Imagine if Nintendo didn't feel compelled to give us a new Mario/Metroid/Zelda/whatever game. Imagine if the game Legend of Zelda: Wind Waker had just been Wind Waker. Instead of Link and Zelda and Ganon and Hyrule, it had been something like Kyle and Jynx and Robespierre and Azure. Same gameplay, same art style, same(ish) story, just none of the "expected" Legend of Zelda trappings. I think that would have been just as good a game. Better, even, because it would've had all that fun stuff and yet been new as well.
Or imagine if Super Mario Sunshine hadn't been a Mario game at all. Instead of an Italian plumber with a robotic squirtgun on his back, the main character is a janitor droid created by a crazy scientist who secretly caused this tropical island resort to be coated in filth so he could have his new invention miraculously save the day. Same gameplay, same setting, same antics, just no plumber, no princess, no dragon. (It would be the scientist in the hot tub at the end of the game.)
You could go on and on like that with Nintendo's big name properties of recent console generations, essentially re-skinning them into brand new standalone IPs. They'd still be fun games with engaging stories (inasmuch as Nintendo stories are ever engaging). I guess the real question, then, is why this doesn't happen. Are we the problem? Are we really that scared, deep down, of things that are new and therefore childishly cling to what we recognize? Or is it Nintendo that's truly to blame, lazily clinging to the design and marketing shorthand that those established IPs allow for? If we're being honest, could we accept Nintendo saying, "Yeah, we're done with those guys. Here are all new guys!"
Or could we honestly not, and that's why it seems so unlikely it'll ever happen?
--Morology!
Or imagine if Super Mario Sunshine hadn't been a Mario game at all. Instead of an Italian plumber with a robotic squirtgun on his back, the main character is a janitor droid created by a crazy scientist who secretly caused this tropical island resort to be coated in filth so he could have his new invention miraculously save the day. Same gameplay, same setting, same antics, just no plumber, no princess, no dragon. (It would be the scientist in the hot tub at the end of the game.)
You could go on and on like that with Nintendo's big name properties of recent console generations, essentially re-skinning them into brand new standalone IPs. They'd still be fun games with engaging stories (inasmuch as Nintendo stories are ever engaging). I guess the real question, then, is why this doesn't happen. Are we the problem? Are we really that scared, deep down, of things that are new and therefore childishly cling to what we recognize? Or is it Nintendo that's truly to blame, lazily clinging to the design and marketing shorthand that those established IPs allow for? If we're being honest, could we accept Nintendo saying, "Yeah, we're done with those guys. Here are all new guys!"
Or could we honestly not, and that's why it seems so unlikely it'll ever happen?
--Morology!