Interesting. Because of the nature of statistics, the more games played, the more likely it is to reach that perfect percentage. But, it is just statistics, so you could play a thousand games of it and win everyone. In veteran, what is the use of pulling data from thousands of games played? No matter what you input, there is only three possible choices. I saw a comment earlier that says the easy way to beat the computer is to pick all one. That is true and fairly obvious. The more you pick it, statistically speaking, the more likely you are not to pick it the next round. Only, if you are deciding to pick the same thing every time, the computer is believing in the random statistical chance, and you are picking a single choice 100% of the time.
Also, the concept of random is fairly interesting when it comes to computers. When I was in the 8th grade, I took an advanced class that introduced us to fairly complex computer concepts. In the class, we built computers, learned basic, created a basic program that let us control a robot though it, stuff like that. I know basic isn't complicated, but this was also before a lot of modern languages which are even easier in many instances. I am 30 now, so you do the math as to when that was. I don't know if things have changed, but here is my story. With my teacher, I synchronized all the computers in the room to the exact same time. Then we used a simple randomize timer statement with a few other simple commands, and we made a tiny tiny little program. Basically, we hit space bar and it would spit out a random number. Here is the kicker, if we synchronized the button press, it would give us the exact same digit because as it turns out, the so called random number was determined in part by the time and when in that time the button was pressed. I was just wondering if anything has changed?