It's called Steam.Wickerton said:Publishers in the game industry probably take too much of the cut. It's the developers that need that hard earned cash. I can't wait until there is a better platform for cutting out the middle man.
It's called Steam.Wickerton said:Publishers in the game industry probably take too much of the cut. It's the developers that need that hard earned cash. I can't wait until there is a better platform for cutting out the middle man.
LOL... I was thinking the same thing, but Steam doesn't cover consoles yet, but that is still where the bigger pool of money lies. Plus, there are examples like Minecraft and many of the phone games. This is probably one of the big reasons the industry is starting to shift.FoolKiller said:It's called Steam.Wickerton said:Publishers in the game industry probably take too much of the cut. It's the developers that need that hard earned cash. I can't wait until there is a better platform for cutting out the middle man.
I never said that the locked save files on current console could not be deleted. I said that they are locked for various reasons. In the future though, if people accept this BS on 3DS cards, they may be locked even tighter so you can't delete them.FoolKiller said:FoolKiller said:It's okay though. At the end of the day it's only 3DS. I don't see this working on a console as the drive doesn't write to the disc. And it would never be accepted to creating save files on the hard drive that are permanent.Of course it can be erased. Just go into the system's memory management and delete it.Krion_Vark said:Mass Effect 2 complete game. Cannot be erased I believe. Also they could easily have a code that comes with the game which causes it to not be played without it. Shit thats what computers did didnt they.
As for the serial key era, it was a broken system that didn't really work and hurt the industry. And as long as you didn't want to play online, you could reuse the serial key infinitely.
Also, we are talking about console gaming and for right now they are different creatures.
Actually both of those are incorrect statements. First, the fact that it is 3DS does matter. The point is that the file stays on the cartridge. On the disc-based consoles, the save file is stored on the system's hard drive. It's one thing to say that the game can't be started from the beginning. It's quite another to tell the owner of a console that you have to permanently give up their hard drive space to a game. If that was the case, all the old 20 GB hard drives would have had all their space used up in the first couple of years and you would need to purchase a new hard drive to play more games. That just won't happen. It wouldn't make sense from the console manufacturer's point of view.Crono1973 said:What would and would not be accepted is based on what has already been accepted. If it's accepted on the 3DS, then it will be easier for people to accept it on other consoles. I can already hear the argument: "It doesn't matter where the save file is stored, they did it on the 3DS and it worked fine".
A new thing introduced this gen are locked save files, I think all 3 consoles have some games that have locked save files for whatever reason (online play, achievements). The lock can get tighter and once people accept it on the 3DS (and many will in the name of hating Gamestop and pirates), it will. Sure you can hack your console to unlock save files but most people don't because there are consequences.
I fear where the game industry is going.
As for the second part, the files are locked to the accounts, but not from deletion so it doesn't even figure into the argument. What you are talking about relates to swapping save files between accounts, which again is not the point of the discussion.
Firstly, look up "First Sale Doctrine", at least if you live in the states.harvz said:i think i like this, dont bite my head off yet.
used games are damaging the industry far more than piracy is and yet most of the blame is on piracy. i have many friends who have large game collections, if i go through them i will mostly find preowned or sale items with the odd exception for games on release day and no pirated games (what a shock for people who game with consoles).
see, the games store around here offers 12 months scratch protection on preowned and 3 months on new at the same price. with the discount of the used game minus the scratch protection, you can usually get at least 1 item of dlc. this is the problem for the industry and a solution to dlc for the consumer so...the industry needs tactics such as this and project $10 to make back even a portion of the lost profits if people bought the game new.
im not saying that abolishing used games would help the industry...actually i am, or at least have a small portion of the used sale profits make it back to the industry instead of all for gamestop/ebgames.
Agreed with your first point but it should be pretty clear why publishers don't sell used games. Would you buy the used game from them or the new one? They would be shooting themselves in the foot if they did that.CM156 said:Firstly, look up "First Sale Doctrine", at least if you live in the states.harvz said:i think i like this, dont bite my head off yet.
used games are damaging the industry far more than piracy is and yet most of the blame is on piracy. i have many friends who have large game collections, if i go through them i will mostly find preowned or sale items with the odd exception for games on release day and no pirated games (what a shock for people who game with consoles).
see, the games store around here offers 12 months scratch protection on preowned and 3 months on new at the same price. with the discount of the used game minus the scratch protection, you can usually get at least 1 item of dlc. this is the problem for the industry and a solution to dlc for the consumer so...the industry needs tactics such as this and project $10 to make back even a portion of the lost profits if people bought the game new.
im not saying that abolishing used games would help the industry...actually i am, or at least have a small portion of the used sale profits make it back to the industry instead of all for gamestop/ebgames.
Second: Devs and publishers CAN make money off of used sales. They could sell the games themselves! Think about it! Thats a way for them to make money twice on a game they sold once. However, they would rather ***** about GameStop then do this.
Because there would always be a limited supply of used games for sale. That, and some people like to buy new. If you buy a game for $25 and sell it for $55, considering that the game is already made, you still make moneyCrono1973 said:Agreed with your first point but it's should be pretty clear why publishers don't sell used games. Would you buy the used game from them or the new one? They would be shooting themselves in the foot if they did that.CM156 said:Firstly, look up "First Sale Doctrine", at least if you live in the states.harvz said:i think i like this, dont bite my head off yet.
used games are damaging the industry far more than piracy is and yet most of the blame is on piracy. i have many friends who have large game collections, if i go through them i will mostly find preowned or sale items with the odd exception for games on release day and no pirated games (what a shock for people who game with consoles).
see, the games store around here offers 12 months scratch protection on preowned and 3 months on new at the same price. with the discount of the used game minus the scratch protection, you can usually get at least 1 item of dlc. this is the problem for the industry and a solution to dlc for the consumer so...the industry needs tactics such as this and project $10 to make back even a portion of the lost profits if people bought the game new.
im not saying that abolishing used games would help the industry...actually i am, or at least have a small portion of the used sale profits make it back to the industry instead of all for gamestop/ebgames.
Second: Devs and publishers CAN make money off of used sales. They could sell the games themselves! Think about it! Thats a way for them to make money twice on a game they sold once. However, they would rather ***** about GameStop then do this.
What they need to do is understand that used sales are just a part of doing business and STFU about it.
There would only be a limited supply of used games if they artificially create that limit. Think about any current gen game and then go to Gamestops website, bet they have it available. There is always the choice and if the publishers offered that choice, why would anyone buy new?CM156 said:Because there would always be a limited supply of used games for sale. That, and some people like to buy new. If you buy a game for $25 and sell it for $55, considering that the game is already made, you still make moneyCrono1973 said:Agreed with your first point but it's should be pretty clear why publishers don't sell used games. Would you buy the used game from them or the new one? They would be shooting themselves in the foot if they did that.CM156 said:Firstly, look up "First Sale Doctrine", at least if you live in the states.harvz said:i think i like this, dont bite my head off yet.
used games are damaging the industry far more than piracy is and yet most of the blame is on piracy. i have many friends who have large game collections, if i go through them i will mostly find preowned or sale items with the odd exception for games on release day and no pirated games (what a shock for people who game with consoles).
see, the games store around here offers 12 months scratch protection on preowned and 3 months on new at the same price. with the discount of the used game minus the scratch protection, you can usually get at least 1 item of dlc. this is the problem for the industry and a solution to dlc for the consumer so...the industry needs tactics such as this and project $10 to make back even a portion of the lost profits if people bought the game new.
im not saying that abolishing used games would help the industry...actually i am, or at least have a small portion of the used sale profits make it back to the industry instead of all for gamestop/ebgames.
Second: Devs and publishers CAN make money off of used sales. They could sell the games themselves! Think about it! Thats a way for them to make money twice on a game they sold once. However, they would rather ***** about GameStop then do this.
What they need to do is understand that used sales are just a part of doing business and STFU about it.
But I agree, they need to learn that used sales exist everywhere.
You think DRM is only used to stop piracy? LOLTwilight_guy said:First of all, this isn't DRM. It's not a system and its not designed to stop piracy. Its a change in functionality to stop used sales. used sales != piracy.
Secondly, this is a bad idea. People like to replay games and this just ensures that's not possible.
Thirdly, stop using a slippery slop argument to attack DRM its a logical fallacy and it makes you look like a tool.
Because some people prefer the feel of a new game. They could also include DLC in a new game, and add that for an extra price on used games.Crono1973 said:There would only be a limited supply of used games if they artificially create that limit. Think about any current gen game and then go to Gamestops website, bet they have it available. There is always the choice and if the publishers offered that choice, why would anyone buy new?CM156 said:Because there would always be a limited supply of used games for sale. That, and some people like to buy new. If you buy a game for $25 and sell it for $55, considering that the game is already made, you still make moneyCrono1973 said:Agreed with your first point but it's should be pretty clear why publishers don't sell used games. Would you buy the used game from them or the new one? They would be shooting themselves in the foot if they did that.CM156 said:Firstly, look up "First Sale Doctrine", at least if you live in the states.harvz said:i think i like this, dont bite my head off yet.
used games are damaging the industry far more than piracy is and yet most of the blame is on piracy. i have many friends who have large game collections, if i go through them i will mostly find preowned or sale items with the odd exception for games on release day and no pirated games (what a shock for people who game with consoles).
see, the games store around here offers 12 months scratch protection on preowned and 3 months on new at the same price. with the discount of the used game minus the scratch protection, you can usually get at least 1 item of dlc. this is the problem for the industry and a solution to dlc for the consumer so...the industry needs tactics such as this and project $10 to make back even a portion of the lost profits if people bought the game new.
im not saying that abolishing used games would help the industry...actually i am, or at least have a small portion of the used sale profits make it back to the industry instead of all for gamestop/ebgames.
Second: Devs and publishers CAN make money off of used sales. They could sell the games themselves! Think about it! Thats a way for them to make money twice on a game they sold once. However, they would rather ***** about GameStop then do this.
What they need to do is understand that used sales are just a part of doing business and STFU about it.
But I agree, they need to learn that used sales exist everywhere.
You get to eat Plagas. That's what you get.TimeLord said:Wait.... what? They are serious? That had got to be the most ridiculous DRM-type-thing I have ever seen.
What happens if you want to replay the game from the start after you finish it?
They don't want to make money from used games, they want to eliminate used games forcing everyone to buy new.CM156 said:Because some people prefer the feel of a new game. They could also include DLC in a new game, and add that for an extra price on used games.Crono1973 said:There would only be a limited supply of used games if they artificially create that limit. Think about any current gen game and then go to Gamestops website, bet they have it available. There is always the choice and if the publishers offered that choice, why would anyone buy new?CM156 said:Because there would always be a limited supply of used games for sale. That, and some people like to buy new. If you buy a game for $25 and sell it for $55, considering that the game is already made, you still make moneyCrono1973 said:Agreed with your first point but it's should be pretty clear why publishers don't sell used games. Would you buy the used game from them or the new one? They would be shooting themselves in the foot if they did that.CM156 said:Firstly, look up "First Sale Doctrine", at least if you live in the states.harvz said:i think i like this, dont bite my head off yet.
used games are damaging the industry far more than piracy is and yet most of the blame is on piracy. i have many friends who have large game collections, if i go through them i will mostly find preowned or sale items with the odd exception for games on release day and no pirated games (what a shock for people who game with consoles).
see, the games store around here offers 12 months scratch protection on preowned and 3 months on new at the same price. with the discount of the used game minus the scratch protection, you can usually get at least 1 item of dlc. this is the problem for the industry and a solution to dlc for the consumer so...the industry needs tactics such as this and project $10 to make back even a portion of the lost profits if people bought the game new.
im not saying that abolishing used games would help the industry...actually i am, or at least have a small portion of the used sale profits make it back to the industry instead of all for gamestop/ebgames.
Second: Devs and publishers CAN make money off of used sales. They could sell the games themselves! Think about it! Thats a way for them to make money twice on a game they sold once. However, they would rather ***** about GameStop then do this.
What they need to do is understand that used sales are just a part of doing business and STFU about it.
But I agree, they need to learn that used sales exist everywhere.
My point is that if they want to make money off of used sales, they need to think of a way to do so themselves. Not just complain about Gamestop doing it.
It's not the developers, it's the publishers. Developers probably DO deserve money for pre-owned game sales, but publishers are the ones who really want to end the pre-owned market.Marudas said:And thus we continue the baffling trend of Developers thinking they're owed money for used game sales.
Why do developers deserve money for used sales? Do the assembly line workers deserve money from used car sales?The-Epicly-Named-Man said:It's not the developers, it's the publishers. Developers probably DO deserve money for pre-owned game sales, but publishers are the ones who really want to end the pre-owned market.Marudas said:And thus we continue the baffling trend of Developers thinking they're owed money for used game sales.
Then I think we can both agree that, quite frankly, that is backwards thinking. I mean, as someone said before, we just won First Amendment protection like other forms of media. People buy and sell used movies, books, tv shows on DVD, ect. Why should games get any different treatment.Crono1973 said:They don't want to make money from used games, they want to eliminate used games forcing everyone to buy new.CM156 said:Because some people prefer the feel of a new game. They could also include DLC in a new game, and add that for an extra price on used games.Crono1973 said:There would only be a limited supply of used games if they artificially create that limit. Think about any current gen game and then go to Gamestops website, bet they have it available. There is always the choice and if the publishers offered that choice, why would anyone buy new?CM156 said:Because there would always be a limited supply of used games for sale. That, and some people like to buy new. If you buy a game for $25 and sell it for $55, considering that the game is already made, you still make moneyCrono1973 said:Agreed with your first point but it's should be pretty clear why publishers don't sell used games. Would you buy the used game from them or the new one? They would be shooting themselves in the foot if they did that.CM156 said:Firstly, look up "First Sale Doctrine", at least if you live in the states.harvz said:i think i like this, dont bite my head off yet.
used games are damaging the industry far more than piracy is and yet most of the blame is on piracy. i have many friends who have large game collections, if i go through them i will mostly find preowned or sale items with the odd exception for games on release day and no pirated games (what a shock for people who game with consoles).
see, the games store around here offers 12 months scratch protection on preowned and 3 months on new at the same price. with the discount of the used game minus the scratch protection, you can usually get at least 1 item of dlc. this is the problem for the industry and a solution to dlc for the consumer so...the industry needs tactics such as this and project $10 to make back even a portion of the lost profits if people bought the game new.
im not saying that abolishing used games would help the industry...actually i am, or at least have a small portion of the used sale profits make it back to the industry instead of all for gamestop/ebgames.
Second: Devs and publishers CAN make money off of used sales. They could sell the games themselves! Think about it! Thats a way for them to make money twice on a game they sold once. However, they would rather ***** about GameStop then do this.
What they need to do is understand that used sales are just a part of doing business and STFU about it.
But I agree, they need to learn that used sales exist everywhere.
My point is that if they want to make money off of used sales, they need to think of a way to do so themselves. Not just complain about Gamestop doing it.
And then it blows up in the sender's face. Seems like an accidentally brilliant metaphor for how this'll most likely work out.Tenmar said:Next DRM is going to be treating games like the messages Inspector gadget receives. After you complete the game it is locked and can't be replayed.
I dunno what you're talking about. I know digital distribution doesn't allow used sales but I can still walk into a used games store and buy used copies. I guess the implication could be that no one does that but that's a market issue since the option is available and no one takes it.Crono1973 said:You think DRM is only used to stop piracy? LOLTwilight_guy said:First of all, this isn't DRM. It's not a system and its not designed to stop piracy. Its a change in functionality to stop used sales. used sales != piracy.
Secondly, this is a bad idea. People like to replay games and this just ensures that's not possible.
Thirdly, stop using a slippery slop argument to attack DRM its a logical fallacy and it makes you look like a tool.
Ask yourself why PC games can't be bought used....DRM killed the PC used market.
Agreed but too many gamers push this idea that used games are bad.CM156 said:Then I think we can both agree that, quite frankly, that is backwards thinking. I mean, as someone said before, we just won First Amendment protection like other forms of media. People buy and sell used movies, books, tv shows on DVD, ect. Why should games get any different treatment.Crono1973 said:They don't want to make money from used games, they want to eliminate used games forcing everyone to buy new.CM156 said:Because some people prefer the feel of a new game. They could also include DLC in a new game, and add that for an extra price on used games.Crono1973 said:There would only be a limited supply of used games if they artificially create that limit. Think about any current gen game and then go to Gamestops website, bet they have it available. There is always the choice and if the publishers offered that choice, why would anyone buy new?CM156 said:Because there would always be a limited supply of used games for sale. That, and some people like to buy new. If you buy a game for $25 and sell it for $55, considering that the game is already made, you still make moneyCrono1973 said:Agreed with your first point but it's should be pretty clear why publishers don't sell used games. Would you buy the used game from them or the new one? They would be shooting themselves in the foot if they did that.CM156 said:Firstly, look up "First Sale Doctrine", at least if you live in the states.harvz said:i think i like this, dont bite my head off yet.
used games are damaging the industry far more than piracy is and yet most of the blame is on piracy. i have many friends who have large game collections, if i go through them i will mostly find preowned or sale items with the odd exception for games on release day and no pirated games (what a shock for people who game with consoles).
see, the games store around here offers 12 months scratch protection on preowned and 3 months on new at the same price. with the discount of the used game minus the scratch protection, you can usually get at least 1 item of dlc. this is the problem for the industry and a solution to dlc for the consumer so...the industry needs tactics such as this and project $10 to make back even a portion of the lost profits if people bought the game new.
im not saying that abolishing used games would help the industry...actually i am, or at least have a small portion of the used sale profits make it back to the industry instead of all for gamestop/ebgames.
Second: Devs and publishers CAN make money off of used sales. They could sell the games themselves! Think about it! Thats a way for them to make money twice on a game they sold once. However, they would rather ***** about GameStop then do this.
What they need to do is understand that used sales are just a part of doing business and STFU about it.
But I agree, they need to learn that used sales exist everywhere.
My point is that if they want to make money off of used sales, they need to think of a way to do so themselves. Not just complain about Gamestop doing it.
Used games are an easy scapegoat for problems in an industryCrono1973 said:Agreed but too many gamers push this idea that used games are bad.CM156 said:Then I think we can both agree that, quite frankly, that is backwards thinking. I mean, as someone said before, we just won First Amendment protection like other forms of media. People buy and sell used movies, books, tv shows on DVD, ect. Why should games get any different treatment.Crono1973 said:They don't want to make money from used games, they want to eliminate used games forcing everyone to buy new.CM156 said:Because some people prefer the feel of a new game. They could also include DLC in a new game, and add that for an extra price on used games.Crono1973 said:There would only be a limited supply of used games if they artificially create that limit. Think about any current gen game and then go to Gamestops website, bet they have it available. There is always the choice and if the publishers offered that choice, why would anyone buy new?CM156 said:Because there would always be a limited supply of used games for sale. That, and some people like to buy new. If you buy a game for $25 and sell it for $55, considering that the game is already made, you still make moneyCrono1973 said:Agreed with your first point but it's should be pretty clear why publishers don't sell used games. Would you buy the used game from them or the new one? They would be shooting themselves in the foot if they did that.CM156 said:Firstly, look up "First Sale Doctrine", at least if you live in the states.harvz said:i think i like this, dont bite my head off yet.
used games are damaging the industry far more than piracy is and yet most of the blame is on piracy. i have many friends who have large game collections, if i go through them i will mostly find preowned or sale items with the odd exception for games on release day and no pirated games (what a shock for people who game with consoles).
see, the games store around here offers 12 months scratch protection on preowned and 3 months on new at the same price. with the discount of the used game minus the scratch protection, you can usually get at least 1 item of dlc. this is the problem for the industry and a solution to dlc for the consumer so...the industry needs tactics such as this and project $10 to make back even a portion of the lost profits if people bought the game new.
im not saying that abolishing used games would help the industry...actually i am, or at least have a small portion of the used sale profits make it back to the industry instead of all for gamestop/ebgames.
Second: Devs and publishers CAN make money off of used sales. They could sell the games themselves! Think about it! Thats a way for them to make money twice on a game they sold once. However, they would rather ***** about GameStop then do this.
What they need to do is understand that used sales are just a part of doing business and STFU about it.
But I agree, they need to learn that used sales exist everywhere.
My point is that if they want to make money off of used sales, they need to think of a way to do so themselves. Not just complain about Gamestop doing it.