Capcom Says Resident Evil 6 Will Be "Different"

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Riobux

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"We've decided to see if we can murder canon, after all, no one likes our stories. Not even us. When making Resident Evil 4, the only thing that kept us going was the money we'd make and all the death animations we were making. We wanted to kill Leon over and over again. Just now you get to shoot him, Claire Redfield and Ada in their stupid faces over and over again. The only working model we have so far of Resident Evil 6 is in the break room. It's essentially an arcade machine where you pick a gun from a wooden table and then shoot Leon, who is shackled up in chains in a spread-eagle position. The amount of response and enjoyment we've gotten out of it, did leave to us allowing Claire and Ada to be chained up, but it's mainly been Leon who has been shot.

This may be released as downloadable content."
 

silasbufu

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Aug 5, 2009
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I don't agree with you when you say that RE4 was better because it was , "you know, fun". Since when is a survival horror game supposed to be fun?
The old RE games gave me a fantastic gaming experience, I would replay them anytime.
If you just want fun, play Serious Sam or something.
Still, I'm eager to play RE6, I hope it will be completely different than 5.
 

Torrasque

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Aug 6, 2010
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Carlston said:
So no more ammo dumps making it so we gun down entire cities?

Bring back ZOMBIES not infected super motorcycle riding, gun using super men?
You literally took the words out of my mouth. Well done sir. I have absolutely nothing else to add.
Well no, I'll just add that a scary game makes you afraid to walk around with the lights off, approach every corner as if death himself is around it, and makes you play the game for a reason you don't entirely understand yourself.
Scream/Grudge/Ring/Paranormal/etc. are not horror movies because they are not scary. They are startle movies.
 

Torrasque

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WhiteTigerShiro said:
You know it's a bad sign for a franchise when you have to completely revamp its gameplay every-other game. Though arguably, the gameplay was never the problem with Resident Evil. RE4 would have been just as fun had it been done in the style of the first two games.
Because staying fresh is a bad thing.
I think the best games out there are the ones that make adjustments to the current product in order to make it more enjoyable for everyone.
While playing RE4 a thousand times would be fun, it doesn't really do anything besides beat a good healthy horse to death.
 

yourbeliefs

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Jan 30, 2009
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Here's 2 ideas:

1. Either completely abandon the Umbrella Corporation storyline OR finally bring it to a TRUE resolution because at this point continuing it beyond one more game is akin to keeping a completely brain-dead person alive via life support.

2. Try to embrace real survival horror a'la Silent Hill and build a true atmosphere of fear. Don't just try to scare us with loud noises and sudden cuts to enemies.

I'll admit that I've had more fun with RE 4 and 5 (yes, 5 can be fun if you know how to play it right) than I did with RE 0-3, but at this point in the series, just making another action game with RE4 DNA isn't a good idea in my opinion. Let's not keep going to the same well Capcom ok?
 

Rect Pola

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May 19, 2009
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"...further from the series' roots"? No they didn't. They made a dedicated point to tie it back to the original story filtered through 4's gameplay engine, well most of it. Someone decided making the item system crap (again) was a brilliant step in the right direction.
 

inFAMOUSCowZ

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Hopefully it will be scary again. I miss that in resident evil 5, at least 4 was creepy in some ways. In RE5 you were in some industrial area for half the game, OOOOOOOOOOO metal plating SCCCCCAAAAARRRRYYY.
 

rembrandtqeinstein

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RE 4 (Wii) was the pinnacle of the series IMO and it will be nearly impossible to top.

It wasn't scary but it was fun, atmospheric, absorbing and did I mention fun? "Useless girl, you hide in this dumpster until I whistle for you!"

5 was only bad because of FORCED CO-OP which is the bane of many modern games. Repeat after me Devs...forced co-op SUCKS, single player campaigns where a buddy can seamlessly jump in are awesome. See Halo 1 or for a better example Timesplitters 2/3.

I see nothing wrong with a well made clone of 4. The Castlevania DS games are all Symphony of the Night clones each with their own quirks and they are all really good.
 

n03s

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Jan 21, 2010
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Resident Evil 1&2 were such good games..
Im not sure if this franchise can be saved..
 

beema

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I almost feel like Resident Evil no longer has a place in the gaming world. Anything they do to the series at this point will either feel like a hackneyed ripoff of another more popular game, or like a boring un-innovative rehash of something they've already done.
 

WanderingFool

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John Funk said:
...but Capcom needs to ask itself: Should Resident Evil be fun to play and a competent shooter, or should it be scary?
Okay, this is starting to piss me off... WHY CANT THEY DO BOTH!?

Im sure Capcom, if they put some effort into it, could conceive of a way to have the awesome shooter style of 4&5, while bringing the elements from 1-3 into it, and making a kick ass game.

Also, interesting captcha: nonprofits andelabo
 

sheah1

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Well it could simply hit a balance, and when I say hit a balance, I don't mean having an awesome first half and a finale so filled with broken mechanics and awful I actually couldn't finish it.
 

MattRooney06

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Apr 15, 2009
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i would like to see a Resident evil where we play as a normal citazen of raccoon city, just trying to escape, not being able to use handguns well unless they practice, building barricades and decideing weather or not we can trust other survivors that would be fun

EDIT: wait did i just describe the marketing treatment for dead island?
 

Verrenxnon

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I see no reason why "survival horror scary" and "good shooter" should be mutually exclusive.

A few games have gotten it right: Call of Cthulhu's early portion managed to achieve this VERY well; Dead Space showed a refinement of Resident Evil 4's controls while keeping the sense of being just underpowered enough to make the enemies legitimately threatening.

Honestly, Resident Evil's creators would do well to remember that execution makes horror horrifying, not just telling us that something is scary. That was one of Resident Evil 5's biggest flaws.