After reading a comment from Mike Laidlaw today on BSN -
But Mike Laidlaw assumes that the world itself in Dragon Age is so interesting and unusual that you don't need one figure to guide you in that journey through it.
So here I ask you the question in the title of this thread, it's not just about Dragon Age, but about game worlds in general. Can the world of the game run on it's own?
And it got me thinking: almost every game has some central character around whom the whole games are built - Samus in Metroid, Master Chief in Halo, Shepard in Mass Effect, Guybrush Threepwood in Monkey Island, Boss in Saints Row, and the list goes on and on.Since I'm in a sharing mood, I will put this out there: our intention is that for each major release of Dragon Age, you will take up the mantle of a new character. This does not mean your old character may never appear in future games, but as far as the core protagonist goes, if there is a DA III, it will very likely be neither Hawke nor The Warden.
We want to keep the series about the time and place, rather than about any singular character. While I know not everyone prefers that approach, I believe it's perfectly valid, especially if certain plans of ours to shore up world consistency (import bugs really bother me!) come to fruition, which I believe they will.
And that's all I can say about that.
But Mike Laidlaw assumes that the world itself in Dragon Age is so interesting and unusual that you don't need one figure to guide you in that journey through it.
So here I ask you the question in the title of this thread, it's not just about Dragon Age, but about game worlds in general. Can the world of the game run on it's own?