Capcom Thinks It can Sell 10 Million Copies of Dragon's Dogma

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TitanAtlas

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Well... i found the game interesting... Like Monster Hunting but with fresh new mechanics that appealled to me. So instead of complaining, i'm going to wait for more information about this title (before i start hating it senselessly), and if i get curious or like it enough i will get it...

AND NOT B!TCH HOW IT IS A HORRIBLE GAME, WITHOUTH EVEN PLAYING IT, OR EVEN SAYING CAPCOM SUCKS.

Cuz it seems that's what you folks are doign around these parts...
 

Xannidel

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Feb 16, 2011
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Well I like to try and think in a positive mindset when it comes to Capcom (I am still hoping they do not screw up RE6 and make it like RE5) but as long as it is not a dumbed down version of another game minus copy pasting certain crappy mechanics. (I am looking at you Kingdoms of Amalur's lockpicking mechanic!)
 

Zeckt

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I think I will wait to see if it becomes another capcom dlc money grab scheme first. Why would I buy a capcom game at launch anyways? not like they care about their fan's you know.
 

Something Amyss

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lacktheknack said:
Hmmm... do you think they can manage that? Generally, something with no marketing fails to meet ANY sales goal.
I think they can manage 10 by sheer chance. There have to be at least ten people with more money than sense....

...Haven't there?
 

MrGalactus

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Sep 18, 2010
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Dragons whatma?
You know, Brink sold really well because it was marketed really, really well. Just watch the dev diaries and read the interviews. I guarantee you will want Brink. But, I have never up to this point heard of this game. My first impressions are that it has a crap name, and it is made by people with no experience with anything to do with gaming or the industry in any way.
It reminds me of the 2010 world cup when North Korea said they'd win each match by AT LEAST 7 goals. They said this because they had no idea they were terrible. They ended up losing every game, one of which was lost by 7 goals.
 

lacktheknack

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Zachary Amaranth said:
lacktheknack said:
Hmmm... do you think they can manage that? Generally, something with no marketing fails to meet ANY sales goal.
I think they can manage 10 by sheer chance. There have to be at least ten people with more money than sense....

...Haven't there?


It appears so. :p
 

josemlopes

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Since everyone is talking about shit that Crapcom did recently, how about that on disc DLC that that is free? They were gladly announcing that it was free DLC to make them look good.
 

kyogen

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That headline really doesn't match the quote. Sure, Capcom wants to sell 10 million, and they also know that it's unlikely. The statement is mostly just a public assertion of confidence that they can earn a return on their investment.

I still think the game looks good. Gamespot did a lengthy gameplay preview, and it looks like refined Monster Hunter combat with an extensive character creation/development system. More action than story, but that's fine. The open world looks good--not too shiny/cartoony. Reminds me a little of some of the Gothic environments, actually.
 

RaikuFA

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Beautiful End said:
Starke said:
Beautiful End said:
Sorry if I got a bit carried away. But it just pisses me off when Capcom puts all their efforts and faith on a project that can't possibly sell over 10m copies. Yet, they decide to kill a project that could surely sell more copies than Dragon's Dogma. Simply because the title has the name Megaman in it. Simple as that. Maybe not 10m, but surely more than whatever copies this game will sell. Think about it: your average gamer might hold Dragon's Dogma and MML3's cases in his hands. Which one do you think he'll consider giving a chance if he could only choose one? I'd say 8 out of 10 people would choose Megaman for whatever reason. Hands down.
I'm not sure that would be the number though. I mean, and this may be somewhat diagnostic here, but, for me Capcom killed the franchise over a decade ago. I got started on the character with the NES, so fast forward to the fully voiced stuff back ten years ago, and I saw no connection to the franchise I'd loved.

And, unfortunately that's part of the problem. There are a lot of players who, like myself, saw the series killed off and skinned before their eyes and replaced with, something that looked like a bad JRPG. Coming back now, the brand ends up being that for a lot of potential consumers there's a stigma on the franchise there.
Well, MML might not stick to the well-known Megaman stuff, like Dr. Wily and 9 Robot bosses and stuff, but it was still pretty good. To me, Megaman Battle Network was horrible. A game where Megaman wears a spandex suit and is being controlled by some kid because he's a computer program or something? Essentially, a Pokemon-like game? That was rock bottom, if you ask me. Yet, the franchise managed to sell a bunch of games and get a bunch of sequels. So even if it wasn't the Megaman from the 80s/90s, it was still pretty popular. They must have done something right.

I think it's the same with MML here. Yeah, I can't confirm the game would sell as fast as...free pancakes with a cup of hot chocolate. I mean, I don't work at Capcom (See what I did there?). But again, based only on the fans' reaction to all that stuff regarding MML, you can tell people were pretty pumped up about the game. Not only that, but because Capcom was supposedly working with us, the fans, we were kinda led to believe the game would be REALLY good. And even those who were new to the franchise but still helped with the project, just for the sake of helping, would be more inclined to buy the game.

Getting the fans involved and interested in the project was a great move by Capcom. It's something that Tim Schafer did pretty well too with his Double Fine Kickstarter project that managed to fund a heapload of money, way beyond expectations.
Canceling the game and then blaming it on the fans and something they hadn't even done yet was a horrible, HORRIBLE move by Capcom.

It's not like they were trying to make a Duke Nukem sequel; a sequel to a game so bad that it shouldn't even be allowed to exist. MML wasn't all bad. Even for a Megaman spin-off, it had a good plot, memorable characters and the last game left us with a cliffhanger. Fans want more of it and the proof is the number of fans it still has after all these years, which is more than can be said for even better games that people have easily forgotten about.

So yeah, I don't see this game as a better choice over any Megaman game, for that matter. A new IP can't sell as good as a well-known franchise. It's the same reason why CoD games sell so well: they're all essentially the same with a few tweaks here and there. but people who love CoD games will continue to buy the next CoD game because it has the name CoD in it. Capcom had a great chance and they pretty much destroyed it.
If memory serves me correctly, MML is supposed to be the final Mega Man games chronologically.

Also, people say "Oh well, the originals didn't sell well." Well, how can you sell a game if you didn't even stock it, yeah I had to buy MML2 used(the first I got as a gift for the N64.) after trying to pre order it and the store didn't even have it in their system.

josemlopes said:
Since everyone is talking about shit that Crapcom did recently, how about that on disc DLC that that is free? They were gladly announcing that it was free DLC to make them look good.
Not if you're a Xbox user, you gotta buy it.
 

OniaPL

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So is Dragon's Dogma what I should buy if I want to try Monster Hunter and I don't haven Nintendo's consoles or handhelds?
 

Fox242

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Nov 9, 2009
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Selling a million in Japan may be feasable, but aiming for ten million overall is pretty ballsy. That's GTA and CoD sales figures right there. I hadn't even heard of this game before I saw another article describing this on another website.

Leviano said:
Capcom seems to be eating the wrong type of mushrooms again >.>
No kidding! They're aiming abit higher than is really possible.
 

Caffeine_Bombed

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TitanAtlas said:
Well... i found the game interesting... Like Monster Hunting but with fresh new mechanics that appealled to me. So instead of complaining, i'm going to wait for more information about this title (before i start hating it senselessly), and if i get curious or like it enough i will get it...

AND NOT B!TCH HOW IT IS A HORRIBLE GAME, WITHOUTH EVEN PLAYING IT, OR EVEN SAYING CAPCOM SUCKS.

Cuz it seems that's what you folks are doign around these parts...
Itsuno-san, is that you? When did you sneak in here ya little scamp! ;)
 

cookyy2k

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Aug 14, 2009
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So they want to outsell;

every Halo games (individually)
every ps3 exclusive
Every game on thew N64 (excluding mario 64)
modern warfare 2
every gears of war
mass effect 2
every game cube game
double what Minecraft managed OR
equal final fantasy 7

Good luck guys, this is going to have to be one hell of a game with one hell of a PA campaign. Or sold at 10p of course, that'd work too...
 

Starke

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Mar 6, 2008
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Bvenged said:
"Capcom reckons Dragon's Dogma [New IP] will be popular"



"- like "10 million sales" popular."



Capcom, just GTFO. If you think I'm paying £40 out of the blue for a new IP that has no reputation with me...
I honestly thought you were going to stick a spittake in there. Somehow it would have been more appropriate.
 

Starke

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Beautiful End said:
Well, MML might not stick to the well-known Megaman stuff, like Dr. Wily and 9 Robot bosses and stuff, but it was still pretty good. To me, Megaman Battle Network was horrible. A game where Megaman wears a spandex suit and is being controlled by some kid because he's a computer program or something? Essentially, a Pokemon-like game? That was rock bottom, if you ask me. Yet, the franchise managed to sell a bunch of games and get a bunch of sequels. So even if it wasn't the Megaman from the 80s/90s, it was still pretty popular. They must have done something right.

I think it's the same with MML here. Yeah, I can't confirm the game would sell as fast as...free pancakes with a cup of hot chocolate. I mean, I don't work at Capcom (See what I did there?). But again, based only on the fans' reaction to all that stuff regarding MML, you can tell people were pretty pumped up about the game. Not only that, but because Capcom was supposedly working with us, the fans, we were kinda led to believe the game would be REALLY good. And even those who were new to the franchise but still helped with the project, just for the sake of helping, would be more inclined to buy the game.
To be fair the problem with fan reactions is always that the reactions are coming from fans. No offense. I mean, I was still genuinely excited about the prospect of Duke Nukem Forever actually getting a release... And, to be fair, on that front, I still don't think my girlfriend understands my excitement for Deus Ex: Human Revolution.

In the latter case, the excitement was justified, in the former less so. There are a lot of fans who are really excited for the Fireaxis X-Com game (myself included), in spite of it having no connection to the original franchise.

Now, none of this is intended to be an attack on you, but fans are by definition going to be excited by the prospect of more to their beloved franchise.

Beautiful End said:
Getting the fans involved and interested in the project was a great move by Capcom. It's something that Tim Schafer did pretty well too with his Double Fine Kickstarter project that managed to fund a heapload of money, way beyond expectations.
Canceling the game and then blaming it on the fans and something they hadn't even done yet was a horrible, HORRIBLE move by Capcom.

It's not like they were trying to make a Duke Nukem sequel; a sequel to a game so bad that it shouldn't even be allowed to exist. MML wasn't all bad. Even for a Megaman spin-off, it had a good plot, memorable characters and the last game left us with a cliffhanger. Fans want more of it and the proof is the number of fans it still has after all these years, which is more than can be said for even better games that people have easily forgotten about.
To be fair, and given how long DNF was in production, it's easy to miss this, the original Duke Nukem games, the ones from the nineties, were actually pretty good. Duke 3d was pretty politically incorrect, but it was an effective satire of action heroes. I'm not going to go into a dissection of all the things wrong with DNF, in large part because once the first reviews came back, I decided it was not the franchise it used to be, and nothing I wanted any part of anymore.

Beautiful End said:
So yeah, I don't see this game as a better choice over any Megaman game, for that matter. A new IP can't sell as good as a well-known franchise. It's the same reason why CoD games sell so well: they're all essentially the same with a few tweaks here and there. but people who love CoD games will continue to buy the next CoD game because it has the name CoD in it. Capcom had a great chance and they pretty much destroyed it.
Again with the "to be fair" bit, but: Each iteration of COD sells, not because of the name, but because it's the "it" franchise of the moment. In a very real sense, CoD is the multiplayer death match shooter for the consoles. Now, because each iteration of CoD is inherently incompatible, for people who actually want that multiplayer deathmatch shooter, they really aren't given a choice. They can upgrade to the newest version or be excluded. Simultaneously, if they involve themselves in a social element, that is to say, have friends in the community, they're compelled to upgrade or loose track of those friendships.

While the IP is what guides the senseless masses from one game to the next, CoD is a kind of unique situation, more akin to sports games than conventional marketing, and therefore a somewhat poor IP to highlight.

That said, you're right, an established IP is usually a more reliable cash cow then an untested one, but the reasons for that are a bit more complex than they initially appear.

Used to be, and this number could have changed, but used to be 90% of games released would fail to recoup their production costs. In an era when a AAA game's budget is $50m, it's not hard to see where an untested franchise that is likely to fail is far less appealing than a franchise with a known success rate.

In the case of Megaman, they seem to have decided that an untested IP is more likely to recoup it's losses than it is. Which, I'll admit, is strange, but, if that's accurate then their 10m number isn't some pie in the sky number they want, it could very well be what they need to remain solvent long enough to get RE6 out. Which is also a disturbing prospect.

I mean, at the end of the day, as a developer, you don't can a project once it's left preproduction unless you really cannot afford to publish it. It's why the DA2 expansion pack being canceled after it had gone into development is a really worrying trend for Bioware, and why when Obsidian is talking about canceling projects, it starts to look like they're taking water over the side.

Now, no offense to you, but in this case, it does look like Capcom is in trouble, and like Megaman just isn't a strong enough name for them to justify spending the rest of the money they needed to get it to market. What they've done is said that it's safer to take a risk on an unknown IP than publish another Megaman game.
 

TitanAtlas

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Oct 14, 2010
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Caffeine_Bombed said:
TitanAtlas said:
Well... i found the game interesting... Like Monster Hunting but with fresh new mechanics that appealled to me. So instead of complaining, i'm going to wait for more information about this title (before i start hating it senselessly), and if i get curious or like it enough i will get it...

AND NOT B!TCH HOW IT IS A HORRIBLE GAME, WITHOUTH EVEN PLAYING IT, OR EVEN SAYING CAPCOM SUCKS.

Cuz it seems that's what you folks are doign around these parts...
Itsuno-san, is that you? When did you sneak in here ya little scamp! ;)
And i wouldv gotten away, if it weren't for you meddling kids...