Capcom: Dead Rising Was Too Japanese
Capcom believes that its 2007 zombie survival extravaganza, Dead Rising [http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=39443], may have been 'too Japanese' for a western audience.
Despite clearly taking a lot of cues from western zombie movies, especially George A. Romero's Dawn of the Dead [http://www.amazon.com/Dawn-Dead-Unrated-Directors-Blu-ray/dp/B001CW7ZW6/ref=sr_1_1?ie=UTF8&s=dvd&qid=1278535580&sr=1-1], Capcom feels that Dead Rising was a little too Japanese.
"The first Dead Rising was built in a very Japanese style", said Capcom's Shinsaku Ohara. "We had some help from America, but basically it was all done in a Japan. We wanted to do it better for a Western audience this time."
"That's why we're working with Blue Castle now. They know what they like - and it's good to have them come up with ideas and it becomes a back and forth thing. Together, we've come up with crazier ideas than we did in the first game. What we didn't quite manage in Dead Rising 1 was that it still felt too Japanese. We're much closer to feeling like a Western game with this title."
Obviously I can't speak for anyone else, but part of Dead Rising's charm for me was how different it was from anything else, and I must admit to being a little worried that Dead Rising 2 [http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=74656] might lose some of that. We'll just have to wait and see when the game is released this fall.
Source: ScrawlFX [http://scrawlfx.com/2010/04/dead-rising-was-too-japanese-says-capcom]
Permalink

Capcom believes that its 2007 zombie survival extravaganza, Dead Rising [http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=39443], may have been 'too Japanese' for a western audience.
Despite clearly taking a lot of cues from western zombie movies, especially George A. Romero's Dawn of the Dead [http://www.amazon.com/Dawn-Dead-Unrated-Directors-Blu-ray/dp/B001CW7ZW6/ref=sr_1_1?ie=UTF8&s=dvd&qid=1278535580&sr=1-1], Capcom feels that Dead Rising was a little too Japanese.
"The first Dead Rising was built in a very Japanese style", said Capcom's Shinsaku Ohara. "We had some help from America, but basically it was all done in a Japan. We wanted to do it better for a Western audience this time."
"That's why we're working with Blue Castle now. They know what they like - and it's good to have them come up with ideas and it becomes a back and forth thing. Together, we've come up with crazier ideas than we did in the first game. What we didn't quite manage in Dead Rising 1 was that it still felt too Japanese. We're much closer to feeling like a Western game with this title."
Obviously I can't speak for anyone else, but part of Dead Rising's charm for me was how different it was from anything else, and I must admit to being a little worried that Dead Rising 2 [http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=74656] might lose some of that. We'll just have to wait and see when the game is released this fall.
Source: ScrawlFX [http://scrawlfx.com/2010/04/dead-rising-was-too-japanese-says-capcom]
Permalink