PerpetualGamer said:
Makes perfect sense to me, thanks for your view on this topic. So then as far as failure goes, would you say that there hasn't been much "failure"? On the flipside, what are your views on stagnation? Do you feel that the genre is facing a time of stagnation? If so why?
Incase you haven't figured it out, I already expressed my views on the subject, at this point im gathering information so that I can rebuild my opinion with a stronger more diverse range of views. That and I value your opinion, and you seem well spoken on the subject.
Pfft. I bet you say that to all the Bloated Guppies.
Yes, the genre is experiencing a significant period of stagnation, but it's not unusual for the industry as a whole. First person shooters, real time strategy games, brawlers...name a genre, and you can map a pretty clear course of extremely tepid evolution.
What's interesting is how necessarily how MMO's aren't getting any better (they are), or more popular (they clearly are), but rather how it came to pass that MMO's came to be so rigidly defined. Even if you cut away the dearth of MMO FPS games, or MMO RTS games, and just focus on the MMORPG genre, it's just Everquest clones across the board, with the occasional outlier like EVE Online as the exception that proves the rule. This made a certain amount of sense when everyone was chasing the EQ money, and then later the WoW money. Emulating success is a habit the gaming industry is never going to break. But WoW is going on 7 years old now, and none of its many clones have come anywhere close to capturing the zeitgeist the way WoW did. Single player RPGs don't have this issue. Dragon Age is a fundamentally different experience than, say, Oblivion. Yet MMORPGs are all in lockstep with one another, jostling for the scraps from Blizzard's table. Even "revolutionary" titles like Guild Wars 2 bear more than a passing resemblance to the hoary old EQ model we've been playing for a decade now.
But I digress. Yes, it's stagnant, but I couldn't tell you why. The most likely explanation is every MMO that gets green-lit has to go past the bean counters, and the bean counters look at the profit margins on WoW, and say "Is our game like that? How can we make our game more like that?". In order for the stagnation to break you're going to need a sandbox or PvP focused or some other niche genre of MMORPG to hit big enough to inspire imitation. WoW's shadow over the genre being what it is, though, that's unlikely to happen any time soon, and when it does we're likely in for a wave of Titan clones. In a lot of ways, WoW's unexpected landslide popularity did tremendous damage to creativity and innovation in the genre even while bootstrapping it into mainstream attention. WoW was good for MMORPGs, but it kinda throttled them , too.