day of His Wrath) when looking at this painting i myself could see this turning in to a game what with the other paintings John Martin has created
Well of course, inspiration is a given in any art form, but that is more of an indirect effect. I'm not saying inspiration shouldn't occur, but actually translating those artworks directly into games doesn't exactly work so well. I mean, it certainly didn't work with, say, Dante's Inferno by my account.
yh i guess your right and Dante's Inferno really did fail lol
 

TerranReaper

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Games can and cannot be art at the same time. Does that make games that are art better than games that are not or vice versa? No, not at all.
 

SonicKoala

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Sep 8, 2009
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Maybe this is just me, but I'd rather see the games industry influenced by the idea industry - I mean, don't get me wrong, the influence of the fun industry is still very apparent in many of today's titles, but their does seem to be a lack of fresh, original ideas. Hmm, perhaps it'd be better to consult the originality industry for this particular conundrum?
 

Tribuner

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SonicKoala said:
Maybe this is just me, but I'd rather see the games industry influenced by the idea industry - I mean, don't get me wrong, the influence of the fun industry is still very apparent in many of today's titles, but their does seem to be a lack of fresh, original ideas. Hmm, perhaps it'd be better to consult the originality industry for this particular conundrum?
wasent LBP origanal in your eyes
 

Tribuner

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Island said:
Defense said:
I hope modern art doesn't influence video games. You wanna know why?

This shit sold for $140 million.

I don't mind abstract art normally , but this painting is just random fucking scribbles. I could adopt an Indonesian child and he could draw better than that.
i don't think you understand what the painting is about, maybe if you read about Pollock or Rothko or any of the other better abstract and minimalist artists you would appreciate it more.
well said, i mainly tack sections of things like this and expand it to A1 size to see what i come up with
 

Savagezion

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Chefodeath said:
OP gets an F for the lack of clarity provided by the conflict between his title and the contents of his post.

In attempt to answer; Games aren't art. Games are by definition games, (1)strictly controlled environments with purpose. (2)Simply the player's awareness disqualifys game qua game as being an art form. They do however have artistic elements, music, visual design, story etc, and these can be influenced by whatever trends are going around.
By your first definition (1) of games not being allowed to be art, Michaelangelo's painting of the Sistine Chapel is not allowed to be art. Nor are movies/plays as they also utilize "controlled environments with purpose". They are called "stages". (2) Rules out all forms of art through audience awareness. If you mean the audiences ability to interact with the medium than this is really no different than turning a page. (It takes mechanics to read a book) Thus, literature cannot be art. In your final statement, you explain perfectly why games can be and are an artform as that is what an artform is.

As for the main topic, it always has had an effect on the games industry.
 

Volkov

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Tribuner said:
Volkov said:
There is no such thing as "art industry", so the question is completely meaningless. Can modern artistic styles influence video games? No, I don't believe so, I have seen absolutely no evidence of this happening. Largely this has to do with the fact that modern art is, to a large degree, somewhat abstract, versus video game artistic styles really cannot be.
omg thank you for helping me with my tital, lol i have a much better understanding of that aspect now. what i was refering to was all art not just modern art. every form of art for exampule if you look at demon's souls you will see alot of simbolic art work in the aetbook you get with the black phantom edition, this loos alot like somthink Brian c Baker would creat, the image im refering to is tower of latria on page 32.
OK, if I am understanding you correctly, I think you are mixing up two different things.

1). Do video game artists (and here I really mean animators, 3d modelers, to a degree even programmers, composers and performers, etc.) draw on a variety of existing art styles from various other media, both current and from the past? Yes, of course they do, whether consciously or not. But that is not the same thing as "influence", at least the way I define the term.

Here is what "influence" means to me:
- A modern artistic work, in some other medium, is published.
- A video game artist encounters this work, and somehow reacts to it (whether by using it, agreeing with it, disagreeing with it, etc.) in the art of the video game that he/she is making. For instance, he saw an interesting way to portray emotion in a sculpture, and used a similar technique in the 3d models of the game he is making, maybe in an attempt to convey the same emotion.
- Now this, I would see as "influencing". In other words, a change/event in another medium directly results in a correlated change/event in a specific video game, or several of them.

So, this raises the question:

2). Do changes/events in other artistic media directly result in correlated changes/events in video games?

I believe the answer is an absolute "No, not at all." This is partly related to the fact that, again, MODERN changes and events in artistic media (primarily visual) are very abstract, and often contextual. And non-visual art, in video games (that is, music and writing, primarily) plays such a supporting role, that it's only really influenced by the mood of the game, and not by significant events in the corresponding artistic media.

So to summarize:
But, can video game artists be inspired by something they see in other media? Sure, of course they can. But that's not at all the same thing as influence.
 

PurplePlatypus

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Jul 8, 2010
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Yes they have and an effect on each other if only because they are a product of the same culture and are a part of the culture. And I?m not talking about gallery art you might scoff at, I?m talking about all the types of visual art including things like graphic design.
 

Tribuner

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Volkov said:
Tribuner said:
Volkov said:
There is no such thing as "art industry", so the question is completely meaningless. Can modern artistic styles influence video games? No, I don't believe so, I have seen absolutely no evidence of this happening. Largely this has to do with the fact that modern art is, to a large degree, somewhat abstract, versus video game artistic styles really cannot be.
omg thank you for helping me with my tital, lol i have a much better understanding of that aspect now. what i was refering to was all art not just modern art. every form of art for exampule if you look at demon's souls you will see alot of simbolic art work in the aetbook you get with the black phantom edition, this loos alot like somthink Brian c Baker would creat, the image im refering to is tower of latria on page 32.
OK, if I am understanding you correctly, I think you are mixing up two different things.

1). Do video game artists (and here I really mean animators, 3d modelers, to a degree even programmers, composers and performers, etc.) draw on a variety of existing art styles from various other media, both current and from the past? Yes, of course they do, whether consciously or not. But that is not the same thing as "influence", at least the way I define the term.

Here is what "influence" means to me:
- A modern artistic work, in some other medium, is published.
- A video game artist encounters this work, and somehow reacts to it (whether by using it, agreeing with it, disagreeing with it, etc.) in the art of the video game that he/she is making. For instance, he saw an interesting way to portray emotion in a sculpture, and used a similar technique in the 3d models of the game he is making, maybe in an attempt to convey the same emotion.
- Now this, I would see as "influencing". In other words, a change/event in another medium directly results in a correlated change/event in a specific video game, or several of them.

So, this raises the question:

2). Do changes/events in other artistic media directly result in correlated changes/events in video games?

I believe the answer is an absolute "No, not at all." This is partly related to the fact that, again, MODERN changes and events in artistic media (primarily visual) are very abstract, and often contextual. And non-visual art, in video games (that is, music and writing, primarily) plays such a supporting role, that it's only really influenced by the mood of the game, and not by significant events in the corresponding artistic media.

So to summarize:
But, can video game artists be inspired by something they see in other media? Sure, of course they can. But that's not at all the same thing as influence.
you have alot of intoresting points that i like, but yh i do agree with you.
 

SonicKoala

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Sep 8, 2009
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Tribuner said:
SonicKoala said:
Maybe this is just me, but I'd rather see the games industry influenced by the idea industry - I mean, don't get me wrong, the influence of the fun industry is still very apparent in many of today's titles, but their does seem to be a lack of fresh, original ideas. Hmm, perhaps it'd be better to consult the originality industry for this particular conundrum?
wasent LBP origanal in your eyes
Yes, LittleBigPlanet was original, at least with regards to certain aspects of the game. My post was actually just me trying to be funny, so....yeah, no need to take any of it seriously.
 

Grimsinger

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dathwampeer said:
Digi7 said:
I God damn hope it can.

The amount (or lack thereof) of aesthetic taste and artistic talent in the games industry is woeful...
I'm gonna go ahead and call bullshit on that right there.

What you dislike is the general style that is the flavor of the month currently.

That isn't decided by the artists who work on the products. It's dictated by people in board rooms with flow-charts, showing what's working and what isn't.

There are some fantastic talents working in the industry. The only inhibitor is that the artistically vibrant and individual games that the developers let the artists run rampant on tend to flop quite dramatically.

The lack of stylistic taste in the industry is the consumers fault. Not the artists.
I'll gladly vouch for this sentiment. I'm not exactly an artist who works in games, but I am studying to work in a consumer dictated art, that of comics.(Yes I am a comics major, or Sequential Arts, if your feeling fancy) Just the other day, one of my prof's explained why he taught us to draw the way you see in most comic books. "...because that's what people want, it sells books, and numbers is all the big wigs see, so learn to draw this way if you want a job, because it will not, and can not change until the consumer changes", or something to that effect. I for one hate drawing that way, but I'm working my ass off, because that's what the people want, and I like to eat.
 

Tribuner

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Mar 18, 2010
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SonicKoala said:
Tribuner said:
SonicKoala said:
Maybe this is just me, but I'd rather see the games industry influenced by the idea industry - I mean, don't get me wrong, the influence of the fun industry is still very apparent in many of today's titles, but their does seem to be a lack of fresh, original ideas. Hmm, perhaps it'd be better to consult the originality industry for this particular conundrum?
wasent LBP origanal in your eyes[/quot
Yes, LittleBigPlanet was original, at least with regards to certain aspects of the game. My post was actually just me trying to be funny, so....yeah, no need to take any of it seriously.
ok well i wasent being really serios ether just intorested in wether or not you thught it was. :)