So the other day while I was trolling the Star Wars: The Old Republic forums? Which I love to do, might I add? There was a topic titled ?Why do all mmo?s fail these days?? that I desperately wanted to read for the many laughs I was sure I would get from it. When I went to reply and add my own trolling behavior I couldn?t help but actually think of something productive to write, and I came up with the following.
When it comes to a Massive Multiplayer Online Game, you are not paying for the game 90% of the time. World of Warcraft is and will continue to be the winning formula for quite some time. Before WoW it was Everquest, before EQ it was Ultima Online. The reason that EQ became more popular than UO was because it had enough changes to the core formula to be interesting.
So let?s take a look at why WoW overtook EQ. The first thing we must realize is that EQ was already on it?s way out when WoW was released. However even that doesn?t explain the total destruction that WoW did to EQ. So let?s look at some screenshots from both games.
The interface for each game doesn?t differ from the other by any outstanding feature. The gameplay really isn?t THAT different from each other either. So that leaves? Graphics? If that was the case, then Vanguard: Saga of Heroes would?ve dominated WoW. Newbie friendliness? Possibly but I don?t see that being the underlying cause.
When a new game is released that lacks TRUE innovation over its predecessor it will ?fail?. See Rift? All the rage for a month, until people realized that those tiny additions weren?t enough to keep their attention. This is attributed often to ?my friends play WoW so why would I start over?, but it?s my firm belief that it goes even deeper than that.
WoW wins, because it is Warcraft? There were multiple single player games before it came out, with a single well written story amongst them all. Whenever you watch a movie or an anime you often find at the end of the movie, tv show, or anime that you wish the story continued. You wish that you could find out what happened afterwards. World of Warcraft, is simply a game that CATERS to that need on a massive scale. Many people don?t even need to know all the past if you have enough help understanding the present, which is why friends will still play WoW even if they haven?t played Warcraft 1, 2, or 3.
There hasn?t been a single MMO release (to my knowledge), since WoW, that has the following criteria.
1. A storyline that has been given to players via single player games, which allows them to complete it at their own pace, without losing any of the experience. This way they can gain a understanding and love for the story and want to be part of it at a massive level.
That being said, if a MMO is going to succeed then there has to be a reason for us to care.
What do you guys think about the current Generation MMO'S?
When it comes to a Massive Multiplayer Online Game, you are not paying for the game 90% of the time. World of Warcraft is and will continue to be the winning formula for quite some time. Before WoW it was Everquest, before EQ it was Ultima Online. The reason that EQ became more popular than UO was because it had enough changes to the core formula to be interesting.
So let?s take a look at why WoW overtook EQ. The first thing we must realize is that EQ was already on it?s way out when WoW was released. However even that doesn?t explain the total destruction that WoW did to EQ. So let?s look at some screenshots from both games.
The interface for each game doesn?t differ from the other by any outstanding feature. The gameplay really isn?t THAT different from each other either. So that leaves? Graphics? If that was the case, then Vanguard: Saga of Heroes would?ve dominated WoW. Newbie friendliness? Possibly but I don?t see that being the underlying cause.
When a new game is released that lacks TRUE innovation over its predecessor it will ?fail?. See Rift? All the rage for a month, until people realized that those tiny additions weren?t enough to keep their attention. This is attributed often to ?my friends play WoW so why would I start over?, but it?s my firm belief that it goes even deeper than that.
WoW wins, because it is Warcraft? There were multiple single player games before it came out, with a single well written story amongst them all. Whenever you watch a movie or an anime you often find at the end of the movie, tv show, or anime that you wish the story continued. You wish that you could find out what happened afterwards. World of Warcraft, is simply a game that CATERS to that need on a massive scale. Many people don?t even need to know all the past if you have enough help understanding the present, which is why friends will still play WoW even if they haven?t played Warcraft 1, 2, or 3.
There hasn?t been a single MMO release (to my knowledge), since WoW, that has the following criteria.
1. A storyline that has been given to players via single player games, which allows them to complete it at their own pace, without losing any of the experience. This way they can gain a understanding and love for the story and want to be part of it at a massive level.
That being said, if a MMO is going to succeed then there has to be a reason for us to care.
What do you guys think about the current Generation MMO'S?