Baron Tanks said:You're right to say that some of those aspects are hamfisted to you. But regardless of some gameplay mechanics (i.e. you can die in a lot and often hilarious ways), it does fit and is in a way the logical conclusion. John Marston as the living embodyment of the Old West fought till his last straw to preserve his way, but change waits for no one. And it can be seen how we, as a whole, can be ruthless (almost zealot-like) in the name of progress. Was it forced on you after all was done? Perhaps, but maybe despite what we all wanted and what Mr. Marston wanted, the story was NOT done until then. It was as much forced on him as it was on us, the player, so to say.GonzoGamer said:But they really beat you over the head with that theme don't they?Baron Tanks said:I'd argue that narratively speaking John's death was a lot more about the inevitability of escaping your past and the general theme of the death of the old ways in a changing landscape. And the effect was achieved at least to the extent that I generally had the idea we got him home clean, only for his past to come knocking on his door one last time.
I got that. In fact I think that everyone got that before getting halfway through the game. That coupled with the fact that I'd already seen the guy get shot, trampled, fall off a cliff, get mauled by a bear, and set on fire; it all just made his last stand seem pretentious, predictable, and as such, a little unnecessary. The federals couldn't do anything to that guy the world (or me for that matter) hadn't already done to him. I didn't really care about his death at that point.
Same thing with the guy at the end of LA Noir. Or GTA4; it's hard to feel for the character's loss when you have him driving top speed through pedestrians on the sidewalk. It's like hiding a delicious meatloaf... but inside a delicious chocolate ice cream cake. Sure you enjoyed the ice cream cake, but why would they ruin the meatloaf like that?
I didn't realize people got confused or pissed. At what, having to switch to a new protagonist? The only thing that pisses me off is that they (and R* isn't alone in this) seem to think the only way they can have an emotional impact is by killing someone off and that kind of makes things more predictable and sort of pointless when the medium of video games itself usually requires the protagonist to die a few times; even just in trial and error/even if the player is not a sadistic weirdo that throws his character off cliffs just to watch him ragdoll.Zachary Amaranth said:Considering how blatant they were and how many people were confused and/or pissed, I think treating us like adults is a bad idea if they want to sell games. I don't know, I'd like to be treated more like an adult. I just think that we're probably in the wrong hobby for that.GonzoGamer said:Well, that's what bothers me about it I think. If they want gaming to be taken seriously, like an art, they need to start treating us like adults because, let's face it, many of us are.
Really, I would just like to see them get more creative. I think the game story which had the most powerful climax to me was Soul Blazer. Maybe it was because I was a teenager with a lot of hormones at the time but I attribute it more to the sweet Wings of Desire type (okay complete rip off) love story. At the very end you give up everything, even your memories and ability to talk in order to get back to the woman you love. That game ending brought me to tears; it was beautiful...not so much visually of course, though it was pretty for its time, this was an old 16 bit game.
I liked everything else about RDR. It's one of the greatest games of this gen. So (to bring things back OT) if they don't want to treat us like adults, that's fine too as long as the gameplay is fun. But if that's the case we can't get all up in arms when some old guy says video games aren't an art...which is still stupid when you consider that any game is at it's most basic a collection of art assets the viewer/player arranges but whatever, you get my point. We shouldn't be pleased that they think we're idiots with the emotional depth of a teaspoon. Some might make it seem that way but I don't think most of us are really.