First post in this topic already mentioned what I was thinking.targren said:Do you mean a world in which EA never existed? Because that would honestly kind of suck.
>.> i dunno about Atlus pumping out a skate boarding game dood >.> they seem content with JRPGs, which is fine :3 they turn out great JRPGs.tippy2k2 said:I edited the post you're quoting (I do that a lot as I think of more things) after you posted this so I'll list them here:Lunar Templar said:please, the only 'risk' on the list was Mirror's Edge, every thing else was a far safer bet.tippy2k2 said:snipLunar Templar said:snip
even Dante's Inferno.
Spore was a big risk. This was one of the strangest games that have been released by EA with a big, expansive idea behind it (the multiple player-generated planets and user connectivity). Has there ever been a game like Spore before (or even a game like it after it was released)?
Skate was a risk (not a big risk but a risk none the less). A hardcore skating simulation that is only going to sell to niche audiences. This is the kind of game Atlus would pump out, not a big machine like EA.
Mirror's Edge was a HUGE risk. There really had not been a game like Mirror's Edge before this (or at least not a big game, maybe on the indie scene).
With just these three we can see some big risks but ANY time a company pumps out a new IP, they're taking a risk. EA seems to be one of the few companies consistently pumping out new IPs. I'm sure others are at the same rate but off the top of my head, EA is the only one that comes to mind.
Skate had totally different controls, physics and gameplay. It's not FIFA vs PES. It's Call of Duty vs ARMA. If it's worse or better then it's your own subjective opinion.Emiscary said:snip
fucking ninjasEmiscary said:
This is more or less the scene that runs through my head every time the topic of bloated game publishing conglomerates comes up.
And when it does, there's inevitably *somebody* who cries:
"What!? How on Earth would we get on without overstuffed companies trying to stereotype an entire generation of people into a neat little 'demographic' and sell them homogenized products!?"
(My bias is showing, but W.E.)
Point is, I don't see the need for these kind of companies anymore. At all. I could be missing something entirely- but there it is.
I was amazed back then on how could people find EA good. Activision sucked (and still does) but EA always sucked too. Thats the problem with most publishers, they dont care about the games, they only care about profits. They dont even invest on smaller projects, and if they do invest on one they dont support it enough causing the game to have lackluster sales and then they blame the developers and send them off to unemployement.Drop_D-Bombshell said:We had that a while ago with the MW2 crap, most were against Activision. Most people i believed liked EA then, but this Activision no longer does anything we've turned attention to EA. Still, Bobby Kotick is still hated here.Vault101 said:is it me
or are people more negativly biased against EA/Bioware than they are gainst Activision/Blizard..Im not seeing so many Diablo 3 hate threads
As for EA, we could do without them, but gaming today as we know it might be a whole lot different, either better or worse depending on how you see it.