Spec Ops: The Line.
In a year where then debate over video games being 'Art' is truly starting to get going, to spark discussion in many circles, I think Journey and Spec Ops: The Line are two massive points in favour of gaming not just being an art form, but the most important one of our age.
It's a sweeping statement, but hear me out; Art is designed to prompt emotional response or thought, not simply for enjoyment. Well, that's also a sweeping statement, but it's one that truly evocative and striking art pieces fit pretty well. A Christmas Carol is an important piece of art, despite being a money grab, because it makes you think of redemption, it fills you with warmth, it inspires you to move away from the laptop and go give your room mate a hug and talk about your big brother, who you miss now more than ever. Picasso's art pieces force you to re evaluate the human form, to take it apart in your mind, to look at it as a sum of it's parts.
I've never played Journey. I'm a poor sod, and had the Corps paid me this bloody Christmas, I'd have rushed out to get a PS3, so I can't say I know too much about it. But Spec Ops; The Line made me ask questions about my entire experience as a gamer, it made me feel like a murderer despite my victims being little more than pixels on a screen, a few lines of code, and some sound files. Do I play games because I want to be a hero? What does being a hero entail? By playing games like Modern Warfare, Rage, even Halo, am I desensitising myself to violence on a mass scale? Or is this all in my head? Am I simply taking too much from a game that is actively ridiculing me for pouring so much of my self-esteem into being a hero?
No other game has made me feel utterly devastated by my own actions, even if I was rail-roaded, and yet had me asking questions not only about myself, but of the game industry in general. That kind of introspection, the idea of a piece of media deconstructing itself and asking 'why?' and 'what are the implications of this?' convince me that Spec Ops: The Line is the Game of the Year. It is a landmark in gaming history not because it's new and original to it's core; but because the tone and atmosphere are balanced so perfectly with it's message that you cannot help but be hit by it.
But in terms of entertainment value, where the FUCK is Fall of the Samurai?!